Forum Discussion
@KidShowtime1867 wrote:
@TTZ_Dipsy wrote:
I'd like to point out that anyone not finding issues with the game in a 6v6 setting are mostly due to the fact these are usually highly tuned leagues that outright ban certain abilities and every single person on the ice has a min/maxed build based around their exact position and, usually, have mics to communicate and uphold accountability for position -- Once you introduce even 1 single AI player this all falls apart and you see how bad the game is for the vast majority of players
Because those players are good at making videogame decisions, but terrible at making hockey decisions. The AI is programmed to play hockey. Most sweaty elites are making decisions based on a videogame. These two don't jive and you'll always see griping about the A.I.
I'm just saying that full human teams bypass most gameplay related issues. Sure, there are still controls, the fact the playable surface is actually slightly above the ice which can cause puck issues, clipping etc. etc. to contend with, but at the end of the day, most grading and positional awareness is on the player.
As a 2v2 player I'm forced to play the game different than what the game/devs expect and am punished for it. Balance should be centered around the fact its a video game that has a meta. If you want a more authentic experience you should be playing offline with custom sliders.
@TTZ_Dipsy wrote:0 anticipation, 0 accountability, 0 learning ability from the AI makes the game so bad.This is so wrong. I don't think the AI 'learns' in the sense that it is keeping a database of analytics and then using that information to adjust on the fly. However, it does have anticipation and I think many people ignore it or don't see it because they're too busy blaming the AI for everything.
Offline has a literal AI learning slider - They are more than capable of noticing if a player has a bias going to one side or taking a certain shot. The old CM said introducing something like that could be exploited but the AI has already been hard countered years ago -- they literally don't defend on purpose. The goalies are absolute garbage, not even at par with beer league hockey. They have no "do not dump" command. They literally try to cover zones that shouldn't be covered. They use a 6v6 logic system in 3v3 which is completely asinine as it causes the 3rd man (assuming 2v2 humans) to take the role of 3rd attacker, even with all defensive settings, etc. etc.. You can't honestly sit there and say they cant drastically improve AI - I have posted numerous videos showing just how bad they can be.
Awareness, anticipation, and learning are fundamental parts of real hockey so what I'm asking for isn't crazy. We're still playing with AI that hasn't improved in over a decade.
@TTZ_Dipsy wrote: If I can basically guarantee something will be a goal, like a 95+ % chance of going in, something is seriously wrong and that needs to be addressed for balance reasons.You're making gross generalizations here. I highly doubt there are a lot of incidents that you can guarantee a goal is going in, outside of a penalty shot/breakaway. When it comes to those plays, the player has already made an error in letting the opponent get that close to their net.
I'm just trying to make my point more simple but yes there are tons of ways you can almost guarantee a goal. My clubs are always top 50 and we've played/beaten every time you can think of.
- Cross creasers
- One timers from the circles
- Stop and go on the AI to force them moving to one side ao you can easily score on goalie
- Certain build types and L2 combos that negate hits allowing for you to just get up close on a goalie
There are tons of ways outside of just penalty shots and forced breakaways to get scoring opportunities. You're talking about a game where literally even a 1mph shot from behind your own net has the ability to freak the other goalie out and score on himself - there is plenty to fix
Ahhh so I made an error when I have the puck, all alone, and my AI on defensive settings, is in the neutral zone, chopping and slashing, and grinding people along the boards for penalties in 3v3?
My error blocking an easy cross cross only to find that the puck slid under my stick?
My bad when the AI D man literally just stands there for 2 seconds after ever faceoff?