Forum Discussion
@EA_Aljo wrote:
@PlayoffError wrote:
@TTZ_DipsyThe obvious solution to me would to have the offensive player's stick either bounce off or just stop when it makes contact with the defender's leg. Just don't allow shot animations to phase through players.I'm sure we could base whether or not a trip is caused on the offending player's discipline as well as the overall force of the attempted shot. Regardless, it seems like it would interrupt the flow of the game too much as I could see this happening very frequently. Unfortunately, without more precise control of the stick, we're going to need the stick to pass through bodies and objects at times. This has definitely gotten better over the years. It's just still not at a point where we can have full contact without causing more frustration than fun.
I'm not sure we're talking about the same thing. I don't see where tripping comes into it. I'm not advocating for sticks never passing through bodies and objects, it's definitely a necessary evil. But in this case I don't see how gameplay would become more frustrating if a shot animation that causes the shooters stick to pass through a defender's body would result in the shooter not interacting with the puck.
In an ideal world I'd prefer that the shot animation would be interrupted and the stick just stop when it comes into contact with defender's body. This would both stop the shot and prevent the shooter from picking up the puck immediately after the shot animation finishes once their stick is in a position it should never get to in the first place.
That's not likely to be feasible any time soon. My second option would be to allow the shot animation to play out as it does now, but to not allow the stick to make any contact with the puck on the other side. This would at least not allow 'impossible' shots to occur.
In general I'd just like to see more consistency. If I'm skating without the puck my stick will regularly interact with other players as if they're both physical objects. This is good IMO. I've posted and seen other people post videos of defensive plays that don't quite look right and often the answer is that their stick touched another player's stick or body which prevented them from interacting with the puck. A bit frustrating, but it's consistent so it at least can be understood.
But on offence shot animations can phase through bodies and still get the shot off and players with the puck can just move their stick through defenders at will. The slight loss of possession they get is so short that it effectively doesn't matter in far too many cases. I've advocated before that the time between when a player with the puck's stick passes through a defensive player and when they can interact with the puck again needs to be lengthened somewhat. It's just too short right now IMO.
@PlayoffError wrote:
@EA_Aljo wrote:
@PlayoffError wrote:
@TTZ_DipsyThe obvious solution to me would to have the offensive player's stick either bounce off or just stop when it makes contact with the defender's leg. Just don't allow shot animations to phase through players.I'm sure we could base whether or not a trip is caused on the offending player's discipline as well as the overall force of the attempted shot. Regardless, it seems like it would interrupt the flow of the game too much as I could see this happening very frequently. Unfortunately, without more precise control of the stick, we're going to need the stick to pass through bodies and objects at times. This has definitely gotten better over the years. It's just still not at a point where we can have full contact without causing more frustration than fun.
I'm not sure we're talking about the same thing. I don't see where tripping comes into it. I'm not advocating for sticks never passing through bodies and objects, it's definitely a necessary evil. But in this case I don't see how gameplay would become more frustrating if a shot animation that causes the shooters stick to pass through a defender's body would result in the shooter not interacting with the puck.
When I was talking about tripping, it was in regards to the stick reacting to hitting the skate when they shot at a loose puck. Instead of passing through the skate, one outcome could be causing a trip. I think passing through the body is the better outcome as a high amount of unintended tripping calls would be very frustrating.