This is a weird one to me. When the game first came out in the "early access" period with the pre-order I felt the traction out of slow corners, and even some fast paced ones was FAR BETTER than it was in F122. It had me thinking they FINALLY fixed it! Combined with the new handling itself in faster corners and such and I felt this game was finally in the right spot to impress me on track enough that I'd forget about all the frustrations OFF the track (Hello... 3 save slots only, no driving rating editing, no team editing etc).
However since the last patch/update that was shortly after release that supposebly did something with re-mapping torque or something again... it feels just like last year getting out of corners again. Yes the rest of the handling still feels improved, but whatever changes they made in that last patch just threw the whole traction thing out the door again. It honestly feels to me exactly the same as last year now. Aside from having more grip/downforce in high speed turns, having a bit more ability to control/collect the rear end if it does step out, the game feels exactly the same out of corners as F1 22 did. It's pretty frustrating because that felt like a huge step forward from the release date, and now it feels like a step backwards again.