@cavalier-racing wrote:
Thanks @Hoobiechoobie!
Is there any chance we could get all of the PacketMotionExData published for both player cars in split-screen mode?
In previous versions (where this data was wrapped into the Motion Data packets), only the "extra" data from Player 1 was available in splitscreen.
This is something that we considered previously but rejected as it could add a significant overhead to the UDP bandwidth and might need additional support from third party developers to handle any FFB effects that use the motion data. If this is something that would be useful then we can put the request to the team again for consideration in a future product.