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@EA_Aljo wrote:
@KidShowtime1867 wrote:Obviously I'm in the minority on this, but I'm uncertain how anyone who wants this game to be sim would agree that accelerating from a body check attempt is favorable to a more nuanced and positional approach to body checking.
I don't consider the hitting mechanic to be perfect, but the recent change did add responsibility to the hitter which opened up the game a bit more. But I'm outgunned on this one and the community has spoken. Looking forward to abusing the heck out of this again.
I agree. I preferred the changes to hitting, but obviously much of the community did not feel the same. I'll say it once again, we get requests for the game to be less arcade and then get complaints when that happens.
Because majority play HUT and the money is in HUT. It's no different than FIFA or Madden. This hitting affected HUT to a point where periods would go by without a hit from either side. Find a middle ground. I appreciate their efforts to fix the hitting speed boost but if the fix kills hitting then how do you expect players to defend?
- phomi992 years agoSeasoned Veteran
@RatedxPGxEnigma wrote:
@phomi99Hey, they are tailoring changes for CHEL too (because of battlepass)Not much though, it was fun back then when guys had to grind to a higher level and the equipment had attribute boosts. The preset attributes that you can bring up and down a bit still doesn't offer much creativity and it's lazy feature from the old team.
This is the best team we have had in a long time so hopefully they do put more effort into it next year because we have had the same format for how long?
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