Forum Discussion
Meza994
3 years agoSeasoned Ace
@GT_Moto70 I can absolutely agree with this, i dont know why Codemasters have chosen the low downforce setup for Australia when during the actual grand prix they talked about how teams might even run more downforce than last year with the additional DRS zone in the end they had maybe a little bit lower downforce but maximum the balanced setup would have been appropriate ingame
ScarDuck14
3 years agoLegend
In the last patch I think Alex Gillon said they reduced Ai car’s weight to increase difficulty. How true that is I don’t knows.
- 3 years ago
Racing against the AI is unplayable at the moment, I just overtaken by DeVries who had a broken front wing on the main straight of Bahrain.
I always think tyre wear is disproportionate as well....I can start feeling tyre wear on the mediums about 8 laps in and the AI just go around like a train on tracks without any mistakes until their time to pit.
I can lower the difficulty but then I would be overtaking many cars easily at the start and the first few laps.
I'm not playing this now until it is patched. Waste of money !!
- s00zster3 years agoRising Ace@ScarDuck14 Could you point me to where he says this? I thought they worked on increasing difficulty for just 100-110%. I'm at 81%. I only know of the XMLs controlling car weight but that would affect AI and player regardless of difficulty.
Either there's another way of controlling weight specific to difficulty, in which case I shouldn't be noticing any quick AI, or they've used the XMLs and reduced weight for everyone, which in turn could also cause the other (now officially denied) issue of the car feeling like it's on ice through low speed corners with a controller.
Hmmmmmmmmm....- ScarDuck143 years agoLegend@s00zster Can’t remember which video but Alex mentions it on one of his videos.