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@PlayoffErrorGreat write-up and so true. I feel a big problem is the superstar abilities require too little of points to activate.
I've written some of the stuff how I would like to see it done going forward.
Speed (built into size and weight)
Balance (built into size and weight)
Agility (built into size and weight)
Acceleration (built into size and weight)
Endurance (built into size and weight)
Offensive Awareness (built into build)
Defensive Awareness (built into build)
Strength (built into size and weight)
Durability (built into size and weight)
Faceoffs (built into position) (If you are a center position lock it's 90 and the rest are 80)
Fighting Skill (built into size and weight)
(15pts per category, max improvement 8pts in 1 stat)
1.)Wrist Shot Acc
Wrist Shot Pwr
Slap Shot Acc
Slap Shot Pwr
2.) Puck Control
Passing
Hand-Eye
Deking
3.) Body Checking
Stick Checking
Shot Blocking
Discipline
Offensive Builds need moderate improvements to offensive side of stats, but moderate defensive stats
Defensive Builds need moderate improvements to defensive side of stats, but moderate offensive stats
TWF/TWD Builds need slight improvements in both areas ever so slightly
Example Offensive Build-
Playmaker
Wrist Shot Accuracy 82 --> 84
Wrist Shot Power 78 --->82
Slap Shot Accuracy 82-->84
Slap Shot Power 79-82
Puck Control 88--->88
Passing 90--->90
Hand-Eye 84--> 85
Deking 83 ---> 85
Body Checking 81---> 75
Stick Checking 78---> 75
Shot Blocking 78--->75
Discipline 82--->78
Example Defensive Build-
Grinder
Wrist Shot Accuracy 80 --> 76
Wrist Shot Power 82 ---> 80
Slap Shot Accuracy 80 --->76
Slap Shot Power 82--->80
Puck Control 83 --->82
Passing 80-->80
Hand-Eye 86--->87
Deking 75--->72
Body Checking 83-->87
Stick Checking 88-->90
Shot Blocking 90-->90
Discipline 88-->90
Example Two-Way Build
TWF
Wrist Shot Accuracy 83--->83
Wrist Shot Power 81-->82
Slap Shot Accuracy 82-->82
Slap Shot Power 81-->82
Puck Control 84-->85
Passing 85-->86
Hand-Eye 83--> 85
Deking 80--->80
Body Checking 82-->83
Stick Checking 85 -->87
Shot Blocking 85 -->86
Discipline 84-->87
---------------------------------
Then I believe we need to change the whole Zone Ability and Superstar Abilities up. They need to be tiered depending on points put into the stats required. We need a Bronze, Silver, and Gold. Bronze = .5% improvement to function, Silver = 1.5% improvement to function, and Gold = 3% improvement to a function
So let's the way too popular build of Elite Edges.
Bronze Requirements - 82 Agility and 82 Accel
Silver Requirement - 85 Agility and 85 Accel
Gold - 88 agility and 88 Accel
Obviously these are just ideas but it's how I'd like the future of the WOC builds to go. Many of the stats should just be tied to your height and weight without anyway to change besides adding a boost. That might make more builds viable for the future.
I feel like the perks could disappear entirely and that wouldn't really be a negative all together. There are only a handful that arguably do anything for the average player. Most of them I would describe as placebo perks that are hard to quantify or notice their effects consistently.
- KlariskraysNHL2 years agoHero@BabyPuncher525 Yeah but say you want gold one tee. I'm not sure how they work exactly but I would assume they modify the stat boost when the shot happens.
So say you have bronze you are only getting small boost where as investing all those points in the gold version probably puts you close to say 95 to 99 for max effectiveness.
Most people aren't looking to be average across the board they want to excel in areas. Instead of feeling like a 3rd shooter you can feel like MacKinnon, Stamkos, Ovechkin in their primes ripping a slapper almost guaranteeing a goal if set up right.- BabyPuncher5252 years agoRising Vanguard@KlariskraysNHL I don't see the point of trying to have that high of shooting unless you really shoot from the high slot and upper face off circles a lot, that's with how shooting attributes are currently weighted in eashl.
I don't think ea wants us having 99 anything which I can understand but I also say all the power to people who want a 99 shot or whatever attribute also. As it is currently 80 to mid 80s shooting imo is more than enough to be scoring from anywhere for the average player, especially if you combine that with a shooting perk.
Stats aren't weighted the same in eashl compared to hut or other modes anyways. There used to be a time when getting into the high 80s for a wrist shot seemed worth it but as it is currently I feel it's too much about the perk and not your actual shot Stat. Which is why I say get rid of the perks and weight the stats more effectively so it feels like your getting closer to that elite level shot the more you increase it.
The best players I've known tended to run low shooting and utilized their mobility and skill to get to the net and score in close. Despite players like you and me wanting to see more diversity in shooting, when it comes down to it the best have always gone the mobile dangling route. Pretty sure by nhl 13 shooting attributes had been hit pretty hard in online modes compared to nhl 10 or 11 and it was all twf's and grinders with no shots just getting in tight. That trend has continued to this day but I'm glad they brought the shooting back with perks to some extent because the whole drive to/dangle to the net thing is more than stale after a decade.- KlariskraysNHL2 years agoHero@BabyPuncher525 And that has been a problem with the series that will more than likely get worked on will be the underwhelming attributes that don't seem to matter. Also means shooting will more than likely get revamped also.
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