Sim Racing setups beginner’s guide.
- 3 years ago
@BadMayh3m Direction? Sure.
Wings: quite high in general, more = fastest lap times. Balance it for good top speed and ers efficiency in race, but the more you can use, better it is. Also the more downforce you use, bigger can be the difference between front and rear wing (more front +1 to +7) .
Differential, 65 to 50 on power and 55 to 50 off throttle. Just helps car's rotation.
Geometry, the more camber, more is the stability but less reactive. I like to use from centre to more negative camber, every time. Less camber I feel it gives too much instability.
Toe, is similar feeling to camber, but here you do need as much rotation and reactivity as possible, so I go from centre to low, both front and rear. Also less toe helps a little on top speed and tyre temps.
Suspension
Here is the biggest changes but follows similar pattern to 22 for springs and arb.
Low front as it gives maximum downforce and stiff, very stiff suspension. The more fast corners with high load on suspension and tyres, the stiffer you have to go. Front ride height anything from 30 to max 33, depending on high load corners and bumps on track.
The rear is quite the opposite, you want it quite higher and very soft.
High to make it rotate under braking, soft to squat and get traction on acceleration and also to "stall" the downforce at the rear at high speed corners so makes the car rotate more.
Brakes, 53 to 58 depending on corner, fuel, tyre wear and so on.
Tyre pressure, as low as possible where you need a lot of mechanical grip, higher when you need more stability and grip at high load (downforce).
Less tyre pressure = Less tyre wear, less tyre heating, more traction, less high speed performance and less top speed.
More tyre pressure = more tyre wear and heating as consequence of more pressure on a smaller surface and therefore more sliding of the tyre surface. But gives more performance at high load/downforce and more top speed.
Hope the direction is clear.