12 months ago
f1 2024 PSvr2
Formula 1 2024 MUST come with PSVR2 availability. GT7 is definitely a game changer for lovers of speed and racing simulators. The Formula 1 category is by far one of the most modern sports categories...
@Meteore wrote:
Thanks - but why they support PCVR ?
A few PC-only games that support VR that comes to mind:
That's a wider, settled audience comprised of both simracers and casual players.
Simracing... with how relatively cheap DD wheels have become and the wide availability of wheel stands and cockpits as opposed to the scene we had just 3 years ago I will still call it a niche, but it is no way as inscrutable as it was.
That audience will hardly split their time to play a simcade title that does not support their hardware and peripherals.
As far as consumer bases go in numbers, it is probably something like console players (all platforms) > PC players > PC enthusiast players > PSVR2 players.
Someone here mentioned their refusal to play any "flat" racing game after trying GT7 with the PSVR2. Yep, that's a very, very common reaction. In the PC scene as well. But the latter is an order of magnitude or two higher, as you get to multiply that number by the number of games listed above and the number of VR headsets available for PC players.
That said, no one here should take this view as opposition to PSVR2. That'd be ridiculous; the more the merrier. That's just an answer for the "why no PSVR2 support?" question. The economics of it most definitely don't play in PSV2 players' favor.
@mariohomoh wrote:
@Meteore wrote:
Thanks - but why they support PCVR ?A few PC-only games that support VR that comes to mind:
- iRacing
- Assetto Corsa and ACC
- Automobilista 2
- DiRT Rally 2.0
- Project Cars 2
That's a wider, settled audience comprised of both simracers and casual players.
Simracing... with how relatively cheap DD wheels have become and the wide availability of wheel stands and cockpits as opposed to the scene we had just 3 years ago I will still call it a niche, but it is no way as inscrutable as it was.
That audience will hardly split their time to play a simcade title that does not support their hardware and peripherals.
As far as consumer bases go in numbers, it is probably something like console players (all platforms) > PC players > PC enthusiast players > PSVR2 players.
Someone here mentioned their refusal to play any "flat" racing game after trying GT7 with the PSVR2. Yep, that's a very, very common reaction. In the PC scene as well. But the latter is an order of magnitude or two higher, as you get to multiply that number by the number of games listed above and the number of VR headsets available for PC players.
That said, no one here should take this view as opposition to PSVR2. That'd be ridiculous; the more the merrier. That's just an answer for the "why no PSVR2 support?" question. The economics of it most definitely don't play in PSV2 players' favor.
100% agree. And I am obviously in a shocking subset who would rather the game was better than supported VR in any fashion!
Economic arguments just don’t cut it. Some of those 1.1% are making it a “no buy”. Doesn’t matter as 10,000:1 casual gamepad warriors are more important to EA it’s their bread and butter.
@SteveJackson "And I am obviously in a shocking subset who would rather the game was better than supported VR in any fashion!" you are not part of a shocking subset. 95%+ of the people who buy this game would prefer a better overall experience to having VR capabilities. The average consumer who's going to buy this game not only doesn't have VR they don't even have a wheel.
Many people overlook the fact that as "hardcore" players who spent a bunch on money on a sim racing setup we tend to normalize that "hardcoreness" both because we hang around this board with other hardcore sim racers and our IRL friends tend to skew towards hardcore sim racing. As you mention the population as a whole is a bunch on controller Charlies who save they're money for other interests or to diversify their collection of games.
TLDR: I completely agree with you, throw VR in the trash and focus on making a decent game.
@TheRagebeard wrote:@SteveJackson "And I am obviously in a shocking subset who would rather the game was better than supported VR in any fashion!" you are not part of a shocking subset. 95%+ of the people who buy this game would prefer a better overall experience to having VR capabilities. The average consumer who's going to buy this game not only doesn't have VR they don't even have a wheel.
Many people overlook the fact that as "hardcore" players who spent a bunch on money on a sim racing setup we tend to normalize that "hardcoreness" both because we hang around this board with other hardcore sim racers and our IRL friends tend to skew towards hardcore sim racing. As you mention the population as a whole is a bunch on controller Charlies who save they're money for other interests or to diversify their collection of games.
TLDR: I completely agree with you, throw VR in throw and focus on making a decent game.
I was being a little facetious.
The point is twofold, even those that buy VR don’t always want to use it for racing. So it does seem that 1.1% may be a generous figure.
And @mariohomoh is correct, if resources are tight VR is the last thing to develop.