Forum Discussion
2 years ago
@phomi99 No offense intended. If you enjoy HUT that's fine. It simply shouldn't be used as a measuring stick for gameplay mechanics, or at least in relation to player vs player interactions.
A single person controlling an entire team on the ice may need wider reaching and simplified methods in order to create a competitive balance, that would not necessarily translate well to a team where everyone controls an individual player.
For example, you can't rely on a CPU teammate to be in a good defensive position from the beginning of an attacking player's possession. Having a way to compensate for switching players and correcting position enough to deliver a hit, might require something like a "speed boost".
For a human controlled player, they are able to react and synchronize their movement to be in good position at all times. There's no split in focus to justify heavy corrective measures to compensate for a delay in the ability to react to a play. If they are out of position and unable to deliver an effective hit, they don't have the excuse of starting from a point of disadvantage.
Given that the two modes have different requirements, there should probably be a different standard applied to each mode. A major adjustment which benefits CHEL gameplay should not need to be reverted because it has a negative impact on HUT gameplay.
If both modes aren't similarly improved by the same changes, then those changes should not be applied to both modes.
A single person controlling an entire team on the ice may need wider reaching and simplified methods in order to create a competitive balance, that would not necessarily translate well to a team where everyone controls an individual player.
For example, you can't rely on a CPU teammate to be in a good defensive position from the beginning of an attacking player's possession. Having a way to compensate for switching players and correcting position enough to deliver a hit, might require something like a "speed boost".
For a human controlled player, they are able to react and synchronize their movement to be in good position at all times. There's no split in focus to justify heavy corrective measures to compensate for a delay in the ability to react to a play. If they are out of position and unable to deliver an effective hit, they don't have the excuse of starting from a point of disadvantage.
Given that the two modes have different requirements, there should probably be a different standard applied to each mode. A major adjustment which benefits CHEL gameplay should not need to be reverted because it has a negative impact on HUT gameplay.
If both modes aren't similarly improved by the same changes, then those changes should not be applied to both modes.
phomi99
2 years agoSeasoned Veteran
@RicochetII wrote:
@phomi99No offense intended. If you enjoy HUT that's fine. It simply shouldn't be used as a measuring stick for gameplay mechanics, or at least in relation to player vs player interactions.
A single person controlling an entire team on the ice may need wider reaching and simplified methods in order to create a competitive balance, that would not necessarily translate well to a team where everyone controls an individual player.
For example, you can't rely on a CPU teammate to be in a good defensive position from the beginning of an attacking player's possession. Having a way to compensate for switching players and correcting position enough to deliver a hit, might require something like a "speed boost".
For a human controlled player, they are able to react and synchronize their movement to be in good position at all times. There's no split in focus to justify heavy corrective measures to compensate for a delay in the ability to react to a play. If they are out of position and unable to deliver an effective hit, they don't have the excuse of starting from a point of disadvantage.
Given that the two modes have different requirements, there should probably be a different standard applied to each mode. A major adjustment which benefits CHEL gameplay should not need to be reverted because it has a negative impact on HUT gameplay.
If both modes aren't similarly improved by the same changes, then those changes should not be applied to both modes.
Oh 100% . What's interesting is if you play FIFA or now EA FC 24. Clubs and ultimate team are different styles of gameplay.
What I see in various NHL forums is opinions of gameplay greatly differ from clubs and HUT. Problem with HUT being the most competitive gameplay is the rats who will abuse the Meta. You get them on clubs but in HUT it's on another level. Were talking about players that will get 15min TOA with 3 shots just to get a win.
As far as the measuring stick, I know it sucks but HUT is the money maker. It's no different for Madden or FC 24. 2k has MyCareer that it caters to. It is what it is.