Forum Discussion
@EA_Aljo wrote:
@couture2fat2fly wrote:
@DalytrevWhat Aljo says is actually incorrect. Skating for too long before hitting, without slowing down is why you take charging penalties. You can stand still or glide and charge your hits as long as you like. The main thing is if you have been skating more than a few strides, you need to release the left stick (i.e. glide) before you hit someone. That part is actually a real rule, see 7.4.ii from the comment above.I was implying that you're still taking strides. I'll be more specific in the future.
@Fadetoblack021 wrote:@EA_Aljo wrote:When you hold your hit, you're either holding the button down or pulling down on the stick. Holding that for too many strides can cause a charging call.
The new mechanic has you dipping your shoulder and then pushing it up into the player. I'd like to see where someone is crouching down and then leaping into the player so I'll eagerly await that video.
"Eagerly await" no more, because here it is:
https://youtu.be/Gzdj59A9eNo?si=2Lw2kpSSgYrumyv8
Do you see the way he leaps from a standing position to check? I'm not even skating and he travels 5 feet from the momentum alone after every hit from jumping so hard. You bodycheck by tucking your elbow and using your speed to hit the player, you don't jump up elbow-out at the point of contact. Look at how far he throws his elbow out with every animation!
It's just wrong. It's all wrong, this isn't how you bodycheck in hockey. It should be reverted to last year's hitting immediately.
I guess we'll have to agree to disagree. That doesn't look like a leap to me. His skates aren't leaving the ice. Like I said, the shoulder is dipped and thrust up. If they were leaping and leaving the ice, it would be a penalty.
You can easily test this theory: stand up straight and then dip your shoulder and thrust it up. Does your momentum from "thrusting up your shoulder" throw you five feet across the room? If not, why would it happen on the ice?
@Fadetoblack021 wrote:Does your momentum from "thrusting up your shoulder" throw you five feet across the room?
This isn't 5 feet.
@Fadetoblack021 wrote: If not, why would it happen on the ice?
Lack of friction. Blades on Ice. The player also takes a couple of strides after the hit movement:

- Fadetoblack0212 years agoRising Vanguard
@KidShowtime1867 wrote:
@Fadetoblack021 wrote:Does your momentum from "thrusting up your shoulder" throw you five feet across the room?This isn't 5 feet.
@Fadetoblack021 wrote: If not, why would it happen on the ice?Lack of friction. Blades on Ice. The player also takes a couple of strides after the hit movement:

40 years on skates, NOT how that works. Don't make me break out Newton's third law of motion.
- KidShowtime18672 years agoHero
@Fadetoblack021 wrote:40 years on skates, NOT how that works. Don't make me break out Newton's third law of motion.
So blades on ice create just as much friction as shoes on a carpet? Please, break out Newton's 3rd and educate us.
I'm literally showing a gif of the player taking strides after a hit and you're saying 'that's not how that works'.. I honesty don't get it lol
- Fadetoblack0212 years agoRising Vanguard
@KidShowtime1867 wrote:
@Fadetoblack021 wrote:40 years on skates, NOT how that works. Don't make me break out Newton's third law of motion.
So blades on ice create just as much friction as shoes on a carpet? Please, break out Newton's 3rd and educate us.
I'm literally showing a gif of the player taking strides after a hit and you're saying 'that's not how that works'.. I honesty don't get it lol
I didn't say blades make as much friction, no idea where that came from. I'll try to explain it to you more clearly.
Newton's third law states that for every action there is an equal and opposite reaction. In this case, if I tuck my elbow and lift my shoulder on skates it wouldn't force me to skate, glide, leap ahead, or need to take several strides to absorb all the energy from simply tucking my elbow and lifting my shoulder.
The momentum from most hits comes from your existing speed and mass. Being in a better position than the person you're hitting makes them unable to absorb the opposite force you're applying and they fall. Hopefully this sheds some light on my boy Newton.
I understand the concept of what they're attempting but the "locking in and bouncing out" animation makes it feel like I'm charging someone into their grave on every play.