12 months ago
f1 2024 PSvr2
Formula 1 2024 MUST come with PSVR2 availability. GT7 is definitely a game changer for lovers of speed and racing simulators. The Formula 1 category is by far one of the most modern sports categories...
E/A and CM did F1 for PCVR, … for how many users?? For probably les than 5k users…. And with users with different kind of hardware set up ( with individual bugs). With PSVR2, you can reach the majority of PSVR2 GT7 users (min 100k) with a Sony ecosystem!! Everybody have the same setup with the same behavior…and they can work in the same direction to fine tune the program !
(sorry for my English., I am a French speaking)
If you reach those 100k PSVR2 owners who play GT7 (and won't get flat only racing games again like myself) that would bring in £7 million. I don't believe for a second that it would cost anywhere near that much to implement PSVR2 support for F1 24. I think it would sell considerably more that that for PSVR2 users due to the greater appeal for F1.
And as the previous poster said, this is a setup that is same for all and should be easier to make into a very satisfying experience like with GT7.
We are on the EA forum, why are we not receiving any commentary from them?
@Meteore It's a forum for EA customers the discuss EA's games, not interact with the developers, so they are not under any obligation to respond or provide commentary to any given thread. If something critical comes up (like a game breaking bug) the moderators will pass it along to the appropriate development team.
Just flagging a **GAME BREAKING BUG** for F1 2024... It is not working on PSVR2!
Please fix ASAP.
@superhoops82 wrote:If you reach those 100k PSVR2 owners who play GT7 (and won't get flat only racing games again like myself) that would bring in £7 million. I don't believe for a second that it would cost anywhere near that much to implement PSVR2 support for F1 24. I think it would sell considerably more that that for PSVR2 users due to the greater appeal for F1.
And as the previous poster said, this is a setup that is same for all and should be easier to make into a very satisfying experience like with GT7.
Hmm as opposed to a sale of a game that "reaches" 54M PS5 owners compared to 600K PSVR2 owners?
You're the 1.1%, forget it. PSVR2 is never going to make economical sense to add to any game. Not even it a "tail wagging the dog" or worse "Chicken and Egg" scenario.
In the same way PC VR hasn't equated to more sales.
@Meteore wrote:
Thanks - but why they support PCVR ?
A few PC-only games that support VR that comes to mind:
That's a wider, settled audience comprised of both simracers and casual players.
Simracing... with how relatively cheap DD wheels have become and the wide availability of wheel stands and cockpits as opposed to the scene we had just 3 years ago I will still call it a niche, but it is no way as inscrutable as it was.
That audience will hardly split their time to play a simcade title that does not support their hardware and peripherals.
As far as consumer bases go in numbers, it is probably something like console players (all platforms) > PC players > PC enthusiast players > PSVR2 players.
Someone here mentioned their refusal to play any "flat" racing game after trying GT7 with the PSVR2. Yep, that's a very, very common reaction. In the PC scene as well. But the latter is an order of magnitude or two higher, as you get to multiply that number by the number of games listed above and the number of VR headsets available for PC players.
That said, no one here should take this view as opposition to PSVR2. That'd be ridiculous; the more the merrier. That's just an answer for the "why no PSVR2 support?" question. The economics of it most definitely don't play in PSV2 players' favor.