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@KidShowtime1867 wrote:
@TTZ_Dipsy wrote:Fighting is more than just settling some score - small guys standing up to the plate are inspirational, a goliath with calcified knuckles threatening to drop the gloves should intimidate everyone, and that split second running through your head knowing you'll need to face their top guy if uou hit theirs should stop uou in your tracks.
You're not wrong, but this kind of stuff (inspirational small guys, calcified enforcers, etc) just doesn't translate to videogames. I'm not inspired when my small teammate "stands up" to an enforcer on the other side.. I'm annoyed because now I have an a.i. to deal with.
EA has tried to add something akin to being 'worried' about facing their tough guy after a big hit by forcing us into fights. That hasn't gone over well.
Oof, you said it. I don't get in many fights being a smaller player who doesn't hit much, but the mandatory fight after a big hit is rage inducing for my more physical teammates. And I get it. It feels fairly random when its going to happen which robs the player of the agency to make a decision on a hit, and it also results in having to sit out for an extended period of time when really you could have done nothing wrong.
I really think they need to add a very good chance (say 75%) of the player initiating the fight receiving an extra 2 for instigating. Give the guy starting a fight something to think about. Sure this would likely reduce fights to very infrequently, but would also reduce the inherent unfairness of having to sit 5 just for laying a body check.
You should never be forced to fight after a clean hit - bugs me to no end seeing that happen in the NHL. Definitely feels random in the videogame though; not fun at all.
Instigators would be a nice addition.
The sort of code/unwritten rule I mentioned sadly just doesn't exist anymore. I still want fights, for whatever the reason they started, to actually "mean" something.
I want the bench to at least pretend to care, more jeers, more yelling, for it to be an event.
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