recipe87
2 years agoNew Ace
Nhl 24 hitting
Why did you changed the hitting ? The hitting and hitting controls in this game is not working at all . Are you planning on bringing back hitting and the hitting controls (skill stick ) that we have ...
Juat wana point out glass breaking & putting people into the bench is NOT new they had it way back when then stopped for a period of time. Have any of you guys played i think it was espn version they made one i believe. That was decent u went to a season or whatever, u controlled everything from your desk they had injuries like a broken finger/jammed some other *. But now they wana make everything realistic
Any word on when they are putting back the old hitting system?? Haha
This was a shock to me this year. Hitting was just fine before and I never heard someone complaining about it. This year it's just unrealistic. Look at the video, in previous NHL versions, this would have been a successful hit. The timing looked perfect, not to mention the player skating through the referee. Instead of improving the game they changed stuff that works just fine. Offline in previous NHL, the CPU players were a bit dumb and easy to check but that doesn't mean they had to changed the whole hitting mechanic.
It might be more difficult for us to perform hits this year but it's not for the CPU team is you play offline. Just look at the video below. It's from the replay but you can still see how fast the player came to hit my D man. I was surprised and did my best to dodge the hit but I couldn't. Is there a button that I don't know of that can give our players such a speed boost? Also, I'm quite sure this would have been a charging penalty in a real NHL game.
@6hpy2hzsfzas wrote:This was a shock to me this year. Hitting was just fine before and I never heard someone complaining about it. This year it's just unrealistic. Look at the video, in previous NHL versions, this would have been a successful hit. The timing looked perfect, not to mention the player skating through the referee. Instead of improving the game they changed stuff that works just fine. Offline in previous NHL, the CPU players were a bit dumb and easy to check but that doesn't mean they had to changed the whole hitting mechanic.
You're just holding shove here. You need to make contact on the release of the shove button.
@6hpy2hzsfzas wrote:It might be more difficult for us to perform hits this year but it's not for the CPU team is you play offline. Just look at the video below. It's from the replay but you can still see how fast the player came to hit my D man. I was surprised and did my best to dodge the hit but I couldn't. Is there a button that I don't know of that can give our players such a speed boost? Also, I'm quite sure this would have been a charging penalty in a real NHL game.
You'll notice here that the CPU releases the shoulder check button and makes contact on the follow through. That's why hitting is different this year; previously you'd just hold the hit button and then glide into your opponent. Now, you have the responsibility of timing the release in order to ensure the shove makes the most impact.
@KidShowtime1867 wrote: You'll notice here that the CPU releases the shoulder check button and makes contact on the follow through.
That doesn't explain the burst of speed and the charging penalty not being called. How often do you see a hit like this in the NHL?
@KidShowtime1867 wrote: You'll notice here that the CPU releases the shoulder check button and makes contact on the follow through
That's right...and it was simple to execute. It should have stayed that way. Nobody asked for a change
@6hpy2hzsfzas wrote:
@KidShowtime1867 wrote: You'll notice here that the CPU releases the shoulder check button and makes contact on the follow through.
That doesn't explain the burst of speed and the charging penalty not being called. How often do you see a hit like this in the NHL?
@KidShowtime1867 wrote: You'll notice here that the CPU releases the shoulder check button and makes contact on the follow through
That's right...and it was simple to execute. It should have stayed that way. Nobody asked for a change
You mean nobody ever said the game was a copy and paste and to change things up? I thought you all wanted simulation and not simplicity? I get that hitting is harder now, but it's far from impossible and the 51 hits a team did against my club last night is a good indication of that.
My issue is when you line up a hit, and your player swerves away from the player at the last second. I have been burnt in offline play by the AI a few times, when missing the check at the last second. This usually occurs when lining a hit up from the side. If you in front, you can almost always get the hit in.
@EA_Aljo wrote: You mean nobody ever said the game was a copy and paste and to change things up.
That's not what I meant, people say that every year but I never heard people complaining about the hitting mechanic. So why change a winning recipe.
If you want it to be more realistic my suggestion would be to give an option to avoid hits maybe. In a real hockey game, if you are coming down along the board and a player angles you to hit you, you can slow down, push the puck forward for a teammate and turn your body facing the board to avoid most of the hit. So you can make the choice to avoid the hit but you lose the puck. You can also put a knee down so the opponent will hit the glass instead of you.
So instead of adding new dekes every year that most people don't use, you could add an option to avoid hits in a realistic way.
You can avoid hits. We get a lot of complaints that offense is overpowered and can hang on to the puck too easily. Skilled players are also good at recognizing when a hit is coming and can avoid them or take the hit while getting rid of the puck which results in taking the hitter out of the play. You also can face the boards and pin yourself (if using the skill stick controls). It would be good to have more options for avoiding hits of course. I'm not saying there shouldn't be. I just don't think that there's a problem with the change to hitting. I know it's not for everyone, but it also works very well.
@EA_Aljo It's harder to hit, hence it's easier to avoid hits but it's unrealistic especially offline. My suggestion his to bring back the hitting mechanics like it was and add an option to avoid hits in a more realistic way. If the player has the speed and skills to avoid hits, good for him but at least we know we missed the hit because the player was skilled not because of the hitting mechanics. Keep it simple and people will like it.
Thanks for the feedback on this. Definitely appreciate it.
I wouldnt say it works well. I also wouldnt say its impossible. Id say its unnecessarily difficult. My personal opinion and everyone i play with dont feel there was issues with it so not sure why it was changed. We still average probably 50-60 hits a game but we dont even think the animations are not as good either. The penalty for missing a hit and being completely out of the play isnt the same penalty as a player that gets hit… they bounce right back up most times and get into the play. I have more of an issue with that then the pointless control change(in our opinion)
I find the hitting mechanics in this game atrocious.
I try to line up and it takes a second to do the animation of the should check or "Shove" and either it doesn't do anything, hits and looks broken, or lunges the wrong way.
I agree the hitting in past games was substantially better. No one ever did complain about it.
Merging the two hitting mechanics to keep the simplicity and adding a power hit that works like it does currently. I think this would give us better options across all play styles. Also more fluidity with the physicality in the game.
Just being able to rub a player our on the boards without that shove animation would be awesome. If i want to dump him over the boards (L1 + Hit Button) to create the power move to put him over or an open ice hit that is amazing vs just a plain hit. Can use it to knock someone off the puck so you don't get a penalty vs (L1 + Hit button) to power shove him down and potentially take a penalty if executed wrong.
Obviously the power hit vs non hit can be mapped differently for how the chosen control scheme is set (hybrid vs SS).
Just my two cents on the matter,
We're aware of this and have plans to address it.
@Blacksunshine93I agree.. going for a hit while minimizing the risks of taking yourself out of position has always been hard, but this year it's just extra penalizing because of the exaggerated animation. It's also much harder to execute this year because of the time-wasting wind up and the speed of the forwards. Add in the input lag (been getting 100ms gameplay feel with 13ms ping for the last2 weeks) and it's near impossible to be physical yet to remain responsible defensively.
Tell me about it. The amount of times that failed hit animation and trash execution has left me short handed is insane. I just don't bother hitting people anymore. just run into them hoping the get staggered enough to let go of the puck or fall over.
Most unrealistic expectation of a hit i have ever seen.
It's more like a crappy Madden football shoulder check than a hockey one.