@Nellix82 dear friend, relax a bit and try to think straight. I agree with you, I understand the anger and frustration in seeing the graphics engine that has now had its day, continue to move forward. I want to make you reflect on a very simple thing: switching to a new graphics engine does not automatically mean a huge improvement. Just look at how many problems WRC is having with Unreal engine and I want to reiterate that it is a game only for the new consoles. New consoles that are clearly better than the old ones but that struggle to cope with particular graphics engines, difficult to use and fine-tune and very poorly optimized. In addition to this, it doesn't seem like a much more graphically beautiful game to me than the f1 games, despite the old consoles having been eliminated and it running on unreal engine. This shows that old consoles don't limit anything, it always depends on the developer what he intends to do, you can go even further and there are many obvious examples. Red dead redemption 2 runs on ps4 and xbox one, but after 6 years I have not yet seen games with similar quality, despite the fact that we have made great progress with the hardware, especially on the GPU side. Object physics never seen in any other title, we can say the same about the last of us part 2. The message I want to get across is that old consoles are not the cause of problems or lack of innovation, because it is precisely the whole video game sector not to propose innovations. And trust me when I say that f1 24 can really improve a lot even with the old consoles, when it comes to physics and much more. The ego engine is a well-proven, lightweight and easy to use engine. Throwing ourselves into another engine would double the bugs that already exist, further worsening the situation. My advice is to wait for some more information and see some gameplay to draw conclusions and judge Codemasters|Ea's work. Take care friend!