@NeonSkyline21 wrote:
You'd think having dynamic AI that evolves with every iteration of the game and becomes more and more lifelike would be a priority for a company making a game that contains offline modes and 1v1 modes but that doesn't seem to be the case. It's a damn shame because the AI is consistently what ruins my fun when playing this game.
Yeah, the AI advancements have been slow (and in some cases have regressed) which is definitely frustrating for those of us who watch playoff hockey, get the NHL itch, then have to watch the AI chase spots on the ice over the puck/their marks in the only hockey game on the market.
The overly passive in-zone defense paired with the incredibly static in-zone offense seen in NHL 21 and beyond basically makes the game a rather mundane game of keep away for any offline user. I have almost zero problems wasting half a period at least per possession as the entire possession is nearly uncontested. And after I ping pong the puck around the outside to my stationary AI teammates for awhile who are completely uninterested in scoring based on their body position and their desire to stand near the boards or 5 feet off to the side of the net providing neither a screen nor high danger deflection threat, they'll accidentally stumble into a scoring chance that will be easily shutdown without any sort of rebound or effort at all from the robotic goalies seen in 23 and 24. No reward, not even a scramble, not even a slight glimmer of hope that the 13-touch play I just executed finished off by a one-timer in the slot could ever even remotely have the possibility of going in. Just top-corner slapshot 1T easily gloved and held like it was a routine drill.
And while it's bad enough for offline users, it's even worse watching CPU vs CPU play. I don't enjoy doing that in any game, but I've done it in NHL just to understand the AI better in terms of strategies so I can help my own experience, and there's just not a lot to get excited about when watching. I mean, I get that hockey AI has to be an insanely hard thing to design and program, but it's those "base level" plays if you will that are just wrong in general that more than likely contribute to the AI looking/feeling a lot worse than they probably are if they had a better foundation.
I mean, no center drives, no forwards constantly screening, the defense loathing the idea of shooting before 15 passes have been made, defense walking to the middle on their backhands, forwards standing on their backhands, support forwards standing along the wall making cycling impossible, the AI just simply not wanting to headman/ring a puck when pressured in the dzone, just so many simple things that they don't do that could easily elevate the enjoyment of both playing with and watching them that are either absent or inconsistent.
Again, not saying any of this is easy. Not asking for the NHL series to be a global leader in AI modeling, on the contrary I'd like to see them less "dynamic" and more predictable with lots of "set" movements where there will naturally be more passing options for them to be "dynamic" with rather than their favorite NZ regroup of "defenseman skate board to board to board to board, to 360 pivot to cross-ice pass that's been inexplicably left open by the human's AI winger, to 180 degree escape to skating board to board, then forward, then dump into the corner that has nobody with the speed or momentum to win the puck race" that they run regularly.
The AI in 2k weren't perfect, but their "patterns" or whatever you want to call them were miles easier on the eyes than EA's. It's why NHL 2k10 was my offline hockey game up until NHL 20.