Forum Discussion
@TTZ_Dipsy wrote:
As a 2v2 player I'm forced to play the game different than what the game/devs expect and am punished for it.
I don't think the A.I. has been upgraded enough to facilitate all of the decision making involved in 3v3. That said, I don't understand why you think you're being 'forced' to play the game differently than the devs expected and then go on to say you're actively being punished for that?
It's quite simple; The AI wants you to be positionally perfect. If you slightly deviate, they will adjust and/or expose themselves. If you play with the ai enough, you can learn to anticipate when they're going to make a pass or change positions and adjust accordingly. This is part of the skill of the game (learning to work with ai). I'm not quite sure what happened where everyone expected the ai to be absolutely perfect regardless of human decision-making.
@TTZ_Dipsy wrote:- Cross creasers
- One timers from the circles
- Stop and go on the AI to force them moving to one side ao you can easily score on goalie
- Certain build types and L2 combos that negate hits allowing for you to just get up close on a goalie
Cross-creasers are not glitch goals. Even when you aren't considering the literal meaning of the word glitch. Let's say 'always' or 'go-to' goals. Cross creasers are the direct result of defensive deficiencies. You can't let skilled players execute a pass and uncontested one-timer and have the expectation that it should be stopped more often than not. Those are good goals because it's ALWAYS the result of a defender making a bad decision.
One-timers from the circles.. again.. not an 'always' or 'go-to' goal, unless you're a team that has become skilled at forcing players to make bad defensive decisions.
Stutter step to throw the A.I. off - this is known by even the offline communities as a method to throw off the a.i. It's also a real-world tactic that works wonders to get a step on an opponent. I understand the susceptibility of the CPU to fall victim to this is rather unrealistic and that could be improved upon, however, if you're a team relying on an a.i. defender - you need to learn to anticipate these actions and adapt. Again, that's part of the skill of this game if you're relying on a.i.
@TTZ_Dipsy wrote: Ahhh so I made an error when I have the puck, all alone, and my AI on defensive settings, is in the neutral zone, chopping and slashing, and grinding people along the boards for penalties in 3v3?
This scenario doesn't happen as often as you may think. There's clearly an issue with CPU taking penalties, especially in 3v3. However, I'm certain that there's a human element to CPU taking agressive actions on non-puck carrying opponents. I haven't been able to pinpoint exactly what the human actions is that results in a CPU taking a penalty, but I've got some evidence and theories around that subject. Once I can nail down the theory, I'll present it here for sure.
@TTZ_Dipsy wrote: My error blocking an easy cross cross only to find that the puck slid under my stick?
My bad when the AI D man literally just stands there for 2 seconds after ever faceoff?
Sometimes, in real life, players can think they're blocking a lane but the puck goes under their stick, blade, etc. It happens. I can block 90% of the cross-crease attempts I see developing by getting into the passing lane and actively facing the puck carrier and/or engaging the anticipated recipient to disrupt their shot or pass reception. Relying on LB to crouch and block a lane has never been the best method, especially with xfactors and such that add auto-sauce.
And again, the bug with the ai standing there is well-known and I wish it would be fixed, but it's clearly not intended behaviour.
The game is messy in 1v1 and it has no consistency in 6v6. Mike even said as much in response as showcased in a video from my friend llamapen. I just don't think the game is close to good shape right now.