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8s8mvsbvy0li
Newcomer
12 hours ago

Franchise player XP and chemistry system

I’d like to see Madden adopt a more simulation-based player development system similar to CFB 27, while expanding the Persona Engine to include chemistry.

Player Development: Progression should primarily come from actual experience rather than statistical goals. Players would earn developmental XP from preseason, regular-season, and special-teams snaps, with XP rates affected by age, years pro, development trait, coaching, and facilities. Individual attribute skill caps would determine each player’s ultimate potential. Performance could still provide a smaller bonus, but it shouldn’t encourage users to force-feed players stats just to hit progression goals.

This would make playing young players and backups meaningful while rewarding realistic roster management.

Chemistry: The Persona Engine could also create relationships between players and coaches. Certain personalities would mesh well and provide small benefits to confidence, performance, or development, while poor fits could have negative effects. A major free-agent signing might be highly rated but perform below expectations because he doesn’t fit the locker room or coaching staff, while a lower-rated veteran could be especially valuable because of leadership and chemistry.

Together, these changes would make Franchise less about manipulating goals and accumulating overall rating and more about developing players, managing personalities, building a coaching staff, and constructing a cohesive NFL roster.

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