Forum Discussion
BabyPuncher525
1 year agoRising Vanguard
@EA_Aljo I think the possibilities for strategic match ups alone would make this worth some more thought, let alone the possibility to address other community complaints/topics. You can re work the fighting/instigating, stamina and injury system around this. Make it so that one build isn't the best pick for all situations at both ends of the ice, get away from the current system of one meta build for everything.
Having injuries last for the game with the ability to have access to 3 builds for your position would be a game changer for 6s. Have a sort of lobby draft to give both teams a chance to pick builds according to what they see their opponents selecting. Someone selects a truculence pwf on the other team as one of their 3 picks? Have one of your dman throw an enforcer dman in one of their picks just incase things get ugly, imagine concussing said pwf build in a fight and having them debuffed to an extent for the rest of the game after you instigated a fight after an injuring hit.
I feel like there's definitely potential with an idea like this but it would fundamentally change the mode in a way I'm not sure a lot would be excited for.
Having injuries last for the game with the ability to have access to 3 builds for your position would be a game changer for 6s. Have a sort of lobby draft to give both teams a chance to pick builds according to what they see their opponents selecting. Someone selects a truculence pwf on the other team as one of their 3 picks? Have one of your dman throw an enforcer dman in one of their picks just incase things get ugly, imagine concussing said pwf build in a fight and having them debuffed to an extent for the rest of the game after you instigated a fight after an injuring hit.
I feel like there's definitely potential with an idea like this but it would fundamentally change the mode in a way I'm not sure a lot would be excited for.
Modulater83
1 year agoRising Vanguard
This is probably the best idea for how to incorporate line changes in EASHL that I have come across (besides the simplicity of having actual players on the bench, but thats no fun).
That being said, I am in the camp of people you referenced at the end who likely wouldn't be thrilled. Its a decent sized shakeup of the formula and with the list of issues already on tap with the game I am not sure it would be a net positive.
- BabyPuncher5251 year agoRising Vanguard@Modulater83 I feel like it would need to have the strategic element of managing your stamina and match ups or else like you said it just seems pretty superficial, especially given the effectiveness of a few certain types of builds there really is no need for multiple when one does it all. Currently there really isn't anything special about what an enforcer type build can achieve compared to a pmd in that department of the game, while a niche aspect of the game it just feels like a wasted build type when it comes to the enforcers.
I will conceed there is more chance to mess up the line change idea than it be a sucess.