Forum Discussion
@KidShowtime1867 wrote:
@Jagavekov wrote:Here is a guy who says he is ranked #1 overall in versus playing against someone. Look at how the other guy plays the PK. Does this look like a team on the PK to you? Takes possession of the puck in front of their own net and doesn't ice it, but instead dances around/passes the puck around for like 15 seconds and ends up with a rush chance? Maybe the mechanics of this game (skating, passing, puck control, etc) has incentivized this kind of play instead of icing it on the PK and that is why people play this way? Do you think having to ice the puck on the PK is "too sim" for people that buy this game?
Does Madden force players to punt on 4th down? No. And if you've spent any time playing Madden online, you'd know hardly anyone punts and kicks on 4th down, even if they're 10-yards out.
I would hate if Madden decided, in an effort to force players to be 'sim', forced you to kick on 4th down. And it would be the same if the NHL nerfed players on the PK and forced you to dump it, even though you have the confidence to make a push on the PK.
It's just as dumb as the pressure system. In an effort to 'simulate' the collapses you see from tired players in their D-Zone in real life, EA has artificially introduced a stupid fatigue system that makes zero sense whatsoever. Why is my player at zero energy when breaking out of the zone? Oh, because some arbitrary clock is counting down and once it hits zero, my players suddenly have 100% energy and my goalie can make a save without looking like he's drowning.
You're saying they should go even further and introduce a similar system to 'force' players to clear/dump the puck on the PK. It's silly,
It seems like you're purposely not understanding what I am saying, and it is frustrating. I am not saying anything should be artificial.
Let me be as clear as possible:
If the skating, passing, receiving, puck handling, board effects, and defensive mechanics were altered to be even a little more realistic, players would be incentivized to ice the puck on the PK once in a while, along with many other benefits.
Nothing artificial about that.
@Jagavekov wrote:It seems like you're purposely not understanding what I am saying, and it is frustrating. I am not saying anything should be artificial.
Let me be as clear as possible:
If the skating, passing, receiving, puck handling, board effects, and defensive mechanics were altered to be even a little more realistic, players would be incentivized to ice the puck on the PK once in a while, along with many other benefits.
Nothing artificial about that.
LOL naw bruh, I'm proving my point over and over and you're coming back at me with some ambiguous "make the mechanics more realistic" comment.
The game is far from perfect when it comes to simulating the real sport. And something you continuously and purposefully ignore about what I'm saying is that EA - or ANY developer for that matter - has yet to accomplish the complete 1:1 simulation of any sport. Ever.
You want game mechanics that are "more realistic" so that players are incentivized to dump the puck on the PK. I'm not misunderstanding that. It makes perfect sense and I fully agree with you.
EA has attributes on each player that are folded into calculations that are playing out in any given scenario. It actually is quite amazing if you take a step back and really assess how the game engine works and the grueling slog that is compiling code that allows things to play out in such a way that feels realistic and balanced.
Combined with needing to take into account animations databases, the choices made by the game engine to select those animations, calculating the physics in the background and deciding what plays out with the added benefit of the puck itself and the physics they've programmed for it, etc - it's absolutely amazing that we have the games we have today. (again, a reminder for some of you: I'm not saying this game is perfect)
All of this is completely lost on sweaty HUT players who get a bad bounce here and there (or god forbid, a bad bounce that KEEPS happening to them) and then just rage that the "game is unrealistic", "broken" and my favorite, "EA (a company who was worked on an official NHL-licensed videogame for 30+ years) knows nothing about hockey"
So, circling back to your "make the mechanics more realistic" - how exactly do you propose EA does that without animation selection, attribute and physics calculations, folding into those equations synergies, X-Factors, etc? When you're calculating all of those elements, you have to take liberties with certain things. For example; the idea that a stick becomes 'muted' after it clips a player's leg to simulate the fact that that stick would've been otherwise deflected by the leg it went through in real life. This was done ON PURPOSE by EA because the having the engine calculate a stick reaction based on contact with the geo of another player model is something that would likely inhibit the ability for the game engine to tackle much more complex aforementioned calculations.
In saying that - there's definitely room for the engine to improve upon those things but those improvements take a TON of time and debugging. Again - this process is completely lost on your average player and I get that. But when confronted with this reality, gamers often dismiss the issues they see as the developers being 'lazy'. The reality is this stuff is intense and takes so much time to solve. I firmly believe the transition to Frostbite will allow things like this to be tackled with more granularity, providing more realism, but this takes time and things will be phased into the engine so as not to disrupt other elements.
"Making the mechanics more realistic" will look different for every player. What seems "realistic" to you (such as a nerf to puck possession, forcing players to feel more under pressure while holding the puck) may come across as "broken" to someone who thinks it's ridiculous that an NHL caliber player is bobbling a perfect pass and can't control a puck. Then EA needs to take that feedback into account and consider what needs to be done to strike a balance between SIM and FUN.
Ultimately, I think many of the 'realism' gripes come from the battle around this balance. The quicker you are to accept that reality, the less angsty you'll be towards the game overall and thus - you will improve your enjoyment.
With all that being said, I feel like I need to remind anyone who actually reads this; NHL 24 is not perfect. And @Jagavekov makes a great case for improving the realism, but some of the complaints are rooted in a dissatisfaction with losing and seeing outcomes play out that don't fit one's particular view of what hockey should be in the virtual world. There doesn't appear to be ANY concessions given to the development team surrounding the simple nature of game development, nor does there ever seem to be a willingness to admit that certain mistakes are being made by the people playing. When I give clips the Zapruder treatment, I'm trying to enlighten people as to mistakes being made in the clip so that people can learn how to get the best outcomes in the situation presented. What's funny is that people are willing to DM me and thank me for the tips, but unwilling to reply to threads thanking me in fear of backlash from other users who simply want to bash EA after taking an L.
- 2 years ago
@KidShowtime1867 wrote:
@Jagavekov wrote:It seems like you're purposely not understanding what I am saying, and it is frustrating. I am not saying anything should be artificial.
Let me be as clear as possible:
If the skating, passing, receiving, puck handling, board effects, and defensive mechanics were altered to be even a little more realistic, players would be incentivized to ice the puck on the PK once in a while, along with many other benefits.
Nothing artificial about that.
LOL naw bruh, I'm proving my point over and over and you're coming back at me with some ambiguous "make the mechanics more realistic" comment.
The game is far from perfect when it comes to simulating the real sport. And something you continuously and purposefully ignore about what I'm saying is that EA - or ANY developer for that matter - has yet to accomplish the complete 1:1 simulation of any sport. Ever.
You want game mechanics that are "more realistic" so that players are incentivized to dump the puck on the PK. I'm not misunderstanding that. It makes perfect sense and I fully agree with you.
EA has attributes on each player that are folded into calculations that are playing out in any given scenario. It actually is quite amazing if you take a step back and really assess how the game engine works and the grueling slog that is compiling code that allows things to play out in such a way that feels realistic and balanced.
Combined with needing to take into account animations databases, the choices made by the game engine to select those animations, calculating the physics in the background and deciding what plays out with the added benefit of the puck itself and the physics they've programmed for it, etc - it's absolutely amazing that we have the games we have today. (again, a reminder for some of you: I'm not saying this game is perfect)
All of this is completely lost on sweaty HUT players who get a bad bounce here and there (or god forbid, a bad bounce that KEEPS happening to them) and then just rage that the "game is unrealistic", "broken" and my favorite, "EA (a company who was worked on an official NHL-licensed videogame for 30+ years) knows nothing about hockey"
So, circling back to your "make the mechanics more realistic" - how exactly do you propose EA does that without animation selection, attribute and physics calculations, folding into those equations synergies, X-Factors, etc? When you're calculating all of those elements, you have to take liberties with certain things. For example; the idea that a stick becomes 'muted' after it clips a player's leg to simulate the fact that that stick would've been otherwise deflected by the leg it went through in real life. This was done ON PURPOSE by EA because the having the engine calculate a stick reaction based on contact with the geo of another player model is something that would likely inhibit the ability for the game engine to tackle much more complex aforementioned calculations.
In saying that - there's definitely room for the engine to improve upon those things but those improvements take a TON of time and debugging. Again - this process is completely lost on your average player and I get that. But when confronted with this reality, gamers often dismiss the issues they see as the developers being 'lazy'. The reality is this stuff is intense and takes so much time to solve. I firmly believe the transition to Frostbite will allow things like this to be tackled with more granularity, providing more realism, but this takes time and things will be phased into the engine so as not to disrupt other elements.
"Making the mechanics more realistic" will look different for every player. What seems "realistic" to you (such as a nerf to puck possession, forcing players to feel more under pressure while holding the puck) may come across as "broken" to someone who thinks it's ridiculous that an NHL caliber player is bobbling a perfect pass and can't control a puck. Then EA needs to take that feedback into account and consider what needs to be done to strike a balance between SIM and FUN.
Ultimately, I think many of the 'realism' gripes come from the battle around this balance. The quicker you are to accept that reality, the less angsty you'll be towards the game overall and thus - you will improve your enjoyment.
With all that being said, I feel like I need to remind anyone who actually reads this; NHL 24 is not perfect. And @Jagavekov makes a great case for improving the realism, but some of the complaints are rooted in a dissatisfaction with losing and seeing outcomes play out that don't fit one's particular view of what hockey should be in the virtual world. There doesn't appear to be ANY concessions given to the development team surrounding the simple nature of game development, nor does there ever seem to be a willingness to admit that certain mistakes are being made by the people playing. When I give clips the Zapruder treatment, I'm trying to enlighten people as to mistakes being made in the clip so that people can learn how to get the best outcomes in the situation presented. What's funny is that people are willing to DM me and thank me for the tips, but unwilling to reply to threads thanking me in fear of backlash from other users who simply want to bash EA after taking an L.
I completely understand the limitations of technology. We are not close to being able to perfectly simulate the physics of the sport, the game cannot be perfect. I completely get it, I am not asking for perfection or anything close to it. I understand that the more ambitious things I have talked about - more manual controls, full controls of the stick at all times, accounting for players' line of sight, etc - are very difficult to implement and are the best-case scenario, and are probably not happening soon. I am ok with that. I am also not asking for ultra-realistic full 20 minute period online games with perfectly accurate box score stats, not even close. That would be boring, and not fun, and way too far on the "sim" side of the balance between sim and arcade.However, some of the reasons this game is horrible are simply choices that have been made, likely misguided attempts to cater to the lowest common denominator of potential customer. They saw Fortnite emotes were big with "the kids", so we now have EASHL players doing dances and levitating before games. Its very Steve Buscemi "Hey fellow kids" energy. Not gameplay related, and not a big deal, just completely inauthentic and immersion-breaking, but it just tells you the mindset of the people behind the game. A more gameplay-related example of this is L2/LT abuse being part of the game for almost a decade. There is no technological reason that that should have been in the game for so long. I know you always talk about how great you are at stopping it, but watch high-level tournaments from the past decade and there are plenty of L2/LT abuse goals against good players who are also presumably good at defending it, so it was there, and it was a problem, and the team admitted so this year by nerfing it.
I understand fixing offline play is hopeless because the AI is awful and they aren't going to fix it anytime soon because that is not where the player base is, but online play could be made a lot better with just tweaking the online sliders. No supercomputers needed for that, no huge team of coders for that, no futuristic technology for that. Just the integrity to make the game play like hockey and let the players come to them, rather then giving them what they THINK players want - Harlem Globetrotters on ice, Michigan goals and hip checks.
For example:
- Turn the board effect on puck carrier up - players would have to respect the boundaries of the playing field, a basic for recreating any sport
- This would reduce time and space for the puck carrier, resulting in less corner dancing and would encourage more puck movement and more hockey plays
- Tune all of the skating sliders (acceleration, agility, speed) to be more realistic and actually account for momentum
- This would result in less figure skating and would encourage more puck movement and more hockey plays
- Tune the passing, reception, and interception sliders to be less forgiving with pass speed, reaction time, and orientation
- This would require more thought going into "weighing" the pass so that it is hard enough to not get interception but soft enough that the intended target can receive it, I get aiming with the left stick can be finicky so make it more about the "power" of the pass - how long you press the pass button - to be more forgiving.
There are many more that I'm sure others have opinions about, but those are basic, simple changes that would make the game better and more realistic, while also being fun. If these changes would make the box score stats too low, then these could be changed:
- Increase game speed slightly
- Increase period length slightly
- Make goalies worse at stopping high-quality chances
All these proposed changes are just altering settings in the game that already exist. We don't have to wait for the Playstation 11 for that, these are easy changes that already exist.
The Sim VS Arcade problem can be solved by having multiple modes for each game type. Have a 3-on-3 arcade mode and a 5-on-5 more balanced mode for each game type (EASHL, HUT, VS). Get rid of the ones eliminator stuff, that is stupid, more "hey fellow kids" Fortnite trash, and not hockey and further splits the player base. Problem solved.
Want lots of space, fancy dekes, and Harlem Globetrotters on ice, play 3s. Want more of a "sim" game while also getting accurate box score stats in 5 minute (or so) periods, play 5s. Best of both worlds.
- 2 years ago
@KidShowtime1867 wrote:
@Jagavekov wrote:It seems like you're purposely not understanding what I am saying, and it is frustrating. I am not saying anything should be artificial.
Let me be as clear as possible:
If the skating, passing, receiving, puck handling, board effects, and defensive mechanics were altered to be even a little more realistic, players would be incentivized to ice the puck on the PK once in a while, along with many other benefits.
Nothing artificial about that.
LOL naw bruh, I'm proving my point over and over and you're coming back at me with some ambiguous "make the mechanics more realistic" comment.
The game is far from perfect when it comes to simulating the real sport. And something you continuously and purposefully ignore about what I'm saying is that EA - or ANY developer for that matter - has yet to accomplish the complete 1:1 simulation of any sport. Ever.
You want game mechanics that are "more realistic" so that players are incentivized to dump the puck on the PK. I'm not misunderstanding that. It makes perfect sense and I fully agree with you.
EA has attributes on each player that are folded into calculations that are playing out in any given scenario. It actually is quite amazing if you take a step back and really assess how the game engine works and the grueling slog that is compiling code that allows things to play out in such a way that feels realistic and balanced.
Combined with needing to take into account animations databases, the choices made by the game engine to select those animations, calculating the physics in the background and deciding what plays out with the added benefit of the puck itself and the physics they've programmed for it, etc - it's absolutely amazing that we have the games we have today. (again, a reminder for some of you: I'm not saying this game is perfect)
All of this is completely lost on sweaty HUT players who get a bad bounce here and there (or god forbid, a bad bounce that KEEPS happening to them) and then just rage that the "game is unrealistic", "broken" and my favorite, "EA (a company who was worked on an official NHL-licensed videogame for 30+ years) knows nothing about hockey"
So, circling back to your "make the mechanics more realistic" - how exactly do you propose EA does that without animation selection, attribute and physics calculations, folding into those equations synergies, X-Factors, etc? When you're calculating all of those elements, you have to take liberties with certain things. For example; the idea that a stick becomes 'muted' after it clips a player's leg to simulate the fact that that stick would've been otherwise deflected by the leg it went through in real life. This was done ON PURPOSE by EA because the having the engine calculate a stick reaction based on contact with the geo of another player model is something that would likely inhibit the ability for the game engine to tackle much more complex aforementioned calculations.
In saying that - there's definitely room for the engine to improve upon those things but those improvements take a TON of time and debugging. Again - this process is completely lost on your average player and I get that. But when confronted with this reality, gamers often dismiss the issues they see as the developers being 'lazy'. The reality is this stuff is intense and takes so much time to solve. I firmly believe the transition to Frostbite will allow things like this to be tackled with more granularity, providing more realism, but this takes time and things will be phased into the engine so as not to disrupt other elements.
"Making the mechanics more realistic" will look different for every player. What seems "realistic" to you (such as a nerf to puck possession, forcing players to feel more under pressure while holding the puck) may come across as "broken" to someone who thinks it's ridiculous that an NHL caliber player is bobbling a perfect pass and can't control a puck. Then EA needs to take that feedback into account and consider what needs to be done to strike a balance between SIM and FUN.
Ultimately, I think many of the 'realism' gripes come from the battle around this balance. The quicker you are to accept that reality, the less angsty you'll be towards the game overall and thus - you will improve your enjoyment.
With all that being said, I feel like I need to remind anyone who actually reads this; NHL 24 is not perfect. And @Jagavekov makes a great case for improving the realism, but some of the complaints are rooted in a dissatisfaction with losing and seeing outcomes play out that don't fit one's particular view of what hockey should be in the virtual world. There doesn't appear to be ANY concessions given to the development team surrounding the simple nature of game development, nor does there ever seem to be a willingness to admit that certain mistakes are being made by the people playing. When I give clips the Zapruder treatment, I'm trying to enlighten people as to mistakes being made in the clip so that people can learn how to get the best outcomes in the situation presented. What's funny is that people are willing to DM me and thank me for the tips, but unwilling to reply to threads thanking me in fear of backlash from other users who simply want to bash EA after taking an L.
Nobody is asking for a 1:1 representation. We're asking for general hockey concepts to applied to the game. As far as your questions goes about the "how" we have like 56 posts here that outline some of the ways via sliders that this game should go towards online to get us to a better spot. No debugging required. There's like 50+ sliders at our disposal, maybe the gusy in charge of tuning should try a test "sim" setting out for people to play. That's the "start" people have been asking for since NHL 18...
- Jammalammalam2 years agoSeasoned Veteran
No one is asking for a complete simulation of the game of hockey. What people are asking for is the game to feel more like hockey, and more or less the NHL. Instead of this, the game feels like a sports Fortnite clone. No one asked for outdoor bro hockey. No one asked for hockey bag loot boxes and cards. No one asked for the extra battlepass menu that pops up intrusively after each game. No one asked for the goofy player intros. No one asked for wolves and skeletons in the competitive mode of the game. And all this is just on the cosmetic front of the game.
For the mechanics, I have seen more clips of wronging this year on the game than any year before. Most of it is on the defensive end and countering the offensive onslaught that continues to be pushed year after year. To say that these happenings are because people are playing wrong defensively is silly, because you're just not talking about the regulars that post clips here, but even professional players and players that have been playing LG for years have been saying the defense is the worst its ever been. People are literally saying this in streams and I believe a few were even posted here.
For me, the game used to be balanced once upon a time, games ago. Bumps used to work and forced the offense to dump and pass. Reception of passes weren't automated at one point. During one of the betas, (19 or 20), hard passes were bobbled depending on distance. You needed a bit more finesse with them. Passes out of vision were more or less missed and created more battles for the puck. Then pokes got a nerf and more penalties. Then the pivot got nerfed. Stick lift became a penalty magnet as of last year. This year the game pick and chooses random checks to be cross-checking or boarding. They nerfed offensive players taking penalties from spamming trying to shoot off the one-timer and pass in front of the net, and now the defense can be knocked around senseless when all we're trying to do is get in the way of a pass or shot. The hip-check is still the #1 hitting mechanism for the game, and it's hard to even intercept a pass that's right in front of you or stop cross-creasing through three people in the slot. I get more stamina taken away from me skating inside my own zone than the offensive hustling from end to end each rush. I'm not even going to get into the ridiculous pressure system and goalie fatigue.
Once again, no one wants a 1:1 simulation of hockey. What most people want is more balance between the systems, maybe even a little more love on the presentation and offline modes of the game. I don't know how other sports games that don't have the EA brand on it seem to get it nearly right, but every year this game seems like a technical mess from the menus to the play.
- KidShowtime18672 years agoHero
@Jammalammalam wrote:Once again, no one wants a 1:1 simulation of hockey. What most people want is more balance between the systems, maybe even a little more love on the presentation and offline modes of the game
IMO, the balance is there (although not perfect) and the majority of complaints are manifestations of just making bad decisions. (notice how I said majority and not all). Countless clips are posted that claim to show irrefutable evidence that the game is 'broken' only to be shown that the human decision-making resulted in a play that didn't go the way someone wanted.
@Jammalammalam wrote: I don't know how other sports games that don't have the EA brand on it seem to get it nearly right, but every year this game seems like a technical mess from the menus to the play.There's no doubt that the menus, presentation etc have been a hot mess lately. But no single developer has released a sports game that was universally adored by the offline community while simultaneously being praised for balance by the online community. You're always going to have a subset of users who need to cope after taking a sweaty L in a competitive game. If you point to any game that 'nearly gets it right', I'll lead you to an online community rife with complaints, valid or not.
- TTZ_Dipsy2 years agoHero+
If every player was human, sure you could argue it all comes down to bad decisions (for the most part anyway, playing human goalies is still mega unfun), but the moment you add any AI into the mix, the illusion of balance in thrown out the window.
They are able (and more than willing no matter what settings), to take stupid penalties and the goalies are even worse than 23 -- I may hate to lose but I can accept a loss of we had a good back and forth. My team is unfortunately closing in on 10 regulation losses and maybe 2 of those were good losses; everything else was a hot mess of AI doing literally nothing or purposely just giving the other team the puck and the goalie just letting in total boners from way too far away. The own-goal mechanic they must have added has just got to go: every player should insrinctively try to keep the puck away from the net...
You can give em a pass but I would be embarrassed to tell people I worked on this final product - I don't think there is a single aspect of the game without even minor issues across the board
- KidShowtime18672 years agoHero
@TTZ_Dipsy wrote:If every player was human, sure you could argue it all comes down to bad decisions (for the most part anyway, playing human goalies is still mega unfun), but the moment you add any AI into the mix, the illusion of balance in thrown out the window.
Yes because people are constantly out of position, forcing the ai to adapt. Those adaptations take time and cause problems - and rightfully so.
Of course, this logic doesn't apply when bugs like this happen (and once again, no shocker here - it's in our favorite ultimate team mode that is rife with problems):
@TTZ_Dipsy wrote:The own-goal mechanic they must have added has just got to go: every player should insrinctively try to keep the puck away from the net...This I agree with. Although, I highly doubt an own-goal mechanic is a thing. There are presentation elements that react when a goal is scored and the last geo it touched belonged to the same team, but it's highly unlikely EA added some kind of mechanic/feature that purposely results in an own-goal sequence.
@TTZ_Dipsy wrote:I would be embarrassed to tell people I worked on this final product - I don't think there is a single aspect of the game without even minor issues across the board
Every element will always have 'issues' in the eyes of people who make mistakes with them. I'm not saying anything in this game is perfect or that you're in any way inept, but the mechanics work for the most part if you work to put yourself in the most advantageous position possible. Will it ALWAYS work out for you without any bug happening at all? Of course not. Will you be successful more often than not and ease the 'anger' or second-hand embarrassment this game seems to cause you - yes. Exponentially so.
- 2 years ago
@KidShowtime1867 wrote:There's no doubt that the menus, presentation etc have been a hot mess lately. But no single developer has released a sports game that was universally adored by the offline community while simultaneously being praised for balance by the online community. You're always going to have a subset of users who need to cope after taking a sweaty L in a competitive game. If you point to any game that 'nearly gets it right', I'll lead you to an online community rife with complaints, valid or not.
MLB the SHOW. It’s smells like baseball, it plays like baseball and it does almost right out of the box. Not many games can do the same. And it’s been like that for many years. - KidShowtime18672 years agoHero
@PernellKarl027 wrote:
@KidShowtime1867 wrote:There's no doubt that the menus, presentation etc have been a hot mess lately. But no single developer has released a sports game that was universally adored by the offline community while simultaneously being praised for balance by the online community. You're always going to have a subset of users who need to cope after taking a sweaty L in a competitive game. If you point to any game that 'nearly gets it right', I'll lead you to an online community rife with complaints, valid or not.
MLB the SHOW. It’s smells like baseball, it plays like baseball and it does almost right out of the box. Not many games can do the same. And it’s been like that for many years.I'll agree with that. Not a baseball fan but have played MLB the Show the last couple of years it's been available on Gamepass. It's amazing. Obviously baseball is an easier game to develop than hockey, but outside of the gameplay (menus, presentation) MLB The Show is absolutely one of the best to ever do it.
However, a glance at the online communities show the same complaining we often see here:
- 2 years ago
@KidShowtime1867 wrote:
@PernellKarl027 wrote:
@KidShowtime1867 wrote:There's no doubt that the menus, presentation etc have been a hot mess lately. But no single developer has released a sports game that was universally adored by the offline community while simultaneously being praised for balance by the online community. You're always going to have a subset of users who need to cope after taking a sweaty L in a competitive game. If you point to any game that 'nearly gets it right', I'll lead you to an online community rife with complaints, valid or not.
MLB the SHOW. It’s smells like baseball, it plays like baseball and it does almost right out of the box. Not many games can do the same. And it’s been like that for many years.I'll agree with that. Not a baseball fan but have played MLB the Show the last couple of years it's been available on Gamepass. It's amazing. Obviously baseball is an easier game to develop than hockey, but outside of the gameplay (menus, presentation) MLB The Show is absolutely one of the best to ever do it.
However, a glance at the online communities show the same complaining we often see here:
If you look at a glance of any online games, you’ll see these types of posts.
And I know that baseball must be easier to replicate than the fastest sport on earth. But, as I always said, build/tweak the game to play like the real thing without artificial way of doing it and you’ll have a pretty happy community all around. Offline and Online.
Once you get the CORE mechanics right, after it would be a breeze turning it into a more arcade version for the desired online modes.
I know it’s feasible also without reprogramming the game from the ground up. My 23 setup is right there in both stats and gameplay wise. So KUDOS to EA for the great hockey base that’s hidden in there somewhere 😀
- TTZ_Dipsy2 years agoHero+@KidShowtime1867 Crazy thought, just spitballin here - how about... AI just worries about it's own positioning and role and lets it all be on the humans for any "mistakes" they make?
With AI on the ice I am forced to play a jack of all trades role, especially in 3v3 where they keep using 6v6 logic - there is literally no way of being competitive playing proper hockey.
It's obviously not done on purpose but the team definitely made it worse this year and I can pretty much guarantee nothing will be done about it to make things better.
I've never needed the game to be perfect; like you said it's basically impossible to do so -- I think it's more than fair to expect them to actually buckle down and work on fixing a ton of quality of life stuff. Many issues we're all used to have been around for literally a decade +. I should not and will not just "it is what it is, roll with the punches" this, it is 100% unacceptable. - 2 years ago
Yes AI are so so bad, they are totally badly set, they defend zones not players https://www.youtube.com/watch?v=TXRepIuDGTg
- KidShowtime18672 years agoHero
@TTZ_Dipsy wrote:
@KidShowtime1867Crazy thought, just spitballin here - how about... AI just worries about it's own positioning and role and lets it all be on the humans for any "mistakes" they make?I've actually always been a proponent of that. When I say there are A.I. mistakes because of human mistakes, I'm not saying that's how it should be. I'm just saying that's how it is. I think people conflate that and think I am demanding nothing be changed and EA is perfect lmao
However, I do believe if this change was made ( the a.i. worries only about their position) - you would see a waterfall of complaints because the EA NHL players who complain the most about the current A.i. are the ones pulling players out of position and they likely ignore the times that the a.i. bails them out. If the a.i. stopped bailing people out for making poor decisions - the community would be in a complete uproar demanding they go back to observing for and taking over coverage.
@TTZ_Dipsy wrote:
I've never needed the game to be perfect; like you said it's basically impossible to do so -- I think it's more than fair to expect them to actually buckle down and work on fixing a ton of quality of life stuff. Many issues we're all used to have been around for literally a decade +. I should not and will not just "it is what it is, roll with the punches" this, it is 100% unacceptable.I agree. Quality of life stuff has taken a backseat for some reason. That said, I've given up trying to encourage change to fit my view of what hockey should be. Rather, I come here to point out how things work, why things play out in clips the way they do and how to get better outcomes. Some people think this is me agreeing with how things play out and every decision EA makes and that's not the case.
- KidShowtime18672 years agoHero
@sirajs wrote:Yes AI are so so bad, they are totally badly set, they defend zones not players https://www.youtube.com/watch?v=TXRepIuDGTg
I'd like to know what player was being controlled by the human in this scenario, but yea.. that's terrible.
Check this one out - and no, I did not call for a line change here:
- TTZ_Dipsy2 years agoHero+
@KidShowtime1867 Nono, I completely understand the logic behind your posts; there is a direct cause and effects with every unique play that goes on. I truly believe we have the most of the pieces we need for something everyone likes, we just need to uh, rearrange em better.
Mm, I can't speak for 6v6 but I promise you no matter what setting they're on, the AI defense will bail you out with a hit or poke like 2/10 times. Goalies are a tiiiiiny bit better on breakaways compared to last year but you're talking a neglable amount. AI are taking atrocious penalties when they have no reason to and we all know penalty shots are pretty much guaranteed, even with thr new logic/movement system in place.
You can literally just skate up to them to the point everybody acts as if they truly dont exists and that is a massive problem. They even have a 2 second delay on every faceoff its insane!
They don't need to do much, just try even a tiny bit. I firmly, truly, honestly believe nobody will miss them trying horribly to "cover" you - especially defensemen along the offensive blue line and forwards criss crossing near the net to cycle. - 2 years ago@KidShowtime1867
What a brilliant guy, awesome idea, I support that guy, give him a raise.
He was saving energy to 3th period. - 2 years ago
@sirajs wrote:Yes AI are so so bad, they are totally badly set, they defend zones not players https://www.youtube.com/watch?v=TXRepIuDGTg
this is exactly right. AI defend meaningless zones programmed into the game in 2007. This is not how hockey works. Not sure how any human can be held accountable for a "mistake" when the AI aren't programmed to play proper fundamental defense. You can't make a "mistake" playing a fictional interpetation of hockey positioning.
- KidShowtime18672 years agoHero
@TTZ_Dipsy wrote:You can literally just skate up to them to the point everybody acts as if they truly dont exists and that is a massive problem. They even have a 2 second delay on every faceoff its insane!That is actually insane. I didn't notice the delay until you mentioned it. Now I can't unsee it lol
- 2 years ago
@KidShowtime1867I was controlling 21 player, i missed hit, then i changed to fox 23 and missed the pokecheck. I can see problem that AI doesnt care about his player, because he is actually Center, so as the game and AI are designed, he just went on his position altought opponent player will be open for the pass. AI must be redesigned and must react on situations and dont hold the zones only
- b55780397a50e4e12 years agoNew Rookie@sirajs They destroyed this game all together. Nhl threes was amazing In 23 and the just nuked it to ash. So boring it hurts. More ppl still playing 23 and 24.has been discounted already because everyone knows 24 is terrible
- Jammalammalam2 years agoSeasoned Veteran
Four games of 3's. Four games of 3's is all I could stomach tonight and I won't be playing this mode ever again. It's not worth it. It's actually laughable how trash this game is at this point.
Intercepts are not broken, amirite? However, the forward streaking as fast as he can, without the puck even in his vision, is able to one hand receive the puck that's behind him. LOL. ONE HAND.
Trying to poke a player that's in full hustle with one hand handling the puck? Of course not. I'm using a poke build. The perk I'm using is "supposed" to give me an edge poking against momentum. Hmm.
Sigh.
This forward auto-reaches for the puck better than I've seen any D break up a play or intercept the puck. The icing on the cake is shooting it through two people. You ever get that feeling as to why players seem like they're shooting through you? It's because they are. Thanks EA. Thank you.
.................
Is this poke mashing? I've been told one timed poke is mashing. In any case, the auto-reach is the best offensive tool in this game. Forget about 50-50 loose pucks. Auto-reach will do most of the work for you and do it so fast that there's never any time to react to it.
Four games of absolutely trash mechanics, but please keep telling me that my defense is to blame. Please.
- 2 years ago
@Jammalammalam wrote:Four games of 3's. Four games of 3's is all I could stomach tonight and I won't be playing this mode ever again. It's not worth it. It's actually laughable how trash this game is at this point.
Intercepts are not broken, amirite? However, the forward streaking as fast as he can, without the puck even in his vision, is able to one hand receive the puck that's behind him. LOL. ONE HAND.
I'd like to see the slide show analysis on why the forward should receive that pass like that from people who claim broken interceptions are a "user skill issue" 😃
- TheUnusedCrayon2 years agoSeasoned Ace
@Jagavekov wrote:
@Jammalammalam wrote:Four games of 3's. Four games of 3's is all I could stomach tonight and I won't be playing this mode ever again. It's not worth it. It's actually laughable how trash this game is at this point.
Intercepts are not broken, amirite? However, the forward streaking as fast as he can, without the puck even in his vision, is able to one hand receive the puck that's behind him. LOL. ONE HAND.
I'd like to see the slide show analysis on why the forward should receive that pass like that from people who claim broken interceptions are a "user skill issue" 😃
I'll summarize for you:
-the defender is going too fast
-the defender turned at the last second
-the defender isn't holding vision control
-the defender isn't looking directly at the puck
-the defender should not be skating
-skill issue
- Jammalammalam2 years agoSeasoned Veteran@TheUnusedCrayon LMAO. Truth.
- 2 years ago
@TheUnusedCrayon wrote:
@Jagavekov wrote:
@Jammalammalam wrote:Four games of 3's. Four games of 3's is all I could stomach tonight and I won't be playing this mode ever again. It's not worth it. It's actually laughable how trash this game is at this point.
Intercepts are not broken, amirite? However, the forward streaking as fast as he can, without the puck even in his vision, is able to one hand receive the puck that's behind him. LOL. ONE HAND.
I'd like to see the slide show analysis on why the forward should receive that pass like that from people who claim broken interceptions are a "user skill issue" 😃
I'll summarize for you:
-the defender is going too fast
-the defender turned at the last second
-the defender isn't holding vision control
-the defender isn't looking directly at the puck
-the defender should not be skating
-skill issue
Meanwhile:
- the forward is spritning
- the forwardisn't holding vision control
- the forward isn't looking directly at the puck
- the forward is in a horrible spot to receive the puck as evidenced by the animation chosen to catch a super hard headman pass
offense has zero accountability in this game.
- rsandersr472 years agoSeasoned Ace@Limp_KidzKit They don't want to hear that.. it's all about the forward and defense should be far better and work far harder than the forward! Come on!
Defense is easy! You just have to be in perfect position at all times, use the correct button at all times and if you selected the wrong one you can come to the forums and people will just suggest that you should have picked a different one. Then you just hope you get the right outcome/ animation! Easy!
@TheUnusedCrayon or anyone else suggesting how easy defense is.. can you let us know when you're streaming? I'd love to see how you're playing! I feel I play pretty solid defense but every game I'm getting at least 1-3 passes that go through my legs WHILE I have vision control and backing up toward the forward who is recieving the pass.. do I need to take a knee? Do I have to stick lift because 91 defensive awareness, quickpick, AND lockdown isn't enough to intercept the pass? Maybe it's a skill issue on my part, so if anyone on here saying it's easy wants to stream I'd be happy to watch!
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