Forum Discussion
There is a world of difference between how the game should be played and how it is actually played (at least, at a semi competitive level).
In my experience, there isn't a whole lot more the defender can do. Sure, you can go down for a pass block attempt but we all know how slow and clunky that is - the moment you take your finger of the buttons you're locked into a completely useless state for about a second and the one-timer would work normally. You normally bombast a user for attempting the hit in a scenario like this -- the groundwork to real/proper defense should be line of sight.
This certainly isn't as rare as you're suggesting Aljo but at the end of the day does that really matter? We have been whining and arguing back and forth about this for years and nothing is even done to address it at all. Is there really, absolutely, positively, zero way to at least make these clips look better visually? Different animations, more unique ways of tracking the puck with limbs or leniency towards net battles?
We don't need to worry about the defender getting tripped because that would mean nerfing something for the offense - Playing D has been a Sisyphus Sim for years now
@TTZ_Dipsy wrote:
We don't need to worry about the defender getting tripped because that would mean nerfing something for the offense - Playing D has been a Sisyphus Sim for years now
The same would apply to defense. A scramble to slap a puck out of the zone on the PK could result in a trip if they accidentally hit the opposing player's skate that is also going for the puck. I'm just saying, it would cause a lot of very frustrating moments that wouldn't really add anything to the game. Until we have 1:1 control over the player we're controlling, animations are going to be needed.