@SturmWolfe wrote:Patch? HAHAHA
They come out with 3 patches to fix jersey issues minor slider adjustments for the entire year.
There have been 5 patches this year
1.1.0
1.2.0
1.3.0
1.4.0
1.5.0
@SturmWolfe wrote:They have no plan to fix anything.
Here's a list of all the non-jersey fixes they've applied this year:
- Puck Possession Tuned Down 30% - We have lowered the impact that possessing the puck has in the offensive zone with regards to building sustained pressure. The value of possessing the puck has been lowered by 30%. Shots on net and big hits in the offensive zone are now strengthened as the best way to build sustained pressure.
Note: This change was planned to be reflected in a previous patch but had been delayed until Patch 1.1.0
- Fixed a crash that happened when a generated player born after 2008 was edited.
- Fixed an issue where a non-functional button would be displayed when a user tried to hire staff during the offseason
- Fixed a rare crash when on a loading screen going into gameplay
- Fixed an issue where smoke effects could be seen during a coach conversation after losing a game in overtime.
- Fixed a rare crash when customizing your casual player
- Fixed an issue where user would sometimes lose the ability to back out of the World of CHEL Store.
- Fixed an issue where in Ones Eliminator the mute functionality was not present in the post-game menu screens
- Fixed an issue where if a user goalie quit during a drop in match the game would end for all players
- Fixed a crash that would happen if a user created a club and then entered free skate prior to Club Creation Zone appearing
- Fixed a crash when entering into Club Customization or Dressing Room screens
- Fixed an issue where some drop-in users weren't able to match up in World of CHEL
- Fixed a crash that would happen when selecting Squad Battle Teams
- Fixed a rare crash that would happen at the end of HUT Rush games
- Fixed an issue when reporting players for a terrorist threat you would be taken to the main menu. The game will now report the player properly
Decay Rate of Pressure Meter Increased by 100% - The new tuning sees the meter decay faster once the puck is cleared outside of the defensive zone by the defending team. This creates a more authentic feel to sustained pressure as the offensive team must keep a consistent attack in the offensive zone in order to activate full pressure. Previously the offensive team could attack, leave the zone and then re-attack to slowly build the meter which ultimately did not feel authentic to the sport. Full pressure as a result will be slightly tougher to trigger during each period of play.
Goalies Recover When Puck Exits Defensive Zone - Previously goalies would only regenerate their energy during active play when the puck crossed over the opposing team’s blueline. This resulted in the goalie remaining tired for too long and throwing too many desperation saves. We have changed this to now by having goalies start to recover immediately when the puck exits the defensive zone. This means more peaks and valleys with goalie fatigue rather than consistent fatigued states.
Fatigue Meter Always Visible - To create better overall understanding of the state of the goalie’s fatigue during gameplay the respective fatigue meter will be visible at all times. This will enable players to attack and defend better based on always knowing the relevant state of the goalie’s fatigue level.
Goalie Attributes Have Increased Impact on Drain & Recovery - We have increased the impact that a goalie’s respective attributes have on both energy drain and recovery. This means breaking down a higher rated goalie will be more difficult as compared to a lower rated goalie as they will recover energy faster and fatigue slower.
Goalies More Stable When Rested - Goalies have been tuned to be more stable and positional when above 50% energy. This means that you will see fewer desperation saves overall when a goalie is in what is deemed a reasonable rested state.
Big Checks Deal Slightly More Stamina Damage - Any big checks that are landed during gameplay will add more stamina damage to the target player and bringing into play the longer recovery get up states..
Player Size Carries More Impact on Reverse Hit Outcomes - Player size now factors more predominantly into the reverse hits that connect during a game. Smaller players will be far less likely to run through a larger player due to a size mismatch whereas a larger player will be far more likely to run over a smaller player.
Performing A Reverse Hit Results In Some Slowdown - We have added a small slowdown event that occurs when any reverse hit is thrown during gameplay to provide more balance to the mechanic. This will address the issue where a player can reverse hit a defender and then continue at full speed up the ice.
Hip Checks in Low Speed Situations - The relative speed of both the puck carrier and defensive player throwing the hip check will now be taken into consideration in these game situations resulting in less dramatic hip checks during slower pace of play moments.
Global Lacrosse Deke Tuning
Lacrosse Deke (The Michigan) Effectiveness Tied to Deke Ability - In an effort to help control the impact of the lacrosse deke on the overall game experience we have connected it to a player’s deking attribute. The tuning change results in the speed of the deke being impacted. A lower deke attribute will result in the animation taking longer to execute and a higher attribute will result in a faster execution of the deke. This applies globally no matter which controller setting you are playing on.
Close Quarters - This X-factor has had the following tuning to make it more balanced for competitive play.
- Reduced the distance required to activate Close Quarters from 30 to 20 feet
- Reduced the accuracy bonus of Close Quarters by 50%
- Reduced the accuracy bonus of Close Quarters Superstar Ability by 75%
Human Goalies Tuning
Increased Tether Distance - A human goalie using the new Tether Controls now has an expanded area to move within this control set. We have increased the movement range from 3 feet to 5 feet allowing for more ability to cut down angles and overall freedom of movement.
Increased Goalie Instinct Boost When Correct - When a human goalie guesses the shot target correctly after engaging the Instinct System, they will receive a higher boost to their respective save probability.
Removed Goalie Instinct Penalty When Incorrect - The penalty applied to a human goalie when they guess incorrectly within the Instinct System has been removed. Any incorrect guess will not carry any additional impact on the save scenario.
Reduced Fatigue Impact on Human Goalies - Given how human goalies will potentially make more adjustments in game as compared to AI goalies, we have slightly softened the over fatigue impact on human goalies.
Pokecheck
Reverted Speed Loss to NHL23 Tuning - We have tuned back the speed loss that was added during production back to the same tuning that was shipped in NHL23.
Nets Being Knocked Off Less - We have tuned down how often nets are knocked off the moorings to have it happen less frequently.
Glass Breaking - We have tuned down how often the glass will break so that it happens less frequently.
- Fixed an issue that caused players to load into games wearing a default black EASHL jersey instead of their own.
- Hip Checks now use default interference logic to create more consistent penalty calls.
- The player throwing a Hip Check needs to be completely in the Hip Check animation for a hip check to be successful.
- Added logic that requires a higher relative speed between the Hip Checker and the hittee to create large hip check reactions.
- Reduced time puck needs to be out of zone to end Full Pressure from 5 seconds to 3 seconds.
- Reduced the negative attribute multiplier applied to Pinned players during Full Pressure from 20% to 15%.
- Removed the negative Energy Drain multiplier for a team on the Penalty Kill, to avoid double stacking with the Full Pressure Energy Drain multiplier.
- Greatly reduced the probability of CPU Teammate taking penalties, and made this consistent across all Game Styles.
- Fixed an issue where goalie control settings were not being saved after playing a game with the controls modified.
- Hip Checks now use default interference logic to create more consistent penalty calls.
- The player throwing a Hip Check needs to be completely in the Hip Check animation for a hip check to be successful.
- Players who are getting Hip Checked can slow down before contact to help reduce the impact and reaction of the Hip Check.
- Added logic that requires a higher relative speed between the Hip Checker and the hittee to create large hip check reactions.
Community Feedback: While using Total Controls controller scheme, players are accidentally triggering Reverse Hit by clicking down the right stick while trying to perform dekes or shots.
- While using the Total Control controller scheme, Reverse Hit will not be triggered while the puck carrier is in a right stick Stickhandle or Deke animation.
- The skater must be in a neutral skating/gliding state in order to trigger a Reverse Hit.
- Fixed an issue where AI teammates were triggering stick tie ups for a few frames which could cause an interference penalty to be called.
- Fixed an issue where Shoulder Checks could target a player without the puck, even if the player had the puck carrier lined up.
- Fixed an issue where in Be A Pro players were unable to perform the Between-the-Legs deke while using the Total Control controller scheme.
- For CPU Goalies, Increased max accuracy error when the goalie is performing a save with a low precision score. This will result in more opportunities for shots to beat the goalie clean and create more unpredictable outcomes, especially as a goalie becomes more tired.
- The distance required to trigger Thunderclap and Heatseeker have been reduced by 10 feet, allowing skaters to get closer to the net to blast home shots with these X-factors.
- Reduced the Close to the Net power modifier on close range shots from 20 feet to 15 feet to increase the threat of shots from inside the slot
- Reduced time puck needs to be out of zone to end Full Pressure from 5 seconds to 3 seconds.
- Reduced the negative attribute multiplier applied to Pinned players during Full Pressure from 20% to 15%.
- Removed the negative Energy Drain multiplier for a team on the Penalty Kill, to avoid double stacking with the Full Pressure Energy Drain multiplier
- Removed the energy drain a goalie receives while the puck is in their defending end.
- Slightly increased the amount of Stamina a goalie loses when performing a save.
- (Stamina Drain is mitigated by Durability Attribute)
- Increased the Goalies neutral zone energy recovery to be identical to the energy recovery for when the puck is in the attacking zone. (Energy Recovery is boosted by Endurance Attribute)
- Greatly reduced the probability of CPU Teammate taking penalties, and made this consistent across all Game Styles.
- Disabled chance of Auto Fights triggering from hits into the boards.
- Reduced the range defending players can push check in front of the net with reduced chance of taking an interference penalty, from 40 feet to 30 feet.
- Increased the chance of a CPU Goalie performing a Michigan Save attempt from 30% to 80% when in position.
- Adjusted the Player of the Game / Period highlight reel scoring weights to provide more highlights for important goals and big saves.
- Fixed an issue with incorrect line change button callout showing during gameplay
- Fixed an issue where the Be a Pro player ages when saving changes in Edit Player
- Increased speed of salary scroll when offering coaches contracts
- Fixed an issue where having the auto-sign free agents setting set to “On” didn’t always include some prospects
- Fixed issue where sometimes creating a Defensive Defenseman created a defensemen with a forward playstyle
- Updated Buffalo Sabres Goal Horn
- Updated Detroit Red Wings Goal Horn
- Fixed an issue where World of Chel soundtrack was playing while previewing emotes, this has been resolved.
- Fixed an issue where you were unable to hear the announcer speech about games before and after home stand and road trip scenarios, this has been resolved.
- Fixed an issue during the rush Mini Narrative that after a shotblock there was no shot resolve and instead said couldn't get the shot off, this has been resolved.
- Some intros could play for leagues that are not currently in the NHL, this has been resolved.
- Fixed an issue that caused players to load into games wearing a default black EASHL jersey instead of their own.
- Fixed an issue where goalie control settings were not being saved after playing a game with the controls modified.
- Fixed an issue where Banners and Emblems were not displayed correctly in creation zone when selecting to view them from the world of chel store.
- Fixed an issue where a user’s home equipment preset would be used when the club was wearing their alternate uniforms.
- Fixed an error that would occur if a club tried to change their uniforms a 2nd time in the matchup screen in EASHL clubs.
- Fixed an issue where all changes in creation made on Account 1 would carry over to Account 2 after switching profiles.
- Fixed an issue where the Club Finals stats overlay persisted into gameplay.
- Fixed an issue where special characters boosts were not showing on the attribute chart when viewing loadouts from the dressing room or matchup screen.
- Fixed an issue where users were unable to report a blocked player in EA Connect.
- Fixed an issue where the user would be taken to the NHL Main Menu if they selected the EA Connect clubs deep link while on the purchase NHL Points screen.
- Fixed an issue where the screens user interface will break if the user selects the EA Connect clubs deep link while in a creation zone sub layer.
- Fixed an issue where some tabs are missing on World of Chel main hub if the user deep links to clubs from the EA Connect after quitting out of Free Skate.
- Fixed an issue where the World of Chel coins received was showing on the Club Tab during the end of game screen flow.
- Fixed various text color issues
- Fixed issue with display of objectives progress in pause menu during game.
- Various UI Fixes
Community Feedback: Boarding penalties are being called too often on shoulder checks that are too far away from the boards, or feel properly lined up.
- Improved the logic for Boarding Penalties by tweaking when Boarding Penalty logic is checked to be only the first few frames of the hit reaction, not the entire reaction.
Other Gameplay Fixes:
- Fixed an issue where Shoulder Checks and Push Checks on opponents without the puck may not be called interference if they were within close range of the puck carrier.
- Fixed a rare crash that could occur during EASHL 6v6 gameplay that could occur when shooting and getting hit.
- Fixed an issue which allowed users to warp the puck back to their stick after faking, then performing a lacrosse flip pass.
- Fixed an issue where a Timeout after a Penalty Shot whistle in EASHL 3v3 would not trigger correctly and provide the correct gameplay outcome.
- Fixed an issue which prevented a user to manually line change when playing Be a Pro on Hybrid Controls.
- Fixed an issue which allowed a user to avoid engaging in a fight by holding the Hip Check.
Celebration Selection
- Users now have the choice to perform Flex Celebration. Y/Triangle performs customized (WOC/ Signature) or random Flex. All other buttons will perform celebrations from the Gameplay camera (NHL '23)
- Auto celebrations (no button Pressed) for human players will result in a flex celebrations
Flex Lighting
- Only goals scored by the home team will result in house lights coming down during Flex Moments.
- Lights down will only occur on goals that tie the game, or when the home team has the lead
Misc
- House lights do not come down as much during lights-down Flex moments
- Removed volumetric spotlight effect
Cameras
- Updated the True Broadcast (Legacy) cameras to better match real-life counterparts for all NHL teams
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- Fixed issue where the Anaheim Ducks coach always appeared as a female in Franchise & Be A Pro
- Improved rookie signing logic will now include goalies
- Balanced trade values for prospects
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- Fixed an issue where the Home customization was displayed on the player while customizing the Away outfit and vice-versa in the World of Chel customization screen
World of Chel
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- Fixed a crash that would occur when returning to the World of CHEL hub after creating a club
- Fixed a crash that rarely occurs when users were shooting in EASHL games.
- Fixed an issue where the wrong game mode was shown in the Dressing Room drawer for EASHL Club Finals
- Fixed an issue where users were able to View Battle Pass Rewards after being readied up in a dressing room.
- Fixed an Unexpected Error that would rarely occur when selecting play next game in Ones Eliminator.
- Fixed an issue where the Ice surface would be cleaned when seamless overtime begins in 3v3 Quickplay
- Fixed an issue where interference calls were not being made when the puck carrier is near the skater being interfered with.
- Fixed an issue where pausing the game and calling a timeout after a whistle for a penalty would result in the timeout not giving any stamina to the players
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- UI Fixes on Game Setup screen
- Fixed an issue where some shots weren’t being registered in Objectives 2.0 and HUT Moments
- Fixed an issue where one handed deke goals in HUT Rush were not registering
- Fixed an issue where lacrosse deke shots were not registering
Goalie X-Factors:
- Community Feedback: Certain Goalie X-Factor Zone Abilities don’t provide enough incentive to use. This results in players feeling like they have limited choice when assigning Goalie X-Factors.
- Goalie X-Factor: LIGHT WORK has been updated to provide more gameplay benefit:
- Added a boost to Goalie Precision vs Wrist Shot / Snap Shots.
- Added a boost to Goalie Precision vs any shot within 20ft of the net.
- Goalie X-Factor: EXTRA PADDING has been updated to provide more gameplay benefit:
- Added a boost to Goalie Precision vs Slap Shots.
- Added a boost to Goalie Precision vs any shot further than 25ft of the net.
- Goalie X-Factor: WHIRLWIND has been updated to increase incentive to equip Zone Ability and provide more gameplay benefit:
- Increased the Zone Ability Teammate Energy boost
- Goalie X-Factor: HANDLED IT has been updated to more gameplay benefit:
- Increased the Zone Ability Teammate Energy boost
- Goalie X-Factor: ENERGIZER has been updated to provide more gameplay benefit:
- Increased the Zone Ability Teammate Energy boost
Goalie Size Balancing:
Community Feedback: There is not enough incentive to use smaller goalies over larger goalies. Larger goalies feel like they cover more physical space and are harder to score on. In EASHL, this results in the majority of players creating large sized goalies and in HUT, players primarily dressing tall goalies.
- Save Reach is now scaled by the height of the goalie.
- Smaller Goalies will receive less penalty when making far Reaching Saves.
- Larger Goalies will receive a higher penalty when making far Reaching Saves.
- Currently, Save Reach scaling is only enabled when Light Work or Extra Padding is equipped.
User Goalie Save Accuracy:
Community Feedback: User Goalies who are square to the puck are too inaccurate at making saves, allowing pucks to squeak through, while User Goalies who are out of position are making too many highly accurate reaching saves.
- Increased the max accuracy of a User Goalie when making saves with a high Precision score. Precision score is calculated when attempting a save and is influenced by multiple factors (attributes/screen/fatigue/reach/etc.)
- Increased bonus applied to Precision score when User Goalie is square to the puck and requires less reach to make a save.
- Increased penalty applied to Precision score when User Goalie is out of position and required to make far reaching saves.
Push Checks in Front of Net:
Community Feedback: Recent changes increased the chance of getting called for a penalty when Push Checking in front of the net. Defensemen want a way to clear the net, allowing for better defending in close proximity to the crease to prevent screens/deflections/tap ins.
The defending team can push check and knock down their opponent within [20ft] of the net with reduced risk of drawing an interference penalty.
However, multiple push checks within a short time frame, regardless of distance to net, can result in Cross Check penalty.
- Added new Goalie save animations for quick saves to the glove and five hole.
- Adjusted Goalie Save animations when diving to their glove side to keep blocker higher.
- Players can now perform Jump on Boards celly if celebration triggers while along the boards.
- Fixed a rare crash bug that could trigger when taking a slapshot.
- Fixed an issue where Skaters would accelerate faster than expected while preparing for a Shoulder Check.
- Goalie will transition into proper stance when coming off post in VH stance, allowing them to make quicker saves from shots from the corner.
- Fixed an issue where the coach could tell the user goalie that they are not meeting expectations even if the user has good stats
- Fixed an issue where saving changes in Edit Player reset the play-by-play name to A.J.
- HUT - Player Card is now present during Flex Moment goal celebrations
- Classic Goal Celebrations - Players can now celebrate by jumping into the boards during classic goal celebrations (contextual - player needs to be close to boards)
- Classic Goal Celebrations - Celebrations trigger more immediately after button press
- Fixed an issue where user's goalie settings do not persist through title reboot in World of CHEL
- Fixed an issue where Users cannot assign Alternate Captaincy in Club Members
- Fixed an issue where the Club Finals records are not being displayed in accordance with the new Finals playoff structure.
- Fixed an issue where Ones Eliminator and Threes Eliminator modes were not accessible during Club Finals leaderboard auditing.
- Fixed an issue where the World of CHEL Club Finals Elimination Retry pop-up only triggered on exiting and re-entering World of CHEL, not in Dressing Room after elimination.
- Fixed a failed to retrieve data (FRTD) issue that users were encountering when entering the World of CHEL store.
- Fixed an issue where being a Special Character in the Dressing Room, previewing items in the World of CHEL Store would cause the avatar to break when returning to the Dressing Room
- Fixed an issue where the goal celebration preview button was nonfunctional in the item preview screen in Battle Pass & World of CHEL store.
- Fixed an issue where some users with EA Play subscriptions couldn’t view or receive EA Play incentive offers in the WOC Store
- Fixed an issue where the purchase text is missing for EA Play Membership Chel Coin Rewards
- Fixed an issue where the EA Play Rewards headers were missing in the World of CHEL Store
- Fixed unlocalized text that was present in the World of CHEL Store descriptions.
- Fixed the Great Britain Player Banner Background so it shows the correct flag.
- Fixed an issue where users would lose functionality trying to open the Battle Pass after completing an online World of CHEL game.
- Fixed an issue where EASHL matchmaking would change to the Finding Opponent step even if the user doesn’t find any Teammates.
- Fixed an issue where Matchmaking doesn’t advance to Finding Opponent after five seconds when skater positions of a dressing room are filled.
- Fixed an issue where users could hear the opponent's VOIP in the pre-game matchup screen for EASHL game modes.
- Fixed an issue where a customized club jersey logo color wasn’t displaying in the game correctly.
- Fixed an issue where a Clubs Away logo wasn’t brought into gameplay.
- Fixed an issue where the Jersey preview is not correct after one club changes jersey selection in the EASHL matchup screen.
- Fixed an issue where the default player equipment didn’t appear in Club Identity correctly.
- Fixed an issue that would sometimes show players wearing the Anaheim Ducks jerseys when returning to the dressing room after a game.
- Presentation - NIS Logic - Intro/ Outro - Special character player classes are cut off in Clear Player Intro
- Fixed a rare crash that would sometimes occur when quitting the match after puck drop.
Gameplay
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- Fixed a rare issue which would cause a skater to get stuck laying on the ice after colliding with the goalie and falling down.
- Fixed an issue which resulted in the Goalie triggering an exhausted Five Hole Save Animation when the goalie wasn't exhausted.
Game Modes
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- Fix for the Single Season Franchise Goalie Wins record not updating when a goalie breaks the record
Be a Pro
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- Fixed an issue where the trade request conversation remained inactive
World of Chel
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Fixed the spelling of "Pharaohs" in the Play by Play selection of Creation Zone
Fixed an issue in Creation Zone where the FT6 Pro stick is using the FT4 Pro Stick art
Fixed a crash where when selecting 'view in creation zone' option after purchasing a special character bundle from the WoC store.