Forum Discussion
@Fadetoblack021 wrote:40 years on skates, NOT how that works. Don't make me break out Newton's third law of motion.
So blades on ice create just as much friction as shoes on a carpet? Please, break out Newton's 3rd and educate us.
I'm literally showing a gif of the player taking strides after a hit and you're saying 'that's not how that works'.. I honesty don't get it lol
@KidShowtime1867 wrote:
@Fadetoblack021 wrote:40 years on skates, NOT how that works. Don't make me break out Newton's third law of motion.
So blades on ice create just as much friction as shoes on a carpet? Please, break out Newton's 3rd and educate us.
I'm literally showing a gif of the player taking strides after a hit and you're saying 'that's not how that works'.. I honesty don't get it lol
I didn't say blades make as much friction, no idea where that came from. I'll try to explain it to you more clearly.
Newton's third law states that for every action there is an equal and opposite reaction. In this case, if I tuck my elbow and lift my shoulder on skates it wouldn't force me to skate, glide, leap ahead, or need to take several strides to absorb all the energy from simply tucking my elbow and lifting my shoulder.
The momentum from most hits comes from your existing speed and mass. Being in a better position than the person you're hitting makes them unable to absorb the opposite force you're applying and they fall. Hopefully this sheds some light on my boy Newton.
I understand the concept of what they're attempting but the "locking in and bouncing out" animation makes it feel like I'm charging someone into their grave on every play.
- KidShowtime18672 years agoHero
@Fadetoblack021 wrote:I understand the concept of what they're attempting but the "locking in and bouncing out" animation makes it feel like I'm charging someone into their grave on every play.
let off LS when using a shove. If you're still holding LS in a direction while the shove animation plays out, you'll move in that direction.
- Fadetoblack0212 years agoRising Vanguard
@KidShowtime1867 wrote:
@Fadetoblack021 wrote:I understand the concept of what they're attempting but the "locking in and bouncing out" animation makes it feel like I'm charging someone into their grave on every play.
let off LS when using a shove. If you're still holding LS in a direction while the shove animation plays out, you'll move in that direction.
I wasn't pressing anything other than circle in the clip once I got to a standing position. No stick, no skating, just pressing circle.
- KidShowtime18672 years agoHero
@Fadetoblack021 wrote:
@KidShowtime1867 wrote:
@Fadetoblack021 wrote:I understand the concept of what they're attempting but the "locking in and bouncing out" animation makes it feel like I'm charging someone into their grave on every play.
let off LS when using a shove. If you're still holding LS in a direction while the shove animation plays out, you'll move in that direction.
I wasn't pressing anything other than circle in the clip once I got to a standing position. No stick, no skating, just pressing circle.
I didn't say you were pressing LS in your clip. The shove animation includes feet movement which, when standing still, will move your player a little bit - but not at all the '5 feet' that's been claimed.
My point about LS is using it in a real game situation. If you're noticing that it's jumping you wildly out of position, it's because you're leaning on LS while the animation plays out.
I'm not saying this is 'correct' or 'sim' - I'm stating that's just how it is. Once you understand it, you can learn to get better at controlling it.
A mistimed shove will put you at a disadvantage, so there's an expectation that the user should learn to harness it and use it effectively to be especially dominant. If we were able to simply re-trigger the shove animation as many times as we want without penalty frames, we'd be having a different discussion.
- Fadetoblack0212 years agoRising Vanguard
@KidShowtime1867 wrote:
@Fadetoblack021 wrote:
@KidShowtime1867 wrote:
@Fadetoblack021 wrote:I understand the concept of what they're attempting but the "locking in and bouncing out" animation makes it feel like I'm charging someone into their grave on every play.
let off LS when using a shove. If you're still holding LS in a direction while the shove animation plays out, you'll move in that direction.
I wasn't pressing anything other than circle in the clip once I got to a standing position. No stick, no skating, just pressing circle.
I didn't say you were pressing LS in your clip. The shove animation includes feet movement which, when standing still, will move your player a little bit - but not at all the '5 feet' that's been claimed.
My point about LS is using it in a real game situation. If you're noticing that it's jumping you wildly out of position, it's because you're leaning on LS while the animation plays out.
I'm not saying this is 'correct' or 'sim' - I'm stating that's just how it is. Once you understand it, you can learn to get better at controlling it.
A mistimed shove will put you at a disadvantage, so there's an expectation that the user should learn to harness it and use it effectively to be especially dominant. If we were able to simply re-trigger the shove animation as many times as we want without penalty frames, we'd be having a different discussion.
I don't even know what you're talking about, my player was flying down the ice by the end of it all and all I ever did was press circle. I went back and watched and the hit starts at one side of the hashmarks and winds up near the other circle. You're right, it's not 5 feet it's more like 10. All you did was isolate a second long frame and deny anything else happened. Watch the video again, I travelled about 30 feet down the ice with hitting animations alone. For the life of me, I don't understand why you think this is realistic or justifying it. I'm telling you I have 40 years on skates and this is NOT realistic and I don't care how much you try to brainwash me into believing it.