Forum Discussion
@PlayoffError wrote:
@TTZ_Dipsy The obvious solution to me would to have the offensive player's stick either bounce off or just stop when it makes contact with the defender's leg. Just don't allow shot animations to phase through players.
I'm sure we could base whether or not a trip is caused on the offending player's discipline as well as the overall force of the attempted shot. Regardless, it seems like it would interrupt the flow of the game too much as I could see this happening very frequently. Unfortunately, without more precise control of the stick, we're going to need the stick to pass through bodies and objects at times. This has definitely gotten better over the years. It's just still not at a point where we can have full contact without causing more frustration than fun.
I think the thing about the sim vs arcade thing is that, at the end of the day, this is still a video game, and so it's not going to be 100% representative of real-life hockey. The goal would be trying to find a balance where the game is still fun and flows very well while also not being cartoonish.
Currently, I think the game looks and feels like the end fight of Captain America: Civil War. Games look like 10 superheroes are flying around with their X-Factor powers. I'm mildly surprised there isn't a giant blue laser beam shining down at center ice.
I'd like to see more diversity in the builds used in the game. Currently, the meta is to use a puck-moving defenseman at around 6'/160 lbs. with gold elite edges and some combination of close quarters/tape to tape/one tee. Most competitive 6s/3s players use some variation of that kind of build, and it's understandable because there's really no reason to use any other kind of build. 6s/3s is all about maxing out your speed and bee-lining until you're in range for close quarters to activate, or forcing a pass. It's incredibly dull.
- KlariskraysNHL2 years agoHero+@SummerOfDekes There will always be metas and plays will always be the same once people figure them out. I remember when people were so excited that LT-ing was finally addressed and thought these top players would stop being great but in the esports it's like the same names who adapted to changes. People will find what works each year and yes they will stick to what works because winning is the goal of the game.
Until Elite Edges gets reworked, changed, and/or nerfed heavily it will probably always be the meta to use because movement is the most important thing in the game.