Forum Discussion
I think the thing about the sim vs arcade thing is that, at the end of the day, this is still a video game, and so it's not going to be 100% representative of real-life hockey. The goal would be trying to find a balance where the game is still fun and flows very well while also not being cartoonish.
Currently, I think the game looks and feels like the end fight of Captain America: Civil War. Games look like 10 superheroes are flying around with their X-Factor powers. I'm mildly surprised there isn't a giant blue laser beam shining down at center ice.
I'd like to see more diversity in the builds used in the game. Currently, the meta is to use a puck-moving defenseman at around 6'/160 lbs. with gold elite edges and some combination of close quarters/tape to tape/one tee. Most competitive 6s/3s players use some variation of that kind of build, and it's understandable because there's really no reason to use any other kind of build. 6s/3s is all about maxing out your speed and bee-lining until you're in range for close quarters to activate, or forcing a pass. It's incredibly dull.
Until Elite Edges gets reworked, changed, and/or nerfed heavily it will probably always be the meta to use because movement is the most important thing in the game.