Forum Discussion
The skating was ruined with the introduction of RPM in NHL 19. Their goal was to make everyone skate like a 40 pound McDavid after 60 red bulls and 10 hits of smelling salts, and they achieved it:
https://youtu.be/yJS4uqcUhoc?si=ww2vkrKvwdkc0Fg6
"really quick blends matching exactly what the player is asking for from the input and really that's how McDavid skates in real life"
In other words, no momentum, no responsibility on the user to manage speed vs control. You can be skating at full speed and pretty much turn in any direction you want without losing much if any speed. Everyone's legs move as if they are weightless and they move their feet a million times per minute.
Like everything else in the game, this mostly helps offense. It is hard to angle players out when they can completely change angles at full speed. It is why it is so easy to break out and there is no forechecking. It is why offensive zone play looks more like an Allen Iverson ISO than anything resembling hockey.
The skating was much better with the TPS skating from NHL 13-18:
https://youtu.be/v3YiRzMLsPA?si=HUi4Zn_xwtRby8Kn
"In NHL 13, skating is physics based. When the forward comes in with speed, he has a harder time turning"
When you were skating fast, you actually felt like you were skating fast, because you could feel the momentum when turning. It was actually fun to gain speed, you felt like you were going fast and had momentum.
- TTZ_Dipsy2 years agoLegend
I don't notice any difference between 24 and 23 when it comes to skating itself - I just wish the AI was updated to keep up to super speed humans
- Tier1SOFOperator2 years agoRising Adventurer
TPS was fantastic! Loved it. Huge mistake going away from that! Kids complained that it was too slow, etc and EA listened. Damn shame!
- Dangler61962 years agoNew Traveler
I assumed we still had TPS but nope what do I know
Bring back TPS
- 2 years ago
@Jagavekov wrote:The skating was ruined with the introduction of RPM in NHL 19. Their goal was to make everyone skate like a 40 pound McDavid after 60 red bulls and 10 hits of smelling salts, and they achieved it:
https://youtu.be/yJS4uqcUhoc?si=ww2vkrKvwdkc0Fg6
"really quick blends matching exactly what the player is asking for from the input and really that's how McDavid skates in real life"
In other words, no momentum, no responsibility on the user to manage speed vs control. You can be skating at full speed and pretty much turn in any direction you want without losing much if any speed. Everyone's legs move as if they are weightless and they move their feet a million times per minute.
Like everything else in the game, this mostly helps offense. It is hard to angle players out when they can completely change angles at full speed. It is why it is so easy to break out and there is no forechecking. It is why offensive zone play looks more like an Allen Iverson ISO than anything resembling hockey.
The skating was much better with the TPS skating from NHL 13-18:
https://youtu.be/v3YiRzMLsPA?si=HUi4Zn_xwtRby8Kn
"In NHL 13, skating is physics based. When the forward comes in with speed, he has a harder time turning"
When you were skating fast, you actually felt like you were skating fast, because you could feel the momentum when turning. It was actually fun to gain speed, you felt like you were going fast and had momentum.
I actually think RPM is a great system that just hasn't been tuned well. NHL 20 has amazing skating with sliders.
- KidShowtime18672 years agoHero
@Jagavekov wrote:The skating was much better with the TPS skating from NHL 13-18:
This was the era of "turning like a big rig". Latency ruined it.
What we have now is lightyears better. People still just refuse to grasp the concept of feathering the stick in all situations.
- Jagavekov2 years agoSeasoned Veteran
@KidShowtime1867 wrote:
@Jagavekov wrote:The skating was much better with the TPS skating from NHL 13-18:
This was the era of "turning like a big rig". Latency ruined it.
What we have now is lightyears better. People still just refuse to grasp the concept of feathering the stick in all situations.
This doesn't make sense. The problem with the skating now is that it is TOO responsive, players turn TOO sharp at high speeds, and accelerate TOO fast in all directions. The fact that these are 200+ pound objects that have momentum is not accounted for. Users being better at "feathering" wouldn't change this.
If anything, there was more responsibility on the user to "feather" in TPS skating, as the video I posted shows, where the user had to go into a glide and slow down to make sharper cuts.
- TTZ_Dipsy2 years agoLegend
Being made of lead works in a game like Killzone but it's not fun in something like NHL; I'm glad we can tear around the way we do now - the issue is defense not being able to keep up with the attacking team