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Well, I'm very glad I avoided buying F1 24 since trying the Beta. While the talk about the handling has been done to death, I've recently heard about/came across the a screenshot of the fact that FIVE tracks have invisible bumps that won't be fixed this year, and will instead be fixed next year. I looked and thought, "Surely there's no way that's real" and turns out, it is. Why???
Either you have the tracks correct, or you don't, and you fix them. Openly choosing to not fix something that should be properly working is the worst decision I've seen made by the dev team. You put out a product that is SEVENTY DOLLARS. And you won't fix a game-breaking bug - especially for online leagues and eSports?
Fix your game engine. At this point, I'd personally rather you give up the license to a competent game developer that cares about the players. Yearly releases clearly aren't doing it anymore at asking price.
I'd strongly suggest looking into the "Microsoft Flight Sim" method, where, let's say for 2026, you release one game, then just update that for the regulation cycle. I'd even rather have a live-service F1 game where you release something like the 2026 base game (cars/tracks/roster) for $40. Then have a $10 pack for the next years teams if they change liveries.
An edit to add, because I missed this: You also now have recurring bugs popping up every year. Why did the multiplayer DSQ bug come back after it was patched in 23? Again I ask, why are there invisible bumps? You have a fundamental flaw starting to show in your... what, decade old game engine? And you do nothing to fix it so they stop recurring?
Also, using the answer of "Oh well replays in real life don't always have 100% accurate audio" is such a cop-out, and an insult to the F1 production team. I've been watching since 2020, and the only time I've seen/heard any sort of desync is because it's a production problem that they quickly fix. I've only seen it once for F1, and I'm sure that was just during a practice session. That excuse does not hold up for a video game you can playtest.
Just do literally anything other than whatever you're doing now, because clearly you're trying to lose the license and playerbase. Make the game properly from the start, charge a price that matches the YEARLY product (it is NOT worth $70, more like half that), and add things we've been asking for ASAP, not years after we start asking for it.
Start showing you care, because this whole thing with F1 World, story mode, sports cars, a stale MyTeam, and a career mode with objectives that mean nothing whether you "pass" or "fail", recurring bugs, all for $70 every year, shows you're not paying attention.
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