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@KidShowtime1867 wrote:
@Jagavekov wrote: there should be way more dump ins than Michigan attempts in typical game of video game hockey, regardless of how "sim" you want it to be, and that is not the case with NHL 24. Unbelievable.So you want to artificially force players to dump the puck when they don't want to? If my opponent refuses to engage me through the neutral zone, you're suggesting EA should introduce some type of artificial mechanic that forces me to play dump and chase, just to satisfy this 'need' to have the game be completely 'sim'? When in actuality, I can just walk into their D-Zone and maintain puck pussession.. like why in the world would I want to dump the puck when 80% of the user-base plays defense in such a way that allows me free reign into their zone?
What do you think I am asking for? A special "dump in meter" where if you dump it in enough times it fills up and you get a boost and your opponent gets nerfed? That would be so inauthentic, gimmicky, and arcadey right?
The outcome I am talking about should be achieved through altering the mechanics to be more realistic. Everyone in this game has played an extremely passive forecheck, neutral zone, and defensive zone system for the past many years because the mechanics are so unforgiving for people who play aggressive defense.
The momentumless skating and the fact that the boards don't matter allow the puck carrier to prevent being angled out and evade forecheckers with ease, it is very difficult to put the puck carrier in a position that they can't escape out of. If you do happen to get in a bad position with the puck on the breakout, the way too forgiving passing and pass receiving mechanics let you make a no-look backhand pass to a player who is not facing you that is received with ease.
So no, it shouldn't be "artificial", making smart hockey plays should be incentivized by the game mechanics. A lot of it could be made better with just tweaks to the online slider set.
@Jagavekov wrote:The momentumless skating and the fact that the boards don't matter allow the puck carrier to prevent being angled out and evade forecheckers with ease, it is very difficult to put the puck carrier in a position that they can't escape out of.
This is an awful take. You need to stop playing HUT. This is why you hate the mechanics so much. Come join the OVP world.
- 2 years ago
Here is a guy who says he is ranked #1 overall in versus playing against someone. Look at how the other guy plays the PK. Does this look like a team on the PK to you? Takes possession of the puck in front of their own net and doesn't ice it, but instead dances around/passes the puck around for like 15 seconds and ends up with a rush chance? Maybe the mechanics of this game (skating, passing, puck control, etc) has incentivized this kind of play instead of icing it on the PK and that is why people play this way? Do you think having to ice the puck on the PK is "too sim" for people that buy this game?
- KidShowtime18672 years agoHero
@Jagavekov wrote:Here is a guy who says he is ranked #1 overall in versus playing against someone. Look at how the other guy plays the PK. Does this look like a team on the PK to you? Takes possession of the puck in front of their own net and doesn't ice it, but instead dances around/passes the puck around for like 15 seconds and ends up with a rush chance? Maybe the mechanics of this game (skating, passing, puck control, etc) has incentivized this kind of play instead of icing it on the PK and that is why people play this way? Do you think having to ice the puck on the PK is "too sim" for people that buy this game?
Does Madden force players to punt on 4th down? No. And if you've spent any time playing Madden online, you'd know hardly anyone punts and kicks on 4th down, even if they're 10-yards out.
I would hate if Madden decided, in an effort to force players to be 'sim', forced you to kick on 4th down. And it would be the same if the NHL nerfed players on the PK and forced you to dump it, even though you have the confidence to make a push on the PK.
It's just as dumb as the pressure system. In an effort to 'simulate' the collapses you see from tired players in their D-Zone in real life, EA has artificially introduced a stupid fatigue system that makes zero sense whatsoever. Why is my player at zero energy when breaking out of the zone? Oh, because some arbitrary clock is counting down and once it hits zero, my players suddenly have 100% energy and my goalie can make a save without looking like he's drowning.
You're saying they should go even further and introduce a similar system to 'force' players to clear/dump the puck on the PK. It's silly,
- 2 years ago
@KidShowtime1867 wrote:
@Jagavekov wrote:Here is a guy who says he is ranked #1 overall in versus playing against someone. Look at how the other guy plays the PK. Does this look like a team on the PK to you? Takes possession of the puck in front of their own net and doesn't ice it, but instead dances around/passes the puck around for like 15 seconds and ends up with a rush chance? Maybe the mechanics of this game (skating, passing, puck control, etc) has incentivized this kind of play instead of icing it on the PK and that is why people play this way? Do you think having to ice the puck on the PK is "too sim" for people that buy this game?
Does Madden force players to punt on 4th down? No. And if you've spent any time playing Madden online, you'd know hardly anyone punts and kicks on 4th down, even if they're 10-yards out.
I would hate if Madden decided, in an effort to force players to be 'sim', forced you to kick on 4th down. And it would be the same if the NHL nerfed players on the PK and forced you to dump it, even though you have the confidence to make a push on the PK.
It's just as dumb as the pressure system. In an effort to 'simulate' the collapses you see from tired players in their D-Zone in real life, EA has artificially introduced a stupid fatigue system that makes zero sense whatsoever. Why is my player at zero energy when breaking out of the zone? Oh, because some arbitrary clock is counting down and once it hits zero, my players suddenly have 100% energy and my goalie can make a save without looking like he's drowning.
You're saying they should go even further and introduce a similar system to 'force' players to clear/dump the puck on the PK. It's silly,
It seems like you're purposely not understanding what I am saying, and it is frustrating. I am not saying anything should be artificial.
Let me be as clear as possible:
If the skating, passing, receiving, puck handling, board effects, and defensive mechanics were altered to be even a little more realistic, players would be incentivized to ice the puck on the PK once in a while, along with many other benefits.
Nothing artificial about that.
- 2 years ago
Some more really "sim" gameplay from online versus:
- KidShowtime18672 years agoHero
@Jagavekov wrote:Some more really "sim" gameplay from online versus:
1 missed poke
2 missed pokes
And a defender skating into his other defender and the goalie, preventing anyone from seeing that puck coming through:
And finally, a player with all of the open ice in the world to do whatever they want, completely unimpeded. You'll also notice the puck carriers feet aren't moving, they're holding the puck forehand to increase their agility, balance, etc and they use all of that to make a good play.
What do you think is wrong with this play?
- couture2fat2fly2 years agoSeasoned Veteran@KidShowtime1867 I'd just like to point out that the game doesn't have to be 1:1 sim nor full on arcade. It is always going to be somewhere in the middle and everyone knows that, but there is no question that this year's version is much less realistic than last year's.
This is not normal and it indicates exactly what Jagavekov is saying: "...some of the reasons this game is horrible are simply choices that have been made, likely misguided attempts to cater to the lowest common denominator of potential customer."
By comparison, we had a realistic game in the past so arguments such as "how lucky we are to even have a game, its a miracle" and "do you realize how hard it is to make code" are invalid. The game is unrealistic because EA is steering it that way.
Easy fix, as proposed, would be to have different modes. I know you swear by OVP as being the gold standard, but I guarantee you interceptions and pokechecks are just as completely ineffective there as they are in HUT/EASHL and the same glitches can be found in every single mode. It's all by design.
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