Forum Discussion
50 ping isn't literally unplayable, I've won Ones matches with a ping of 120+, but I can assure you there is a distinct difference between 50 and 10-20. Everything will need to be re-learned like you're playing for the first time.
There's no way I can get you to "feel" the difference without having you play some couch co op but there is a noticeable delay, upwards of 1 second for certain moves depending on stats. I think adding control overlays back into the game should help explain it visually.
Can't agree more with stopping all matchmaking outside of your own custom boundries
@TTZ_Dipsy wrote: but I can assure you there is a distinct difference between 50 and 10-20. Everything will need to be re-learned like you're playing for the first time.There's no way I can get you to "feel" the difference without having you play some couch co op but there is a noticeable delay, upwards of 1 second for certain moves depending on stats. I think adding control overlays back into the game should help explain it visually.
This is actually pretty interesting. I've never experienced a 10ms ping before and I'd imagine it's as close to couch co-op that you can get.
@EA_Aljo wrote:I know there's a difference between 50 and 10 - 20. Not that I've had the pleasure of experiencing it though. I definitely have noticed when I've had the odd 80+ ping compared to my normal ping. I'm just saying, the game still feels responsive even with my 50ish ping. Most likely, it's just something I've gotten used to though. However, I imagine if I were down in the 20s or less, I'd have a lot less of those "I passed that!" moments. Too many times I release the trigger for a pass, but promptly get plowed before it goes off :/
I think there's a lot of us who played this game online circa 1999-2000. We're talking 150+ ping as the baseline. Feels like those of us who played online leagues back then became very accustomed to any latency spikes and adapted our gameplay so much that nowadays, 50ms feels smooth as butter.