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MGrandalf64's avatar
MGrandalf64
Seasoned Rookie
2 years ago
Solved

Idea of EASHL club games with line changes feature

A couple years ago someone posted a new topic about the idea of this feature and I can't get it out of my head. It would be awesome to see this in NHL 25 or in future NHL games at least. One of the main innovations in NHL 24 was sustained pressure and I really like the idea behind that. I think that sustained pressure is a step in the right direction but the game still needs even more, something new and fresh.

Now what if we had line changes combined with that sustained pressure system in EASHL? Line changes could bring more realism and a whole new aspect to the game. Line changes would force players to think the game new ways. In NHL 24 players can create own skater profiles for home, away and alternate jerseys. Why could not we have two pro skaters and modify their details (names, jersey numbers, characters look, equipment, goal celebrations, animations, etc.) individually?

Then In club's lobby players could be able to choose loadouts they want for both skater profiles. For example if im playing as a centerman I would choose playmaker for skater 1 and two way forward for skater 2.

In gameplay when my first skater loses his stamina, I have to move him to the bench in order to get the second guy to the ice with full stamina. When skater's stamina is very low, his skating should feel almost as fatigued as under sustained pressure. 

A couple things concerns me tho.
How to implement line changes to ai players? 
How player stats should be counted if you have two skater profiles to play with? Is it okay to combine both skaters' stats, or what could be the best solution on this?
I am not a developer, I am a hockey fan and a gamer, so I have no idea how difficult is to implement a new feature like this or is it even realistic or possible. 

  • @MGrandalf64 I have talked about this line change idea in other topics and I see positives to having it.
    Affects the Blue Line 5 man Trap Meta that has existed for years in EASHL.
    It helps open the ice to more potential scoring opportunities.
    Punishes the defense who are stuck in their own zone and rewards offensive pressure.

    The best way to implement this without going crazy like having separate builds and player names and such, is to have simply a system where your stamina doesn't regenerate and you just have to skate to the bench to replenish that energy back to full. This would give the concept of line changes in while keeping the hassle of trying to make multiple players per person work out of the game. The reason I say this is because when Human goalies became skaters, it created major problems for stat tracking that they had to in the end, remove the feature and implement it 2 years later on so to avoid this issue I think my system could work.

4 Replies

  • @MGrandalf64 I have talked about this line change idea in other topics and I see positives to having it.
    Affects the Blue Line 5 man Trap Meta that has existed for years in EASHL.
    It helps open the ice to more potential scoring opportunities.
    Punishes the defense who are stuck in their own zone and rewards offensive pressure.

    The best way to implement this without going crazy like having separate builds and player names and such, is to have simply a system where your stamina doesn't regenerate and you just have to skate to the bench to replenish that energy back to full. This would give the concept of line changes in while keeping the hassle of trying to make multiple players per person work out of the game. The reason I say this is because when Human goalies became skaters, it created major problems for stat tracking that they had to in the end, remove the feature and implement it 2 years later on so to avoid this issue I think my system could work.
  • MGrandalf64's avatar
    MGrandalf64
    Seasoned Rookie
    1 year ago

    @hiperay I would be happy with your solution. The most important thing is that line changes would be included in the gameplay somehow. But for me it would be awesome if you could change your player build at that line changing moment as well. That would bring some more variety to the game. And I believe that would be possible to implement without creating two separate player profiles, just decide at the clubs lobby which two player builds you want to use and switch between.

    Also another idea came to my mind. I would like to have possibility to change positions during a match. For example if im playing as a centerman and im really struggling with faceoffs it would be nice to be able to switch positions with my buddy in the middle of the game. Or If im playing as a left d and im left handed, I want try to switch sides with my d partner in certain situations for example on a power play. Possibility to change player builds during a match would be also great especially if adding line changes is not reality.



  • hiperay's avatar
    hiperay
    New Ace
    1 year ago
    @MGrandalf64 I am all for this don't get me wrong. That said though, if you are taking two builds into the game that's more information that needs to be sent to servers and likely more processing power needed per instance.

    The changing of positions during a match would likely be difficult as well but could possibly be done since it already exists in some sense. Right now you can change the position of your player in certain situations. if you are on the Powerplay for example, you can set it up so your LHLD and RHRD could switch spots so they both are available for Onetimers from the point. This is however, a feature that I think most people don't realize is in the game due to its lack of teaching.
  • WallaWallaBRZ's avatar
    WallaWallaBRZ
    Seasoned Rookie
    1 year ago

    I think the easiest way to implement this idea (that i like very much) would be to tweak the stamina drainage, and force player to jump in/out of the bench to replenish it completely

    would bring more deep to the pressure system too!  And it would be easier than to have a two build meta with stats tracking and everything related to that

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