Forum Discussion
@PlayoffError wrote:In this clip the defender ( in this case me ) is lower defending a player in front, but the split second it takes to recognize the animation is all it takes to allow the goal.
The issue is that you tried a poke check against a player that was actively skating behind the net. This limits your ability to track the player as he progresses through the animation:

Then, as the Lacrosse animation plays out, you actively skate away:

The defender on your team that was in the best position to stop it decided to execute a poke check rather than use the body:

@PlayoffError wrote:The idea that the lacrosse somehow takes a long time to get going and gives defenders a chance to skate from the slot to the post to stop it without starting that motion before the animation starts just isn't true.
I did not say "the lacrosse takes a long time". I said that experienced, skilled and acute defensive observers can stop this play all the time as the animation does have start-end keyframes that are easy to recognize. I've laid out all of the instances in the sequence above that prevented your team from stopping it.
As for what I did. There was no way I was getting my body in the way in time. Attempting to poke before the puck left the ice was the only option left in what little time I had.
But I guess we're not all as perfect as you.
- KidShowtime18671 year agoHero
@PlayoffError wrote:
@KidShowtime1867First, I'm 14 not 11.My bad. Explanation still applies.
@PlayoffError wrote: Second, are you implying that if 11 didn't poke he'd somehow be able to skate through the crease, avoid the goalie and all the other players and get himself into position to block the shot?Obviously not.
If 11 didn't try to poke check a player that was travelling behind the net, and was paying attention to the animation unfolding, he had a lane and ample time to shut down the lacrosse:

@PlayoffError wrote: There was no way I was getting my body in the way in time. Attempting to poke before the puck left the ice was the only option left in what little time I had.Yes because you failed to observe the lacrosse attempt until it was too late. I understand you were covering a player in front of the net - but the failure of #11 resulted in you (#14) having to make a split-second decision and you habitually smashed poke check rather than utilizing your body.
There's time here to use your body, and you chose poke check:

@PlayoffError wrote:
But I guess we're not all as perfect as you.Don't get defensive. I'm giving you advice on how to get better outcomes in a situation (Lacrosse) that you think is somewhat undefendable. If you don't like it - ignore me on and move on. No need for this attack.
- TTZ_Dipsy1 year agoLegend
When it comes to defending these, it's all about the body and not using your stick -- As long as your body doesn't go past the back of the top bar of the net you should be able to stop both the Michigan and have enough time to push up and prevent a diagonal pass in front.
No need to fight about this. I don't personally find lacrosse goals to be much of an issue but I can certainly see how easy it can affect the goalie - they have the ability to hug the post but usually prefer doing it in a low stance (seemingly on purpose to actually promote thr use of Michigans), which opens em up to fast short side roofers too.
- PlayoffError1 year agoHero
@KidShowtime1867 wrote:I said that experienced, skilled and acute defensive observers can stop this play all the timeThat's an attack. The direct implication is that any player who has ever given up a lacrosse goal is not a "skilled and acute defensive observer.". It doesn't come across as an attempt to help, it comes across as belittling.
And I never said it can't be defended. In fact I very clearly said it can be.
I only had two points:
1. The lacrosse goal can be pulled off quickly. It doesn't require the skater to set up behind the net and then start the shot. That's the primary focus of the video.
2. In 3v3 it's tougher ( not impossible ) to defend because each defender is responsible for more of the ice. You're not always low enough on the far side of the ice to stop that quick lacrosse play if your mark is waiting in the high slot for a pass.
That's it. I'm not whining or complaining, just saying that it's not something that's trivial to stop in all modes without opening up other dangerous opportunities for the offense.
- EA_Aljo1 year ago
Community Manager
Let's get the conversation back on track. There's no need for making it personal here. There's some constructive discussion and I'd rather not have to shut it down. Thanks!
Thanks for sharing your thoughts with us.
- 1 year ago
@PlayoffErrorI'm going to apologize on behalf of the players that, without having your clips psychoanalyzed, understand this game gives a mechanical advantage to players, and being on the defensive side of the puck is enormously more difficult because you're not playing against skill per say, but mostly the game and the mechanics that make it easy for players to pull of moves that should be inherently difficult to do.
Every new game every year, every patch, every tuner seems to be geared more towards putting the puck in the net, and it's less about the skill than it is knowing how to use the mechanics to your advantage (and anticipating them). I really hate the term skill gap because there's very little skill in what seems like every action is a roll of the dice. I don't mean that in a natural 50-50 fight for battles, a test of real skill against skill, etc kind of way either.
For instance, I know the game mechanics well enough that if there's a 2 v 2 coming down the ice and the player with the puck goes wide I need to cover the rebound, not because the guy streaking to the net is GOOD or has SKILL, but because the mechanics of the game are going to force that rebound right to the stick of that streaking player and he just needs to push up on the stick as the puck is going to be magnetically pulled to his stick.
I know that no matter how well you think you can cover deflections, there will ALWAYS be deflections and those deflections will ALWAYS be on net which gives them a high chances of ALWAYS going IN the net.Now, throw in a few perks that make these one-button moves more accurate and faster and the speed at which these things happen become absurd. Then add lag to the equation. Then the dice. It's a recipe for frustration and no amount of someone telling me I should've hit rather than poked when they don't have the slightest clue as to what build I'm even using is going to sway me from believing that it's the one-sided mechanics of the game that's the problem.
- KidShowtime18671 year agoHero
@Majjama wrote:but mostly the game and the mechanics that make it easy for players to pull of moves that should be inherently difficult to do.
Like what?
@Majjama wrote: it's less about the skill than it is knowing how to use the mechanics to your advantage (and anticipating them).How is there any difference between knowing how to use the mechanics in this game to be competitive and skill? It just seems like it's the same old "I know how to make hockey plays, nobody I play against does it like me, but they still get to score sometimes and I think that's unfair"
@Majjama wrote: For instance, I know the game mechanics well enough that if there's a 2 v 2 coming down the ice and the player with the puck goes wide I need to cover the rebound, not because the guy streaking to the net is GOOD or has SKILL, but because the mechanics of the game are going to force that rebound right to the stick of that streaking player and he just needs to push up on the stick as the puck is going to be magnetically pulled to his stick.so now placing shots for a rebound isn't a hockey play? you're right, in a 2v2 you need to be on the lookout for that rebound. And yes - sometimes those rebounds land on the sticks of incoming players who are anticipating that rebound. Does that also not happen in real life?




Are these players using magnetic sticks and pucks? Or do they maybe have the hockey IQ to drive the net with their sticks down waiting for a rebound? And why is it that you're against the AI getting themselves into this position in a 2v2?
So we want the Ai to be simultaneously lights out on D, perfectly positioned when we're on offense, but then shouldn't that mean that an opponent on a 2 on 2 wants their AI to get to the net for a rebound? Like a normal hockey play?

@Majjama wrote:I know that no matter how well you think you can cover deflections, there will ALWAYS be deflections and those deflections will ALWAYS be on net which gives them a high chances of ALWAYS going IN the net.
You're right in that deflections never go wide. However, how does that deflection get set up in the first place? What happened defensively to allow a player to sit in the slot, unimpeded, so that he/she can redirect an uncontested shot from the point?
Deflections are too accurate, yes. I'll give you that. But you can't just omit the defensive lapse that allows that play to transpire.
@Majjama wrote:Now, throw in a few perks that make these one-button moves more accurate and faster and the speed at which these things happen become absurd. Then add lag to the equation. Then the dice. It's a recipe for frustration and no amount of someone telling me I should've hit rather than poked when they don't have the slightest clue as to what build I'm even using is going to sway me from believing that it's the one-sided mechanics of the game that's the problem.
When I post breakdowns of clips, I'm trying to give people an idea of how to improve their success rate in the face of a videogame. Some of you take these explanations as attacks against your hockey IQ's and that's not it at all. This is a videogame. It's not real life. It mimics the real sport as best as it can, but as with any recreation of anything - it has flaws that you need to overcome in order to get the outcomes you want. I'm trying to point out how to get those outcomes.
- 1 year ago
@KidShowtime1867I have to head off for work, but I'll answer your post more in-depth when I can.
I'm not trying to be confrontational here, but I can't accept any analyzation you have to give on people's play and even more so, my play.
Early in the game's life I was posting the issues with the intercepts where players were in great position for intercepts, and were getting burned by them not triggering. As you do, you went through and tried to pick out exactly what was happening with your screenshots and trying to analyze my play without taking into consideration the mechanics of the game and never asking what my build was comprised of. That's fine, I suppose. I didn't ask for anyone to park apart nuances in my game to be told that I would be successful if I did this instead of that, and was absolutely sure of it, without asking me any questions about what kind of game I play including builds, etc.However, I did have issues with you telling me I did an action that I never did and no matter how much I tried to tell you I didn't do this particular action, you already made up my mind. So, according to you, not only was I always wrong in my positioning for these intercepts, you were telling me I was doing button presses that - in years of playing this game - I'd never do in trying to intercept a puck in this game, and that's why I wasn't succeeding in it.
Then it turns out that it wasn't just me that was having issues with intercepts. There were many, including influencers that the leadership of this game seems to hold in high regard unfortunately, and it was the mechanics of the game needing to be tweaked in a patch because the triggering of intercepts was too weak. Of course, this seemed to never occur to you in the three to four clips I posted.
So yes, sometimes it is the game's mechanics that are the issue. Like I said, I'll get you a better reply when I can.