Forum Discussion
@Jagavekov wrote:
@PernellKarl027 wrote:A clip of back to back in zone possession by the RED Wings and by the Blues….
I play LD lock for the Red Wings, I’m controlling Petry 46…
Why I’m showing you this… With the game tuned the proper way with players edits and good sliders, this could fix lots and lots of online problems IMO…
I totally agree - the game could be WAY BETTER online with better sliders. They wouldn't solve all the problems or make the game innovative/truly a step up from NHL 07 (AI, actual physics, more manual controls), but they would make it way better.
There are a million slider changes they should make and you seem to have a good handle on them, but even just turning up the "board effect on puck carrier" slider that has been there untouched for years would help reduce some of the unrealistic figure skating in the corners. Actually putting some responsibility on the puck carrier to stay within the boundaries of the rink would be a nice improvement.
Remember that sliders are just a part in all of this. Tons of players edits have been done to get that gameplay. I even used XFACTORS to our advantage to get the most out of the game. Imagine having NHL stats on around 15 minutes periods, without sacrificing real speed, pass receptions, and puck movements. If we can tweak the game for the hardest conditions, after this, it would be a breeze adjusting it to accommodate shorter periods without destroying the foundation 😀
The foundation of my Setup, is the PUCK CARRIER AGILITY at 0 to combat the unrealistic way of players to get out of corners like magicians. This was my first sliders that I changed for 22-23 that made a huge difference. Players now turn realistically, they have weight to them and you can feel the huge difference when you control a Jack Hughes compared to a Milan Lucic 😀
The board effect was also in the higher numbers in the beginning, but I saw a couple of times weird plays that resulted because of this. The AI will sometimes skates towards the boards without braking 😳
Here are my checking sliders right now and I found that by putting the Stumble Thresholds at 0 and having all the EFFECTS ones at 100 except the speed one, we get the best players behaviours in almost all situations 😀
CHECKING
- BOARD EFFECT NON CARRIER 20
- BOARD EFFECT PUCK CARRIER 20
- HITTING ASSISTANCE 0
- STUMBLE THRESHOLD 0
- FALL AND STUMBLE EASE 0 Check these, they change sometimes…
- AGGRESSION 0
- HITTING POWER 3
- SIZE EFFECT 100
- SPEED EFFECT 50
- CHECKING/BALANCE 100
- PREPAREDNESS EFFECT 100
- INCIDENTAL CONTACT 100
- POKE 0
- POKE POWER 100
- STICK LIFT 5
Alright, this is not a thread for my Setup 😉 But I just wanted to show that if there was Settings close to these ones, I would surely play a couple of games online 😀 Put the game as close to the REAL thing and you would almost negate all the major complaints from online peeps.
You would get:
- Limited time and space. Like in the real game.
- Realistic Skating.
- Poke that works as intended.
- Intercepting Cross-Crease.
- AI that would help you instead of being a nuisance.
- Playing Defense would now be in a very good place.
And that’s just a few things on top of my head 😉
Peace ✌️
Looks like hockey to me...
- 2 years ago
@TheUnusedCrayon wrote:Looks like hockey to me...
I Hope you were being sarcastic 🤔😉
- TheUnusedCrayon2 years agoSeasoned Ace@PernellKarl027 Extremely.
- Jammalammalam2 years agoSeasoned Veteran
@TheUnusedCrayonSee, crap like this is why I kind of roll my eyes when people say, "I would've hit here and not poke."
When it's all said and done, IT DOESN'T MATTER WHAT YOU DO. Offensive skill or defensive skill doesn't matter in this game. It's come down to whatever the game wants to do at that moment in time, but it's especially frustrating to people that play defense. The poke is garbage. Hitting is garbage (unless you've mastered the buttcheck). Interceptions and puck pickups are garbage. Again, it's no skill in this game. It's just a stats dice roll of whoever wins an action like I'm playing D&D.
The forward knows he's about to get hit but doesn't get rid of the puck. Why would he? It's NHL 24. He takes a straight on hit and recovers faster than you because your avatar loves to follow through on hits like that and it takes out of the play. The hit player picks up the puck and STILL doesn't feel like passing as he skates through a poke check like the other player isn't there. The puck is dislodged and guess what happens? The puck continues south. The game forgets it has physics when poking from any one direction. Just to preface here, I have poked players coming at me so many times that I know instead of the possibility of the puck being poked the other way, it's going to go behind me where the player that got poked can skate right by me while I drown in quick-sand poke slowdown, so it's an easy pickup for that player again. In any case, back to the clip. Good on the poking center for not chasing the puck and going back to cover the center of the ice. The puck "surprisingly" ends up on the stick of another one of their teammates, the bot stick lifts another bot and the player who had the puck poked picks up the puck again (as yet another defensive play ends up on the offense's sticks) because his momentum had carried him south... right where the puck is. When this player finally does pass, it's through one player and off the stick of another before it magically reaches his partner. When it does, the guy does an immediate fade away backhand shot from the TOP of the circle that winds up as a five-hole goal for a goalie that's STANDING STILL, on a pressure meter that's less than halfway full.
However, "Online play is in a good place" some say.Haha.
No.
Thank you for continuing to post things like this that prove plays like this, in this game, aren't just a one off, but it's literally how it always is.