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I can appreciate the concise post but I think it'd be really cool if you guys could disclose what the multipliers actually sit at post-update, rather than just how they've shifted. I'd like to be able to compare the Close Quarters and Make it Snappy multipliers to that of Crease Crasher to see if it's worthwhile, you know? Just trying Crease Crasher for even 5 games isn't likely to demonstrate anything as clearly as the numbers would. Either way, adjustments on abilities at this time of year is a good approach. I just think that there's a good amount of information that should be better communicated. Having the ability multipliers discoverable in-game would especially be better than "Greatly increases" or whatever the descriptions are right now. I would like to add that this would have probably clarified that the update to Truculence was not worth panicking over, as so many did.
If we have numbers for Crease Crasher, you'll get less people saying "yeah, I don't know if it really does anything" and the dreaded "Impossible to quantify." I think that's a very effective way of building "incentive" to try them as is your goal
- RatedxPGxEnigma11 months agoSeasoned Ace
@AubekovNo I need to know how an ability gets increased **150** % !?!? Isn't the scale 0-100, what was the number before that it needed to get multiplied 2.5 times?
- PackBeak11 months agoSeasoned Veteran
@RatedxPGxEnigma wrote:@AubekovNo I need to know how an ability gets increased **150** % !?!? Isn't the scale 0-100, what was the number before that it needed to get multiplied 2.5 times?
The bonus increased that much... not the entire thing. 😔
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