Forum Discussion
@Treatmentworke66 wrote:
@KidShowtime1867That's what you say about the total control I say different ,and no I won't use total control because there is no feel of accomplishment in just pressing a button
You push a button for passing though. You flick UP on RS for a shot (one 'button' press). You push a button for poke check. You push a button for stick lift.
Previously, you held up on RS for a body check.
EA has changed it so that hitting is actually more than "just pressing a button"
For a shove, yes - press B/Circle. It's effective at knocking players off the puck and should not be expected to knock players down. of course, it shouldn't always be expected to knock a player off the puck either. There are a lot of variables at play such as body positioning, momentum and of course the attributes at play between any two given players.
For a shoulder check, hold B/Circle and release for a big hit. You need to time the release. You cannot just hold B/Circle and hope that your player magnetically transforms their path to magically hit the puck carrier as with previous years. You need to aim properly and time the release. Same goes for those using RS; flick it for a shove, hold down and then time the UP input while aiming the trajectory of your body using LS.
The same aforementioned variables are at play in these scenarios too. There's more to be taken into consideration when trying to lay a big hit than in previous years where your player would just magnetically suction the opponent into a hit using RS. It was a crutch that many players leaned on and now EA is asking players to time their hits instead.
We should appreciate the added complexity in hitting because it opens the game up against an opponent who spams it. I was in favor of the removal of the speed burst on the shove/shoulder check animations but it was clear many users were still reliant on the auto-aim that came with players that had big hitting attributes/X-Factors.
I'd like the speed burst to be toned down and any kind of auto-aim that's linked to higher hitting attributed to be lessened.
@KidShowtime1867Listen if you're a total control guy good for you ,you do you
And as for appreciating the changes they've made ,I'll pass I'm not going to be waving poms poms or patting anyone's back because this game isn't very good ,but hey if you like it ,again good for you
- KidShowtime18672 years agoHero
@Treatmentworke66 wrote:@KidShowtime1867Listen if you're a total control guy good for you ,you do you
And as for appreciating the changes they've made ,I'll pass I'm not going to be waving poms poms or patting anyone's back because this game isn't very good ,but hey if you like it ,again good for youIt's not that I'm a 'total control guy' I just always adapt to the controls intended by the developers to get the most control over my player and the scenarios I find myself in.
I was very scared when they introduced the skill stick as I was certain the game was moving to a more complex scheme but then I adapted and wondered how we played NHL games without it.
Total control isn't even that much of a deviation from skill stick other than one-button initialization for dekes which I think people conflate with one-button guaranteed successful dekes, which just isn't the case.
And regarding hitting, the removal of the magnetic suction that happened with hitting on the Right Stick should be applauded by any self-respecting 'sim' player who wants consequences for actions.
- Juhani_91_912 years agoSeasoned Ace
I hope this picture helps clear this up
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PICTURE 1: The Chinese team wore these jerseys at the 2022 Winter Olympics
PICTURE 2: The Chinese team wear these jerseys at the World Championships
- KlariskraysNHL2 years agoHero+@KidShowtime1867 I too had the same feeling when the skill stick became a thing and when I saw how superior people were to me using it that is when I decided I have to adapt.