Forum Discussion
@llamaverox wrote:When trying to defend passing lanes, pucks going right through players, as offense has 100% puck pickup on passes but defense is completely out to dry on it.
Not true. Although there are some clips showing a puck phasing through a stick blade, the defensive victimhood of "the offense has 100% puck pickup" is not going to get you better outcomes in these scenarios.
You can absolutely be in a passing lane and guarantee 100% interception if you properly position your player in order to do so. If you can't, then you engage the intended recipient. Defence 101.
@llamaverox wrote:Stick lifts going right through sticks despite being in proper position, and sometimes even getting the sound for a stick lift and it still being a penalty.
If an errant stick lift is executed, it will phase through the opponent's stick and if the stick lift animation comes into contact with the opponents geo, it has a high chance of triggering a penalty sequence. The solution: get better at positioning yourself for stick lifts. Don't use it as a reactionary escape when you've been stripped of the puck. It may work 1/20 times, but the other 19 times - you're at serious risk for a penalty. Many of us have adjusted and can see now that this responsibility (stick lifting) and subsequent penalties have opened the game up more.
@llamaverox wrote:Phantom cross check and elbows just because the game wants more drama.
Another piece of misinformation. This just isn't true. At all. I'm not sure if it's because many of you are unfamiliar with game development or just aren't aware of basic logic, but the penalty sequence isn't actually eyeballs on a referee executing reasoning on what they're "viewing' in front of them. These are black and white, 1's and 0's decisions. X animation with penalty keyframes activated, calculation of penalty chance based on attributes, player position etc.. execute penalty sequence, yes or no. There are no phantom calls, because the body check animation needs to be activated in order to call a cross check or elbowing penalty.
@llamaverox wrote:AI literally standing still on the breakout creating pylons you have to avoid.
Maybe because the a.i. expects passes on the breakout whereas 99% of the player-base is simply skating full speed, end-to-end trying to force a cross crease? It's also why people complain about AI offsides so much - steamrolling through the neutral zone is not a typical play but literally almost every single player implores this tactic more often than not and they wonder why the a.i. "is so brutal'. Again - human errors contributing to poor ai play.
@llamaverox wrote: Give me a simulation game one year and I promise it outsells the arcadey games your team are producing.
This is a sim. Many offline players have sliders they share that give a great experience. Online and competitive environments will never be 'sim' in terms of sliders. You need those modes to be accessible and fun to everyone while striking a balance with players who want more depth. It's tough.
@KidShowtime1867 wrote:
@llamaverox wrote:When trying to defend passing lanes, pucks going right through players, as offense has 100% puck pickup on passes but defense is completely out to dry on it.
Not true. Although there are some clips showing a puck phasing through a stick blade, the defensive victimhood of "the offense has 100% puck pickup" is not going to get you better outcomes in these scenarios.
You can absolutely be in a passing lane and guarantee 100% interception if you properly position your player in order to do so. If you can't, then you engage the intended recipient. Defence 101.
@llamaverox wrote:Stick lifts going right through sticks despite being in proper position, and sometimes even getting the sound for a stick lift and it still being a penalty.
If an errant stick lift is executed, it will phase through the opponent's stick and if the stick lift animation comes into contact with the opponents geo, it has a high chance of triggering a penalty sequence. The solution: get better at positioning yourself for stick lifts. Don't use it as a reactionary escape when you've been stripped of the puck. It may work 1/20 times, but the other 19 times - you're at serious risk for a penalty. Many of us have adjusted and can see now that this responsibility (stick lifting) and subsequent penalties have opened the game up more.
@llamaverox wrote:Phantom cross check and elbows just because the game wants more drama.
Another piece of misinformation. This just isn't true. At all. I'm not sure if it's because many of you are unfamiliar with game development or just aren't aware of basic logic, but the penalty sequence isn't actually eyeballs on a referee executing reasoning on what they're "viewing' in front of them. These are black and white, 1's and 0's decisions. X animation with penalty keyframes activated, calculation of penalty chance based on attributes, player position etc.. execute penalty sequence, yes or no. There are no phantom calls, because the body check animation needs to be activated in order to call a cross check or elbowing penalty.
@llamaverox wrote:AI literally standing still on the breakout creating pylons you have to avoid.
Maybe because the a.i. expects passes on the breakout whereas 99% of the player-base is simply skating full speed, end-to-end trying to force a cross crease? It's also why people complain about AI offsides so much - steamrolling through the neutral zone is not a typical play but literally almost every single player implores this tactic more often than not and they wonder why the a.i. "is so brutal'. Again - human errors contributing to poor ai play.
@llamaverox wrote: Give me a simulation game one year and I promise it outsells the arcadey games your team are producing.This is a sim. Many offline players have sliders they share that give a great experience. Online and competitive environments will never be 'sim' in terms of sliders. You need those modes to be accessible and fun to everyone while striking a balance with players who want more depth. It's tough.
Completely disagree with you. Plain and simple we both have our Opinions, and we just flat out disagree. You have been on these forums disagreeing with criticism for years I don't expect that to change based on my post
- KidShowtime18672 years agoHero
@llamaverox wrote:Completely disagree with you. Plain and simple we both have our Opinions, and we just flat out disagree. You have been on these forums disagreeing with criticism for years I don't expect that to change based on my post
I've also been agreeing with a lot of the criticism, but that usually goes unnoticed 🙂