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I think one of the biggest problems is that they have spread themselves too thin with too many different modes!
CHEL,HUT,3s,etc.etc.
Then you got these players that get all hyped up for these DUMB pack openings and bag openings!!!
It has NOTHING to do with the actual gameplay!
They need to concentrate and put 90% of their focus on the bread and butter of the game and that is,Franchise Mode,Overall gameplay,Overall fixing and Creation modes
I dont play online whatsoever so I dont care about that BUT I also dont like the idea of making it harder to score.
Theres alot that can be done to improve it and make it better from there!
@7df81e6108e66429 wrote:I think one of the biggest problems is that they have spread themselves too thin with too many different modes!
CHEL,HUT,3s,etc.etc.
Then you got these players that get all hyped up for these DUMB pack openings and bag openings!!!
It has NOTHING to do with the actual gameplay!
They need to concentrate and put 90% of their focus on the bread and butter of the game and that is,Franchise Mode,Overall gameplay,Overall fixing and Creation modes
I dont play online whatsoever so I dont care about that BUT I also dont like the idea of making it harder to score.
Theres alot that can be done to improve it and make it better from there!
100% there is way too many game modes....but to that point, I don't understand why we need to make the core game modes "accessible" for "casuals" when we have 3's eliminator, 3's in general, and offline "easy mode" settings with trainers and slider that should ultimately be able to be used by our "casual" community to satisfy their needs.
The core competitive default gameplay/gameloop should have a much higher burden of skill required to be successful as seen with all successful esports which is very obviously the direction this series is trying go towards, for better or for worse.
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