Forum Discussion
@PernellKarl027 wrote:You don’t understand my issue ? I’m lost…
I was just responding to one of your post that YOU seemed to have an issue with people wanting a hockey game that resembles the real thing. That’s all…
This game does resemble real hockey. It's also a video game, subject to the same bugs and animation quirks as literally every other video game ever made.
This idea that "NHL 24 isn't hockey" is so dumb. It's okay to say you don't like it. To say it's not your cup of tea. I encourage anyone who doesn't appreciate the game to not buy it. Why would you waste money on something you know you're not going to like?
But it's just wrong to say "it doesn't resemble the real thing". It clearly does. It's just not your personal idea of what video game hockey should be and you're totally allowed to express that opinion.
As for bugs and glitches, yea - let's keep hammering those home so they can be fixed. But let's not precede these suggestions with claims that nobody who enjoys it understands hockey or that the game itself doesn't resemble the sport at all.
- ChiTownSwagger912 years agoSeasoned Veteran@jlnhl2001 It’s better than last year but there are still MANY annoying things that need to be worked on so opinions to make the game better are always essential. We just have to remember to be respectful when we debate of course
- Jagavekov2 years agoSeasoned Veteran
I youtubed a full game and this is one that came up. This is about 30 seconds of play from the first minute of the first period. Is any of this captured in NHL 24?
Lots of chips up the walls, down the walls, into open spaces in the corners, the players usually have the puck for what seems like less than a second before doing something with it, lots of contested pucks, boardplay, etc.
I know its a videogame and it can't be perfect but it can do better than this:
No loose pucks, players hold on to the puck way too long, no contested possession, no dumps, etc.
- 2 years ago
@Jagavekov wrote:I youtubed a full game and this is one that came up. This is about 30 seconds of play from the first minute of the first period. Is any of this captured in NHL 24?
Lots of chips up the walls, down the walls, into open spaces in the corners, the players usually have the puck for what seems like less than a second before doing something with it, lots of contested pucks, boardplay, etc.
I know its a videogame and it can't be perfect but it can do better than this:
No loose pucks, players hold on to the puck way too long, no contested possession, no dumps, etc.
@Jagavekov
A bit more Like This ?This was not staged in any way. Just the start of the game with my SETUP of NHL23. Me playing LD locked for the Kraken.
- 2 years ago
A clip of back to back in zone possession by the RED Wings and by the Blues….
I play LD lock for the Red Wings, I’m controlling Petry 46…
Why I’m showing you this… With the game tuned the proper way with players edits and good sliders, this could fix lots and lots of online problems IMO…
- 2 years ago
@PernellKarl027
But whats wrong with the crowd, everyone's doing phone stuff instead of cheering?
That crowd dosent deserve your hockey! 😁 - TheUnusedCrayon2 years agoSeasoned Ace@Sega82mega It'd be realistic if it were at Rogers Arena lol
- 2 years ago
@Sega82mega wrote:@PernellKarl027
But whats wrong with the crowd, everyone's doing phone stuff instead of cheering?
That crowd dosent deserve your hockey! 😁LOL 😂
It was during covid 😉 Sometimes I play with no other sounds than the pure hockey sounds. It makes me really focus on the gameplay and it’s therapeutic at the same time 😀✌️
- Jagavekov2 years agoSeasoned Veteran
@PernellKarl027 wrote:A clip of back to back in zone possession by the RED Wings and by the Blues….
I play LD lock for the Red Wings, I’m controlling Petry 46…
Why I’m showing you this… With the game tuned the proper way with players edits and good sliders, this could fix lots and lots of online problems IMO…
I totally agree - the game could be WAY BETTER online with better sliders. They wouldn't solve all the problems or make the game innovative/truly a step up from NHL 07 (AI, actual physics, more manual controls), but they would make it way better.
There are a million slider changes they should make and you seem to have a good handle on them, but even just turning up the "board effect on puck carrier" slider that has been there untouched for years would help reduce some of the unrealistic figure skating in the corners. Actually putting some responsibility on the puck carrier to stay within the boundaries of the rink would be a nice improvement.
- 2 years ago
- 2 years ago
@PernellKarl027
Hehe nice, No charge therapy session, DEE best once!
Just the puck, the ice and you. And the moooonshine 🏒🌘 or the crowd in Rogers Arena is good enough. 😄 - 2 years ago
@Jagavekov wrote:
@PernellKarl027 wrote:A clip of back to back in zone possession by the RED Wings and by the Blues….
I play LD lock for the Red Wings, I’m controlling Petry 46…
Why I’m showing you this… With the game tuned the proper way with players edits and good sliders, this could fix lots and lots of online problems IMO…
I totally agree - the game could be WAY BETTER online with better sliders. They wouldn't solve all the problems or make the game innovative/truly a step up from NHL 07 (AI, actual physics, more manual controls), but they would make it way better.
There are a million slider changes they should make and you seem to have a good handle on them, but even just turning up the "board effect on puck carrier" slider that has been there untouched for years would help reduce some of the unrealistic figure skating in the corners. Actually putting some responsibility on the puck carrier to stay within the boundaries of the rink would be a nice improvement.
Remember that sliders are just a part in all of this. Tons of players edits have been done to get that gameplay. I even used XFACTORS to our advantage to get the most out of the game. Imagine having NHL stats on around 15 minutes periods, without sacrificing real speed, pass receptions, and puck movements. If we can tweak the game for the hardest conditions, after this, it would be a breeze adjusting it to accommodate shorter periods without destroying the foundation 😀
The foundation of my Setup, is the PUCK CARRIER AGILITY at 0 to combat the unrealistic way of players to get out of corners like magicians. This was my first sliders that I changed for 22-23 that made a huge difference. Players now turn realistically, they have weight to them and you can feel the huge difference when you control a Jack Hughes compared to a Milan Lucic 😀
The board effect was also in the higher numbers in the beginning, but I saw a couple of times weird plays that resulted because of this. The AI will sometimes skates towards the boards without braking 😳
Here are my checking sliders right now and I found that by putting the Stumble Thresholds at 0 and having all the EFFECTS ones at 100 except the speed one, we get the best players behaviours in almost all situations 😀
CHECKING
- BOARD EFFECT NON CARRIER 20
- BOARD EFFECT PUCK CARRIER 20
- HITTING ASSISTANCE 0
- STUMBLE THRESHOLD 0
- FALL AND STUMBLE EASE 0 Check these, they change sometimes…
- AGGRESSION 0
- HITTING POWER 3
- SIZE EFFECT 100
- SPEED EFFECT 50
- CHECKING/BALANCE 100
- PREPAREDNESS EFFECT 100
- INCIDENTAL CONTACT 100
- POKE 0
- POKE POWER 100
- STICK LIFT 5
Alright, this is not a thread for my Setup 😉 But I just wanted to show that if there was Settings close to these ones, I would surely play a couple of games online 😀 Put the game as close to the REAL thing and you would almost negate all the major complaints from online peeps.
You would get:- Limited time and space. Like in the real game.
- Realistic Skating.
- Poke that works as intended.
- Intercepting Cross-Crease.
- AI that would help you instead of being a nuisance.
- Playing Defense would now be in a very good place.
And that’s just a few things on top of my head 😉
Peace ✌️
- TheUnusedCrayon2 years agoSeasoned Ace
Looks like hockey to me...
- 2 years ago
@TheUnusedCrayon wrote:Looks like hockey to me...
I Hope you were being sarcastic 🤔😉
- TheUnusedCrayon2 years agoSeasoned Ace@PernellKarl027 Extremely.
- Jammalammalam2 years agoSeasoned Veteran
@TheUnusedCrayonSee, crap like this is why I kind of roll my eyes when people say, "I would've hit here and not poke."
When it's all said and done, IT DOESN'T MATTER WHAT YOU DO. Offensive skill or defensive skill doesn't matter in this game. It's come down to whatever the game wants to do at that moment in time, but it's especially frustrating to people that play defense. The poke is garbage. Hitting is garbage (unless you've mastered the buttcheck). Interceptions and puck pickups are garbage. Again, it's no skill in this game. It's just a stats dice roll of whoever wins an action like I'm playing D&D.
The forward knows he's about to get hit but doesn't get rid of the puck. Why would he? It's NHL 24. He takes a straight on hit and recovers faster than you because your avatar loves to follow through on hits like that and it takes out of the play. The hit player picks up the puck and STILL doesn't feel like passing as he skates through a poke check like the other player isn't there. The puck is dislodged and guess what happens? The puck continues south. The game forgets it has physics when poking from any one direction. Just to preface here, I have poked players coming at me so many times that I know instead of the possibility of the puck being poked the other way, it's going to go behind me where the player that got poked can skate right by me while I drown in quick-sand poke slowdown, so it's an easy pickup for that player again. In any case, back to the clip. Good on the poking center for not chasing the puck and going back to cover the center of the ice. The puck "surprisingly" ends up on the stick of another one of their teammates, the bot stick lifts another bot and the player who had the puck poked picks up the puck again (as yet another defensive play ends up on the offense's sticks) because his momentum had carried him south... right where the puck is. When this player finally does pass, it's through one player and off the stick of another before it magically reaches his partner. When it does, the guy does an immediate fade away backhand shot from the TOP of the circle that winds up as a five-hole goal for a goalie that's STANDING STILL, on a pressure meter that's less than halfway full.
However, "Online play is in a good place" some say.Haha.
No.
Thank you for continuing to post things like this that prove plays like this, in this game, aren't just a one off, but it's literally how it always is.
- 2 years ago
@jlnhl2001 wrote:
@KidShowtime1867This. Why do people feel like EA NHL isn’t hockey? It’s the closest I’ve felt to being in the NHL, and likely the closest I’ll ever get.lol because anyone who has played hockey at a semi-competitive level knows this might as well be Mario Strikers compared to real hockey. There's ZERO real hockey forechecking strategies in the game. There's ZERO offensive zone strategies that involved a high cycle. There's ZERO defensive zone strategies that mimic real life hockey. You don't even have to remotely apply "general" hockey concepts to this game to have success. I know this because the AI aren't even good enough at executing a break-in or break-out to apply said general hockey concepts.
I encourage you to watch any popular streamer play this game 1v1 while having even a high school aged game from MN, MI, MA, or Canada on side-by-side and see if you feel the same. Because this game doesnt even flow like hockey. This game flows like basketball. Its ISOball (NBA style) with super defined possessions and these little streamer kids running "plays" on both 1v1 and 6v6 because they know these plays are broken and they know that "normal" shots from IRL "high danger" spots are completely useless if you dont do the right move like an 8 year old playing horse in his driveway (you know, "take 4 steps, do a circle, then left hand layup" - we all know this kid) which means defense isn't played with an urgency outside of the "spots" or "plays" which means we dont have any natural pressure or moments of capitalizing on an over-commit, which means we don't have any true spcaing that youd see in real hockey because virtual hockey is just passivelybackup and play spots, so the game turns into this super boring passive ISO ball with the puck carrier doing his 400 spins in the corner than the comp scene insists they "NEED" to create sapce, and the defense just put their controller down and glide in the nmiddle of the ice till the puck carrier thinks about driving the lane so they can press Rb once (SUPER SKILLED PLAY) and hope the game lets them poke it.
Does this sound like the flow of real hockey?
- 2 years ago
@Jagavekov wrote:I youtubed a full game and this is one that came up. This is about 30 seconds of play from the first minute of the first period. Is any of this captured in NHL 24?
Lots of chips up the walls, down the walls, into open spaces in the corners, the players usually have the puck for what seems like less than a second before doing something with it, lots of contested pucks, boardplay, etc.
I know its a videogame and it can't be perfect but it can do better than this:
No loose pucks, players hold on to the puck way too long, no contested possession, no dumps, etc.
the biggest difference is the gaps/spacing on defense. IRL you actually have incidental contact and small-speed hits, and tieups, and fluid pins, and what im getting at is useable tools to defend your mark. Your mark also cant sprint into 270 pivots on a dime while losing almost zero speed then whip a 300 mph backhand pass with perfect accuracy as well. You alsod dont have a goalie who will save 99.99999999% of shots that arent from a certain area of the ice while doing a certain movement pattern so you have to apply pressure and respect the puck carrier at all times.
i don get this communities obsession with playing standing still simulator in the D zone. I want an interactive hockey game with quick decisions and lots of input and action, not a game of monkey in the middle (with an auto animation of course) or "defend the spot" with a single input...how boring!
Thanks for the clips, Jagavekov!
- 2 years ago
@Jagavekov wrote:
@PernellKarl027 wrote:A clip of back to back in zone possession by the RED Wings and by the Blues….
I play LD lock for the Red Wings, I’m controlling Petry 46…
Why I’m showing you this… With the game tuned the proper way with players edits and good sliders, this could fix lots and lots of online problems IMO…
I totally agree - the game could be WAY BETTER online with better sliders. They wouldn't solve all the problems or make the game innovative/truly a step up from NHL 07 (AI, actual physics, more manual controls), but they would make it way better.
There are a million slider changes they should make and you seem to have a good handle on them, but even just turning up the "board effect on puck carrier" slider that has been there untouched for years would help reduce some of the unrealistic figure skating in the corners. Actually putting some responsibility on the puck carrier to stay within the boundaries of the rink would be a nice improvement.
the problem with this offline is that the AI have zero respect for the boards so they just slam into them at full speed and lose the puck while I lose will to play 🥳