Forum Discussion
@KidShowtime1867Could you provide a clip of a high flip out which is used for many penalty kills in the NHL and also a puck over the glass penalty, which happens when the player is being pressured (result of a poor dump out using the high part of the glass)? That is a format that is be used defensively to clear the puck on a penalty kill or pressure situation. This is the issue I have with any of the dump mechanics is now for NHL 24 (which is not the case in NHL 23, and I am aware they removed it to make the pressure system valid but image telling an NHL team they cant dump it off the high boards/or flip it out high cause you will ruin the pressure the opposing team has. The pressure system can exist with this fundamental mechanic in the game.
@MasterB89 wrote:
@KidShowtime1867 Could you provide a clip of a high flip out which is used for many penalty kills in the NHL and also a puck over the glass penalty, which happens when the player is being pressured (result of a poor dump out using the high part of the glass?
I'm assuming this is a rhetorical question. There are no high dumps. What @KidShowtime1867 is done is adapt. He's showing ways to be successful with dumping the puck. It definitely takes more skill now. You can't just throw the puck down the ice and get a breather while the play resets. There's more strategy to it. You may need to utilize your teammates to clear the zone. Move the puck to find an open lane and shoot it down the ice. You can chip it off the glass as well.
I understand those long dumps are a part of hockey. However, they also completely negate the pressure system that was added this year. It should take some work to get out of that pressurized state. High dumps don't make that necessary.
- 11 months ago@EA_Aljo Which the pressure system should not have been implemented in the first place.
The game is not fundamentally sound enough for them to be adding features like that.
It was in response to people feeling like when they hem someone in the zone they were able to play defense too well.
The solution to that is not a band aid and then a band aid to a band aid by nerfing the dump. The fundamental philosophy of what the team was trying to do to drive sales was a miss.
I believe in Mike's vision, but making the game unrealistic was a swing and a miss. - EA_Aljo11 months ago
Community Manager
How unrealistic is it though? If you're hemmed in your own end, your team is gonna be pretty gassed. It's also changed a lot since launch. If you've got full pressure against you, your opponents are doing a good job of controlling the puck. That's going to be harder to do against teams that play a solid defense.
- thebrazenhead7511 months agoSeasoned Adventurer
@EA_Aljo wrote:
@MasterB89 wrote:
@KidShowtime1867Could you provide a clip of a high flip out which is used for many penalty kills in the NHL and also a puck over the glass penalty, which happens when the player is being pressured (result of a poor dump out using the high part of the glass?I'm assuming this is a rhetorical question. There are no high dumps. What @KidShowtime1867 is done is adapt. He's showing ways to be successful with dumping the puck. It definitely takes more skill now. You can't just throw the puck down the ice and get a breather while the play resets. There's more strategy to it. You may need to utilize your teammates to clear the zone. Move the puck to find an open lane and shoot it down the ice. You can chip it off the glass as well.
I understand those long dumps are a part of hockey. However, they also completely negate the pressure system that was added this year. It should take some work to get out of that pressurized state. High dumps don't make that necessary.
That is the problem!
EA took a simple often used method of clearing the zone (in real life too) and nerfed it to cater to their “vision” of the pressure system.
You basically said that in your last paragraph.
- 11 months ago@EA_Aljo I don't think it's unrealistic because of that. Putting a big circle in the middle that counts down, and adds up your offense is the unrealistic part. If they want to implement it instead of a band aid.
The stamina system needs a rework. For one holding down circle to charge a hit should drain stamina, when running for a charged hit, that player should lose stamina. When you sprint you should lose stamina, when you make a move like a poke check you should lose stamina. Defense isn't fun in this game.
For A. The fact people can walk right through defenders this year as they removed the legs ability to dislodge the puck in response to the complaint that defense is overpowered.
And B. Because when you make a good defensive play and make a good poke the puck carrier is able to have it bounce off his skate while it's loose and get it back. However the defense cannot dislodge the puck with your legs and skates.
So when a team is hemmed. It should not take a pressure system to drain your stamina, stamina should drain on every button press and step of your skates while on defense in the defensive zone.
The way this is balanced is make defense viable. Not only was defense nerfed this year, the system they put in Nerfs them even more than that. Defense needs a significant boost and I don't agree with the offense players that think the game will be less fun. The game will be more fun because you feel like defense is worth playing as much as offense in all aspects.
All my opinions are related to 1v1 play, eashl has it's own issues. - thebrazenhead7511 months agoSeasoned Adventurer
@Treatmentworke66 wrote:
@EA_Aljoso the game is rigged more towards the offense ,He basically admitted it.
Shouldn’t it take skill and hard work for the offensive team to keep any pressure then too?
- Treatmentworke6611 months agoSeasoned Ace@thebrazenhead75 Absolutely, what's funny is that even before the puck flip ws nerfed it still wasn't easy just to flip it out because players knew how to block it or put pressure on you that will cause you to either ice it or flip over the glass you know like in real hockey
- MasterB8911 months agoSeasoned Ace
@EA_Aljo Yes, it would be seeing I have tested this and can't even get it up to half the height of the glass. Doesn't the fact that it was removed make it more unrealistic? You mention a team being tired, that is when you get over-the-glass penalties, that they are tired and can make a lapse in judgment, due to in-zone pressure. That is why the penalty was added cause teams would throw it over the glass to stop play. So, because it removed some of the effectiveness of the feature, it was better to just have it not exist..... Plus if you want to look into it further it could benefit the pressure system more, as the offensive team would keep the defending team in the zone building it up, tiring the players, and potentially causing them to have the dump out get blocked by the Dman (due to depleted stamina *can't get the height*, thus extending it the offensive zone time and pressure), by determining when the defending player attempts to flick the puck out of the zone, the more stamina they have the better chance they have to be successful compared to less stamina and having less success flicking/high dump off the glass. This could cause the defending team to get a penalty for "puck over the glass", putting the offensive team on the powerplay and allowing them to utilize the pressure system more by being a man-up.
- thebrazenhead7511 months agoSeasoned Adventurer
@Treatmentworke66 wrote:
@thebrazenhead75Absolutely, what's funny is that even before the puck flip ws nerfed it still wasn't easy just to flip it out because players knew how to block it or put pressure on you that will cause you to either ice it or flip over the glass you know like in real hockeyExactly! That’s why it still took some skill to execute the particular play I’ve been mentioning.
As a Dman on the PK (faceoff in my zone) I knew what I had to do and quickly once it was won back to me or in the corner. Similar to me one timing it after an offensive zone face off win back to me.
One isn’t as effective anymore while the other one still is.
- Treatmentworke6611 months agoSeasoned Ace
@thebrazenhead75I know what play you are referring to ,there were actually about three plays you can could use off the face off against guys that played a full attack high pressure game ,and those played actually created plays off the rush and made your opponent change his strategy, but as you can see on this forum you are wrong because you don't bend the knee and accept certain guys are always right and you and don't know what your talking about or you don't know how to play the game...am I wrong
- thebrazenhead7511 months agoSeasoned Adventurer
@Treatmentworke66 wrote:@thebrazenhead75I know what play you are referring to ,there were actually about three plays you can could use off the face off against guys that played a full attack high pressure game ,and those played actually created plays off the rush and made your opponent change his strategy, but as you can see on this forum you are wrong because you don't bend the knee and accept certain guys are always right and you and don't know what your talking about or you don't know how to play the game...am I wrong
You know.
It worked on the PK and also at ES to spring a winger up the boards. What next? EA going to nerf the defensive teams ability to tie up a face off in the defensive zone to prevent the offensive team from not cleanly winning it? 😝🤫
- KidShowtime186711 months agoHero
@thebrazenhead75 wrote:
@Treatmentworke66 wrote:@thebrazenhead75I know what play you are referring to ,there were actually about three plays you can could use off the face off against guys that played a full attack high pressure game ,and those played actually created plays off the rush and made your opponent change his strategy, but as you can see on this forum you are wrong because you don't bend the knee and accept certain guys are always right and you and don't know what your talking about or you don't know how to play the game...am I wrong
You know.
It worked on the PK and also at ES to spring a winger up the boards. What next? EA going to nerf the defensive teams ability to tie up a face off in the defensive zone to prevent the offensive team from not cleanly winning it? 😝🤫
It really just sounds like you're upset that a mechanic you exploited to get breakaways has been tightened up to be more skill based. Just adapt, exactly like I've demonstrated.
- thebrazenhead7511 months agoSeasoned Adventurer
@KidShowtime1867 wrote:
@thebrazenhead75 wrote:
@Treatmentworke66 wrote:@thebrazenhead75I know what play you are referring to ,there were actually about three plays you can could use off the face off against guys that played a full attack high pressure game ,and those played actually created plays off the rush and made your opponent change his strategy, but as you can see on this forum you are wrong because you don't bend the knee and accept certain guys are always right and you and don't know what your talking about or you don't know how to play the game...am I wrong
You know.
It worked on the PK and also at ES to spring a winger up the boards. What next? EA going to nerf the defensive teams ability to tie up a face off in the defensive zone to prevent the offensive team from not cleanly winning it? 😝🤫
It really just sounds like you're upset that a mechanic you exploited to get breakaways has been tightened up to be more skill based. Just adapt, exactly like I've demonstrated.
You haven’t “adapted” to anything in your “demonstrations”. You’re doing the same abilities that have already been in this game for years. I’m talking about something that was nerfed so it’s not as possible as before.
You think I’m “exploiting” an easy move/play (like in real life hockey)? 🤔 It was also easy to defend against. Just because something is easy to do doesn’t mean EA needs to make it harder on purpose. It was obviously nerfed to cater to their pressure system.You say it was done to be more skilled based. Yet every year EA makes this game less skill based by adding things like one button dekes (including the Michigan), icon passing, goalie tethering etc. Along with already having a lot of settings that are automatic like auto back skating, cover the puck, post hug etc. Don’t forget about pass assist and auto aim for shooting etc. For EASHL these should be removed. In the appropriate 10 years I’ve been playing EASHL the skill gap has noticeably decreased because of all these factors and more. For an online competitive game this shouldn’t be the case.
Furthermore, I want full control of my goalie. None of this automatic BS! If my Dman blocks a shot I don’t want my goalie automatically sprawling all over my crease. I don’t want my goalie to automatically butterfly on certain shots. Those are just two examples. If I’m not pushing any buttons I don’t want my goalie to do anything!
But I’m the one that needs to “adapt”. 😏
- MasterB8911 months agoSeasoned Ace@KidShowtime1867 Why should we have to adapt to gameplay forced upon us, rather than just being able to play a game of hockey with the fundamental physics and plays that are normal. A high dump out of the zone is not an exploit, its a normal play, used to clear the zone which is done many times in a game (high dump or dump off the glass). If its being used to "cherry pick", that is something has been utilized by NHL teams in the past, so again not a reason to remove it. Plus there is a way to utilize the existing pressure system along with dumping that could work together by hindering the strength and accuracy of the dump out due to stamina loss (more pressure + less stamina) so if its early in the pressure system the defending team has a better chance to clear it out, if its later and more stamina has been used they are less accurate. This means it could potentially allow the offensive team to block the dump out or a puck over the glass when trying to use the glass to dump it out (which happens often in games as well, team kept in the zone and makes a lapse in judgement. This also would put the offensive team on the power play and thus allowing them to potentially utilize the pressure system more if they won the faceoff.
- KidShowtime186711 months agoHero
@thebrazenhead75 wrote:You haven’t “adapted” to anything in your “demonstrations”. You’re doing the same abilities that have already been in this game for years. I’m talking about something that was nerfed so it’s not as possible as before.So I've taken something in-game that you've deemed "not as possible as before" and I'm executing it flawlessly, Literally the definition of adapting.
- thebrazenhead7511 months agoSeasoned Adventurer
@KidShowtime1867 wrote:
@thebrazenhead75 wrote:You haven’t “adapted” to anything in your “demonstrations”. You’re doing the same abilities that have already been in this game for years. I’m talking about something that was nerfed so it’s not as possible as before.So I've taken something in-game that you've deemed "not as possible as before" and I'm executing it flawlessly, Literally the definition of adapting.
I can do those things you’ve done in your clips as I have been doing so for many years. Those aren’t the same as I’ve requested which has even been acknowledged and agreed with by a couple of others in this thread.
Yet, you have failed to provide an example of you executing it. So until you post a video you executing the play I’ve explained in great detail then no you haven’t. - KlariskraysNHL11 months agoHero@MasterB89 Because you aren't play real life hockey you are playing a hockey video game. When LT-ing existed it was a very unrealistic thing that wasn't changed for the longest time. If you wanted to compete at the highest of levels you had to master it.
And yes I had already written up a giant thing on the flip dump and how it could have been tied to stamina and whatnot. But sure we can all complain about how it should be but if it isn't in the game you got to use what is given to you to use. I play defense probably 70%, goalie 29%, and forward 1% of the time. I know that my positions are extremely extra tough and that I need to play a very solid position game with little to no mistakes because my mistakes are going to be super costly compared to forwards. I also get more joy shutting down teams defensively knowing my job is harder than theirs.
We don't say adapt because people are bad. We just say adapt because if things aren't changing what you gonna do? I mean making forum post after forum post every week to month isn't gonna make things speed up. They see the complaints about various things and my guess is if nothing gets "fixed" then it's either A.) Something they are OK with B.) Something they want to fix but it's going to take a bunch of work.
You have to stop thinking real life hockey when you are playing a video game adaptation. It's like watching your beloved anime then they make a live action version of that anime. You know you want to expect things to be just like the anime but they gonna change things for their vision.
^^^best analogy ever - MasterB8911 months agoSeasoned Ace@KlariskraysNHL This is an adaptation of a normal option due to the fact it did not work with the full pressure system - removed as it would affect it only - not that it was an issue with the mechanic overall (this was confirmed in this thread). Plus this the wording that EA is using for their marketing is "AUTHENTIC ON-ICE ACTION" this defines it as "Authentic" hockey experience (this if from the front page title of the official NHL 24 website. That is where the issues lies, I get it in ways its can't be full realism for NHL only (as other games like MLB, NBA and fifa can do it), but don't market it as authentic if it is not.
I'm fine if they want a more arcade experience its the premise that they are not stating it that way or mentioning that stuff is being removed to make their featured mode more relevant.
For the anime analogy you used this is the scenario "we added this new part to the story in but we had to remove this character cause they didn't fit it anymore" would this be an okay practice and would we easily adjust to that fact? - KlariskraysNHL11 months agoHero
@MasterB89Then they probably shouldn't use the word authentic anymore because even back in the PS360 era the game is like 70% realistic with 30% arcade type stuff mixed in. It was said by a dev back in the day that posted on the forums who went by the name RedShirt. I used to have the link saved but those forums got closed.
But I am sure their authentic is that it looks like hockey most of the time. But trust me I get what you are all saying but at the end of the day the product is what the product is. - KidShowtime186711 months agoHero
@thebrazenhead75 Let's break this down.
First, you post this:
@thebrazenhead75 wrote:Now show a video of being able to do a flip dump on your back hand after your C wins the face off to you as a Dman that clears the zone in an EASHL 6’s game.
Here is a video of me doing a flip dump on my back hand after my C won a faceoff to me as a d-Man that clears the zone in an EASHL 6's game:
Then, you move the goal posts:
@thebrazenhead75 wrote:
Not what I asked for.Faceoff in your zone, quick backhand flip from the corner straight up the boards and over the blue line.
Here's a video of me of me doing a quick forehand flip from the corner, straight up the boards and over the blue line.
Now, you're going to get all picky about this not being a backhand - I am rarely trying to clear the zone on my backhand as a defender because that's not a play that I would consider a good one. I'm also always playing LD, so putting the puck on my backhand as a right-handed LD to clear the puck up my side (left) is not ideal. Also, a faceoff in this hypothetical is irrelevant.
So then we arrive here:
@thebrazenhead75 wrote:Yet, you have failed to provide an example of you executing it. So until you post a video you executing the play I’ve explained in great detail then no you haven’t.I've literally provided countless examples of me executing all kinds of dumps and clears, a few of which pertain to the exact situation you described initially and then subsequently changed as you were shown it's still accessible with some skill.
- KidShowtime186711 months agoHero
@KlariskraysNHL wrote:
We don't say adapt because people are bad. We just say adapt because if things aren't changing what you gonna do?Exactly. The negative reactions to being shown how exactly someone can execute something in-game that they insist they can't, tells me all I need to know. They don't want to be shown how to do something - they just want the mechanic to be reverted back to a state where they don't need to adapt and they can go back to abusing it for quick breakouts.
We cry for more responsibility on offense and when EA adjusts the mechanics in order to accomplish that, those unwilling to adapt demand that responsibility be removed.
@MasterB89 wrote:Plus this the wording that EA is using for their marketing is "AUTHENTIC ON-ICE ACTION" this defines it as "Authentic" hockey experience (this if from the front page title of the official NHL 24 website. That is where the issues lies, I get it in ways its can't be full realism for NHL only (as other games like MLB, NBA and fifa can do it), but don't market it as authentic if it is not.You will not get a true authentic experience of any sport on earth on a videogame console. Using a term like 'Authentic' should not give the customer the idea that they're going to experience a 1:1 videogame to real life experience.
- MasterB8911 months agoSeasoned Ace
@KidShowtime1867That is where I'll disagree. Take time to play MLB the show. It does offer an extremely close experience on so many levels (yes it has some glitches) but whole package is there. From different bat sounds, to varied crowd numbers (in NHL 24 it will state the teams poor record and lack of tickets sold but will be a sellout if you look at the crowd) I flagged this issue to EA, authentic player stances, player specific celebrations, dynamic stats for replays, authentic stadiums that change when needed (Blue Jays changed in game same year. (Arizona is an example for NHL 24 where it's still in an NHL arena which has not been the case for a year and a half), full creation for stadiums, day night cycles for authentic stadiums and created stadiums, realistic shadows and sun placement, different broadcast types depending on national or regional games and I can easily go on.. I haven't touched on features online and offine.. Road to the show that gets some updates throughout the years as a big one comparison to be a pro that is still the same from launch and even with some of the game glitches and spelling errors still present.
Plus we would define the word authentic to what it's meaning is. No person or company can change the definition of a word. If you are not offering it there is other words you can use to promote of market it.
Subjectiveness can go many ways, especially when you are purchasing a product, you can take it that I should bend and be forgiving whereas I see it that they are offering this "authentic on-ice action" but not delivering or stating that due to creative changes that were made we had to remove some options.Also, you had mentioned prior that games struggle going through different generations where as MLB on a whole has mostly grown from different generations and now different platforms.
Making a close to real sports game is possible.
- KidShowtime186711 months agoHero
@MasterB89 wrote:@KidShowtime1867That is where I'll disagree. Take time to play MLB the show. It does offer an extremely close experience on so many levels (yes it has some glitches) but whole package is there. From different bat sounds, to varied crowd numbers (in NHL 24 it will state the teams poor record and lack of tickets sold but will be a sellout if you look at the crowd) I flagged this issue to EA, authentic player stances, player specific celebrations, dynamic stats for replays, authentic stadiums that change when needed (Blue Jays changed in game same year. (Arizona is an example for NHL 24 where it's still in an NHL arena and it's been a year and a half where they have not), full creation for stadiums, day night cycles for authentic stadiums and created stadiums, realistic shadows and sun placement and I can go on.
I do play MLB The Show. It's an incredible gaming experience and its presentation, game flow, accessibility, etc is 2nd to none. It makes the NHL series look amateurish.
That said - Baseball is a non contact sport that is played at a snails pace. The only player-to-player interaction is simply timing the user's selected swing versus the pitcher's selected pitch and then calculating the success of the swing using variables from user input, player attributes, etc. I'm not going to say it's 'easier' to develop a baseball game - because a game like The Show has a lot more going for it than just pure gameplay. But, Baseball is a MUCH easier sport to virtualize than hockey.
@MasterB89 wrote:
Plus we would define the word authentic to what it's meaning is. No person or company can change the definition of a word. If you are not offering it there is other words you can use to promote of market it.In the context of an "authentic gaming experience," the term "authentic" typically refers to a gameplay experience that feels genuine, true to the intentions of the game developers, and immersive for the player.
Authenticity often refers to the ability for the game to immerse the user. Now I know that some people here are adamant that the NHL series has lost all immersion and to a point, I agree (bring back custom music). However, if at any point you've played this game and felt genuine excitement for scoring a goal, making a good play or winning a game - you've verified the authentic immersion that the developers intended.
I understand there are extremely stale presentation elements and gameplay bugs that can break that immersion, but you're going to get that in any game.
In MLB The Show, for example, immersion is broken for me when a player randomly commits an error that wasn't a result of any user input. Firing a throw to 1st base only to have the 1st baseman bobble it to allow a hit - despite me ensuring the throw was not overpowered - kind of breaks immersion for me when it happens so often.
In Madden, immersion is broken when your opponent continuously goes for it on 4th down regardless of the field position.
In UFC, immersion is broken when Bruce Buffer omits a fighter's record and hometown during introductions to my first UFC championship fight in my career.
But all of those games still provide an authentic experience that does its best to replicate the sports using 1's and 0's.
- MasterB8911 months agoSeasoned Ace
@KidShowtime1867I can list many immersion breaking actions in NHL which most have been brought up on these threads, goalies/players own goals, saves being made with the glove in the net..
The pace of the game is different but on ways can be more complex when it comes to how players react to ball movement, to diving catches to a double play. Each has their own complexities.
For mlb if you want to take your point, this can be based around player stats either card or offline stats. Real life players can over or under throw a ball ot not have the accuracy. This is the same in NHL where a high end player does not score every goal even with the xfactor.
So would that also be defined as immersion breaking in NHL? - KidShowtime186711 months agoHero
@MasterB89 wrote:@KidShowtime1867I can list many immersion breaking actions in NHL which most have been brought up on these threads, goalies/players own goals, saves being made with the glove in the net..
The pace of the game is different but on ways can be more complex when it comes to how players react to ball movement, to diving catches to a double play. Each has their own complexities.
For mlb if you want to take your point, this can be based around player stats either card or offline stats. Real life players can over or under throw a ball ot not have the accuracy. This is the same in NHL where a high end player does not score every goal even with the xfactor.
So would that also be defined as immersion breaking in NHL?Yes, which is why I said
I understand there are extremely stale presentation elements and gameplay bugs that can break that immersion, but you're going to get that in any game.My point is that authenticity typically refers to the ability for the game to immerse you. Everyone posting in this forum has been immersed in this game at some point. That immersion being broken from time to time does not negate the claim to being 'authentic'. Immersion breaks happen in all games, even ones that claim to be 'authentic'.
- thebrazenhead7511 months agoSeasoned Adventurer
@KidShowtime1867 wrote:@thebrazenhead75 Let's break this down.
First, you post this:
@thebrazenhead75 wrote:Now show a video of being able to do a flip dump on your back hand after your C wins the face off to you as a Dman that clears the zone in an EASHL 6’s game.
Here is a video of me doing a flip dump on my back hand after my C won a faceoff to me as a d-Man that clears the zone in an EASHL 6's game:
Then, you move the goal posts:
@thebrazenhead75 wrote:
Not what I asked for.Faceoff in your zone, quick backhand flip from the corner straight up the boards and over the blue line.
Here's a video of me of me doing a quick forehand flip from the corner, straight up the boards and over the blue line.
Now, you're going to get all picky about this not being a backhand - I am rarely trying to clear the zone on my backhand as a defender because that's not a play that I would consider a good one. I'm also always playing LD, so putting the puck on my backhand as a right-handed LD to clear the puck up my side (left) is not ideal. Also, a faceoff in this hypothetical is irrelevant.
So then we arrive here:
@thebrazenhead75 wrote:Yet, you have failed to provide an example of you executing it. So until you post a video you executing the play I’ve explained in great detail then no you haven’t.I've literally provided countless examples of me executing all kinds of dumps and clears, a few of which pertain to the exact situation you described initially and then subsequently changed as you were shown it's still accessible with some skill.
Obviously you’re not getting it.
I don’t need to be shown how to do something I can already do! I’ve already told you I can do the backhand and forehand flips shown in your clips. So why would I keep asking for you to perform a flip dump in a specific well explained situation? Think about it. It’s because there is a difference! I haven’t changed it and have explained it in great detail a few times.
The face off is crucial in this hypothetical situation. The face off on the PK in my zone is the reason why I would attempt this particular flip dump. I’m PRIMARILY attempting this dump on the PK after a FO in my zone because it was the most effective and efficient way to clear the zone. But now you think I want to be able to do it so I can exploit a play springing my winger for a breakaway. 😏 Which btw was also a common play a lot of people did but it was easily stopped too so it wasn’t an exploitable play. Once again, I’m a 10 year EASHL veteran. I’m skilled and good enough at this game that I don’t need a so called “exploit”.I don’t NEED the backhand high flip dump either because I’m skilled and good enough to clear the zone on PK’s other ways so yes I have “adapted”. I do WANT it back because it is a common, effective and efficient way to clear the zone as done in real life. That is the difference.
Clearing your zone on your backhand you don’t consider a “good play” or “ideal”?
It’s actually a better option especially if you’re playing as a right handed LD or in my case a left handed RD. When you go to your backhand you’re shielding the puck from an opposing player thus making it easier to backhand flipping it out. There is a reason why a lot of players use to puck protect and/rag it on their back hand.Also in your first clip dumping it diagonally to the right corner isn’t a good play at all. The opposing C could’ve intercepted it for a breakaway and their LD was already back enough to retrieve it. You could’ve easily just dumped it to the left corner using your forehand or backhand without any potential risk of it being intercepted.
Back to the original and PRIMARY situation I’m talking about which is the PRIMARY reason why I would attempt this back hand flip dump. I wish I could draw you a picture to help you but unfortunately I’m not good at that so I’ll explain it yet again in the simplest terms.
Your team is on the PK.
They have 5 skaters.Your team has 4 skaters.
The face off is in your zone.
The face off is in your bottom left corner.You understand this so far?
You’re the LD (right handed).
You’re positioned directly behind your C at approximately the goal line.
Your C wins it straight back to you or in the corner.What are your options to clear the zone most effectively and efficiently?
You can turn towards the boards, then skate and slap shot it behind your net and up the right boards. That’s one effective way.
You’re not going to chip it off the left boards on your forehand. The opposing RW is attacking you and can poke check you before you get the chance. Even if you get the puck past the RW their RD is right along the boards at the blue line waiting for the puck.
You’re not diagonally flipping it out the right side because the distance is even farther and the chance of it being intercepted is even greater.
Now what are your other options and especially if you and/or your teammates are fatigued and the other team has pressure?
You can rip a slapshot along the left boards. Ok, that could/would work.
You’re not skating it out. You’re too fatigued and outmanned.
You’re not likely to pass it to a teammate because they’re too fatigued and also out manned and covered.
Your best option as I’ve mentioned?
Backhand high flip straight up the left boards and over the blue line or even off the glass and out. This is the option I am discussing and want. Yet it has been nerfed to the point it isn’t possible or as effective as much anymore. So EA has just handicapped the most effective and efficient way to clear the zone. I don’t need to ask why.
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