Forum Discussion
Adding another game to the pile because the pattern is getting hard to ignore.
We’ve already documented the forced snow scenario and the KC playoff game, where the simulated opponent kept answering basically everything I did.
Now Cincinnati comes into Cleveland for another scenario game.
I won 62–46, but entering the 4th quarter it was still 41–31 despite me already putting up 41 points at home.
Look at what Cincinnati’s simulated offense produced:
554 offensive yards
459 passing yards
28 first downs
12 third-down conversions
2 fourth-down conversions
6 red-zone trips
6 red-zone TDs (100%)
ZERO turnovers
26:50 time of possession
We finished with 686 offensive yards, yet Cincinnati possessed the ball for almost 27 minutes, never turned it over and scored a TD every single time they reached the red zone.
That’s now three scenario games showing variations of the same problem.
This isn’t about wanting Superstar to be easier. Give me tough rivalry games, playoff pressure, weather and difficult matchups. But there’s a difference between creating difficult circumstances and seemingly forcing a predetermined type of game.
If I’m lighting up a team at home, that should affect the rest of the game. My defense should be energized, the opponent should start pressing and chasing points, and that should create sacks, punts, mistakes and turnovers.
Instead, it feels like my Superstar performance and the simulated portion of my team become disconnected whenever the scenario wants drama.
Set the stage, then let us play football. Let our gameplay create the story instead of forcing the story onto our gameplay.
#NoFixNoMadden #MaddenFixOrQuit