Forum Discussion
Almost all of those issues can be explained by having a slower connection than your opponent. It doesn’t take much. A difference of thousandths of seconds between the game you are playing and theirs will do it. That’s why you can’t win a draw and they seem to anticipate everything and get to every bounce. The server can’t do anything about it without getting into the naughty topic that is forbidden.
You can use a monitor that refreshes faster, a wired controller and console, and have great skills, and still lose to someone who plays the game in real(er) time than you.
What I've always been confused about is how both players can have different experiences in p2p modes like Online Versus. You would think in a p2p mode, if one player is suffering then the other would be as well? If it's a case of the "host" having a better connection, then basically no game is fair. We aren't even given the luxury of knowing who's hosting each game.
- KidShowtime18672 years agoHero
@NeonSkyline21 wrote: We aren't even given the luxury of knowing who's hosting each game.There's debate about whether it's the home team or the versus team. Knowing this for sure would result in people quitting at the matchup screen until they got the 'host' team.
- jimmo522 years agoNot applicable@KidShowtime1867 I believe that it was the case during the years before the dedicated servers. People were quitting if they didn't have the home team in Versus. I remember matching to the same player but he never stop quitting until he got home team.
- KidShowtime18672 years agoHero
@jimmo52 wrote:
@KidShowtime1867I believe that it was the case during the years before the dedicated servers. People were quitting if they didn't have the home team in Versus. I remember matching to the same player but he never stop quitting until he got home team.Dedicated servers for OVP would solve this, but because OVP doesn't generate profit from microtransactions, EA likely can't justify the investment in resources to provide them.