Forum Discussion
I find it isn’t even above 100AI. I am finding on high speed tracks especially I seem to be fine through practice and quali then when the race starts I struggle to keep up through the corners and have to run full ERS down the straights so that the AI doesn’t drive around me like I’m standing still.
Once DRS is active then it’s an even bigger nightmare.
Trying to run a race at Jeddah right now where I have been within 0.2 seconds of the fastest time, if not the fastest, every session. Made a mistake in quali and got 6th, still only 0.4 seconds off pole. The race starts and the AI is just as fast through sector 1 as I am but as soon as I get on the straight I am being driven past despite having full Overtake mode on, it’s like the AI has DRS all the time.
The bigger joke out of all of this is that I dropped my difficulty setting from 95 in quali to 90 for the race and it still feels like in the race I am running an F2 car. Also, according to the “R&D comparison” I have the best car on the grid but I still get swamped during the race in a straight line.
I had one race at Qatar where with DRS open AND full ERS during the race I couldn’t catch the car in front that had no DRS, I mean that the time difference between us didn’t change, and the car behind with DRS open as well gained 0.7 seconds on me. I qualified second for the race.
The AI straight line speed is a joke in this game, as it was in 22, but I’m not totally sure why I expected anything to be different given that it is the same game as 22, oh except for the return of Braking Point (didn’t care in 21, still don’t) and the revamped F1 World which I don’t find enjoyable either as it’s not what I want from an F1 game.
If anything then the problem is the strength of the slipstream which is almost realistic if close by, just too short, however the dirty air/downforce loss is much weaker than IRL probably only 50% and instead of making the car understeery as its always said to be like it makes the cars just lose downforce so that the rear end gets less planted, making it more difficult for players to get the power down however AI is never as bad at traction as the player, they are trained to go to the limit without going over it (90% of the time) so the AI can follow close to the player without getting too many bad exits but has then the advantage of very close slipstream which can easily make them 10 kph faster if they are really close.
Regarding a car in front especially at Qatar id need to now your setup as the AI would use something around balanced setup however most players and especially in TT use higher downforce (as its faster on this track) but therefore would be a lot slower on the straight vs medium downforce AI. Also the DRS gets less effective for some reason the more downforce you put on - the opposite of real life
- ScarDuck143 years agoLegend@Meza994 Booom
- s00zster3 years agoRising Ace
I don't know if it's a uniform issue but I'm having serious issues at Baku, a track I'm normally perfectly fine at. No issues at Jeddah (finished 7th in a McLaren), but at Baku, using the same difficulty, I was nearly 2 whole seconds off last place in qualifying and I'm now currently stuck last losing 1 second per lap from the Alpha Tauri in 19th. All the cars, including that one, have disappeared completely out of sight on lap 7, and when I initially had them in sight, they were shooting away. It was ridiculous. I don't know if it's traction, ERS usage or what.
If I tried to keep up, I would just spin out. Really, really frustrating and not fun at all. Worse still, no way to exit and change my difficulty just to make it playable and fun again. Got to slog myself for nothing or DNF myself. What's the point?
- ScarDuck143 years agoLegend@s00zster I rage crashed out off Baku last time I raced it. Had the same experience as you. Where as on 21 I dominated all. It’s not the car or the Ai so much. I personally think it’s more the track. Ever since last year when it launched with dancing barrier’s something hasn’t been right about it