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Nasher355's avatar
Nasher355
Seasoned Veteran
1 year ago

How did elite edges go all year without being touched?

- It's been used in 99% of builds that allow it

- There is still for some unknown reason no stamina loss for spinning in circles which means this perk is even better

- No perk even comes close to getting the same value this crap does 

I guess putting another 20$ yeti or werewolf bundle on the shop was more important. Way to go EA. (Also fix your menus they're genuinely embarrassing for a 70$ game)

10 Replies


  • @Nasher355 wrote:

    - It's been used in 99% of builds that allow it

    - There is still for some unknown reason no stamina loss for spinning in circles which means this perk is even better

    - No perk even comes close to getting the same value this crap does 

    I guess putting another 20$ yeti or werewolf bundle on the shop was more important. Way to go EA. (Also fix your menus they're genuinely embarrassing for a 70$ game)


    Can you show a video of someone not losing stamina for "spinning in circles"?

  • hiperay's avatar
    hiperay
    New Ace
    1 year ago
    @KidShowtime1867 He is right here. When you are using your edges turning sharply with or without EE, you do not lose any stamina, something that I have been actively against. I do think using sharp turns should hurt your stamina in the same way that hustling does at a much higher rate. It would help avoid the issue of people circling back and forth in the corner to avoid checks from the defenseman. Just my take on the matter.
  • KidShowtime1867's avatar
    KidShowtime1867
    Hero
    1 year ago

    @Nasher355 wrote:
    @KidShowtime1867asking for video of this makes me think you don't play this game haha. A little worrying tbh but anyway I will include a link

    https://youtu.be/hJxbsgNoKqM?si=aT1FnGJMjFA2ogLD

    😂😂😂

    In-game example please.

    also, doing circles on your edges isn’t the most taxing movement while skating. You’re essentially gliding while putting body weight on your edges and you’re not hustling or even moving your feet very much.

    Thinking this should drain stamina at the same rate of skating makes me think you don’t play this game at all. A little worrying tbh but anyway 

  • KlariskraysNHL's avatar
    KlariskraysNHL
    Hero+
    1 year ago
    @hiperay I mean you might as well say that when a defender is getting beat and has to crossover to skate to catch them they should lose stamina too. Turning isn't a taxing thing just like crossing over. And if turning sharply did use stamina it would just make Elite Edges that much better because if it you didn't have it then it would just be more taxing on a player. Player stamina isn't going to magically drain and line changes are not going to happen.
  • Nasher355's avatar
    Nasher355
    Seasoned Veteran
    1 year ago
    @KidShowtime1867 I know the graphics are pretty good but believe it or not that is a in game example.

    Although it isn't as taxing as hustling it still needs to take stamina. Since it doesn't take stamina it reinforces the one man army meta since it's basically a get out of jail free card when you make a positioning mistake. You are insanely safe from any form of defence when you do this and there is no penalty or counterplay for it.
  • hiperay's avatar
    hiperay
    New Ace
    1 year ago

    I am not saying just turning should eat up stamina, but I am talking more of the hard punch turning you see where players are hard stopping on a dime to reverse their momentum. Think of it like wear and tear on your legs in this case. A wide glide turn is like you said, something that doesn't use a lot of leg strength, just plant your foot in and you start turning. A stop turn or punch turn would be something that is gonna put more pressure on a players legs as they are stopping hard and having to handle the incoming forces from the rest of their body moving forward.

    I know I am getting a little too technical here perhaps, but if you have seen online play, there is a lot of dancing with the puck along the side boards and because network connection can play a huge role, can make it difficult to defend given that they are not losing any stamina throughout these turns back and forth.

  • KidShowtime1867's avatar
    KidShowtime1867
    Hero
    1 year ago

    @Nasher355 wrote:
    @KidShowtime1867I know the graphics are pretty good but believe it or not that is a in game example.

    I'm sure you're not unfamiliar with the notion that movements executed in practice mode do not equate to effectiveness in a real game. I understand that the difference between practice mode and a real game may not be too obvious to you, but for those of us who play this game a lot - we can definitely tell when someone is in practice mode and not a real game.


    @Nasher355 wrote: Since it doesn't take stamina it reinforces the one man army meta since it's basically a get out of jail free card when you make a positioning mistake. You are insanely safe from any form of defence when you do this and there is no penalty or counterplay for it.

    Sure, if your opponent is defensively deficient. This movement can be countered. And maintaining puck control in anticipation of a defensive lapse is a meta in this game because 50% of people are incredibly impatient and otherwise awful at defending. 

  • hiperay's avatar
    hiperay
    New Ace
    1 year ago
    @KidShowtime1867 While I will agree to some extent with you on this one Showtime, I also think that it can be too easy to hard turn off of shoves online which is why you see people sitting along the boards with their backs turned away. In one motion they can move in one direction and then hard turn in the opposite and there really isn't anything you can do to fight against it. I don't think the offline deals with this as much but online, with the mid 70 overall players we play with in EASHL, it can be pretty brutal. I am fine with you being punished for attacking the puck carrier with no strategy in mind but there are times where you go to give the guy a shove and the carrier can just turn off of it and completely disregard the push now having a clear lane to the net. On the other hand, if you are trying to instead slowly trap them in the corner, the ability to board play the person can be difficult to near impossible at times. I have noticed situations where I am holding the button down and the player is not being pinned and instead turns off and again has an open lane to the net.

    The best example I can think of is to play a game of Ones online and watch someone utilize elite edges to turn back and forth repeatedly all the while losing no stamina.

    Skaters with Elite edges are forcing people to play almost too passive to the point that it is no longer in line with how the NHL is played. That's why I think just a small hit to your stamina with each sharp/hard turn would help the game move more.

  • @hiperay wrote: I also think that it can be too easy to hard turn off of shoves online which is why you see people sitting along the boards with their backs turned away. In one motion they can move in one direction and then hard turn in the opposite and there really isn't anything you can do to fight against it.

    You're not wrong - being able to protect the puck without the boards playing a role in disrupting puck possession is a real issue. I'd like to see puck possession get a huge nerf when the control radius includes areas of the boards. Although the boards shouldn't become a huge hinderance, there should be some responsibility on the puck carrier to be aware of them.


    @hiperay wrote:
    I am fine with you being punished for attacking the puck carrier with no strategy in mind but there are times where you go to give the guy a shove and the carrier can just turn off of it and completely disregard the push now having a clear lane to the net. 

    I am okay with a puck carrier being able to turn away and negate a shove if they have good timing. I think more people would be okay with this if they were able to master the technique of holding backhand and moving LS in the opposite direction of where the hit is coming from. This is a very effective skill to learn and I'm not yet convinced it's OP.


    @hiperay wrote: On the other hand, if you are trying to instead slowly trap them in the corner, the ability to board play the person can be difficult to near impossible at times. I have noticed situations where I am holding the button down and the player is not being pinned and instead turns off and again has an open lane to the net.

    You're right on here. Boardplay has always been cumbersome. I've often wondered if it should be an automated thing while players jostle with shoves near the boards for extended frames, but I'd imagine there'd be debate about introducing more automation.


    @hiperay wrote:
    The best example I can think of is to play a game of Ones online and watch someone utilize elite edges to turn back and forth repeatedly all the while losing no stamina.

    Honestly - modes like Ones are not the stage to be assessing gameplay nuance. Ones is an arcade mode through and through. I don't believe elements like fatigue are tuned the same in Ones as they are in regular games like OVP/EASHL. 

    That said, in the event someone is repeatedly adjusting their positioning laterally and is able to do so with speed - the best course of action is to be patient and force them to move where you want them to via DSS. You can absolutely disrupt a player who leans on elite edges by using DSS to force them to stop and think. That slight stutter in their movement should open the window for a shove, poke check or shoulder check. 


    @hiperay wrote:
    Skaters with Elite edges are forcing people to play almost too passive to the point that it is no longer in line with how the NHL is played. That's why I think just a small hit to your stamina with each sharp/hard turn would help the game move more.

    I agree. 

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