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And yes I had already written up a giant thing on the flip dump and how it could have been tied to stamina and whatnot. But sure we can all complain about how it should be but if it isn't in the game you got to use what is given to you to use. I play defense probably 70%, goalie 29%, and forward 1% of the time. I know that my positions are extremely extra tough and that I need to play a very solid position game with little to no mistakes because my mistakes are going to be super costly compared to forwards. I also get more joy shutting down teams defensively knowing my job is harder than theirs.
We don't say adapt because people are bad. We just say adapt because if things aren't changing what you gonna do? I mean making forum post after forum post every week to month isn't gonna make things speed up. They see the complaints about various things and my guess is if nothing gets "fixed" then it's either A.) Something they are OK with B.) Something they want to fix but it's going to take a bunch of work.
You have to stop thinking real life hockey when you are playing a video game adaptation. It's like watching your beloved anime then they make a live action version of that anime. You know you want to expect things to be just like the anime but they gonna change things for their vision.
^^^best analogy ever
@KlariskraysNHL wrote:
@MasterB89Because you aren't play real life hockey you are playing a hockey video game. When LT-ing existed it was a very unrealistic thing that wasn't changed for the longest time. If you wanted to compete at the highest of levels you had to master it.
And yes I had already written up a giant thing on the flip dump and how it could have been tied to stamina and whatnot. But sure we can all complain about how it should be but if it isn't in the game you got to use what is given to you to use. I play defense probably 70%, goalie 29%, and forward 1% of the time. I know that my positions are extremely extra tough and that I need to play a very solid position game with little to no mistakes because my mistakes are going to be super costly compared to forwards. I also get more joy shutting down teams defensively knowing my job is harder than theirs.
We don't say adapt because people are bad. We just say adapt because if things aren't changing what you gonna do? I mean making forum post after forum post every week to month isn't gonna make things speed up. They see the complaints about various things and my guess is if nothing gets "fixed" then it's either A.) Something they are OK with B.) Something they want to fix but it's going to take a bunch of work.
You have to stop thinking real life hockey when you are playing a video game adaptation. It's like watching your beloved anime then they make a live action version of that anime. You know you want to expect things to be just like the anime but they gonna change things for their vision.
^^^best analogy ever
So is this the same "just a video game" that I'm being told has 100% perfect AI executing 100% real life concepts and the only possible shortcoming is due to human error?
Which is it guys? is this "just a game for fun" or is this a "simulation" because you can't keep dismissing feedback because for being "too unrealistic" or "too realistic" at the same time. So lets all decide now what this game is. If its an arcade game, I expect to be able to provide AI improvement suggestions without being told that the issue must lie with the user because that really wouldn't align with an arcade game would it? A "for fun" game probably is missing some real life stratagies dont we think? Can we agree NFL Blitz maybe didn't perfectly execute real life football?
Otherwise if this is a simulation, I expect to be able to provide feedback on things like game speed, shot accuracy, pass receptions, goalie animations, etc. without a ton of "skill issue" rebuttals as this is a simulation and should be based semi-close to reality.
We gotta pick though, because this is why we cant all decide on thedirection of this series. Its a perfect middle ground which makes it equal parts unrealistically frustrating and realistically frustraing depending on the sitatuion/feature/position.
- EA_Aljo2 years ago
Community Manager
@Limp_KidzKit wrote:
So is this the same "just a video game" that I'm being told has 100% perfect AI executing 100% real life concepts and the only possible shortcoming is due to human error?
I don't think anyone is saying the AI is 100% at executing real life concepts. Obviously, they make mistakes. Sometimes those mistakes are also the result of human error. There are plenty of times when AI, without human interaction, aren't behaving as well as the should be.
- 2 years ago
@EA_Aljo wrote:
@Limp_KidzKit wrote:So is this the same "just a video game" that I'm being told has 100% perfect AI executing 100% real life concepts and the only possible shortcoming is due to human error?
I don't think anyone is saying the AI is 100% at executing real life concepts. Obviously, they make mistakes. Sometimes those mistakes are also the result of human error. There are plenty of times when AI, without human interaction, aren't behaving as well as the should be.
I guess my point is, how do we know that the AI are "making mistakes" while executing totally fictional strategies and concepts? Does that makes sense?
I have no idea what a "mistake" is while running a "1-2-2 aggressive" but I do know that a "1-2-2 aggressive" is quite simply not a real strategy.
I mean, a 1-2-2 is a rather "conservative" forecheck IRL due to the fact that wings are maintaining depth around the dots/tops of circles and they're not to "crash" into corners on the forecheck because it leaves open opposing forwards behind them #1 and like I stated earlier, it leaves you with a near impossible task of keeping the puck on one side of the ice which is one of the most fundamental goals of applying a forecheck. A 1-2-2 IRL also usually doesn't involve a D pinch as standard practice/expectation, so a 1-2-2 "aggressive" is just kind of not a thing to be honest. Then again, the 1-2-2 passive doesn't cover the strong-side boards so what breakout passes is it defending against? The up the middle stretch lol? I mean, the foundational concept of a 1-2-2 is to take away the breakout side wing. So, a "1-2-2" strategy in the game that sees 0 forecheckers on the boards is silly to be honest. It's just totally fictional #1 and accomplishes literally nothing in terms of a forecheck.
So to reiterate my position, you can't by any normal or hockey objective standards come to the conclusion that the user made an error while executing a completely fictional forecheck because what are the rules/expectations that you're judging these "mistakes" by/on you know lol? I mean, I could say you ran the "loopty loop" wrong, but what in the world is a the loopty loop? So then why when I post breakdowns of these strategies multiple times are we still getting "poor execution" rebuttals? Maybe its just me, but I'd expect someone to be able to breakdown what a "1-2-2 agressive" should look like if we're going to tell users that they did something wrong, you know? Am I being unreasonable? To me, the only way we can see what the true "programming" or "intention" of these strategies are/is, is to watch AI teams execute them....which I've done extensively and have come to the conclusion that evem when "well exectued" that are essentailly useless forechecks that don't offer any real advantage nor accomplish any goals that you'd expect to accomplish in a hockey forecheck.
So, this isn't a "user" issue. It can't be. These forechecks are fundamentally flawed. All of them. A weakside lock does IRL include a D pinch yet it's in the description of the strategy...and to the point, I've never seen the what should be "new" strong-side D pinch 100% of the time like the description says. It never happens. Trust me, I've played 1000's of offline games. Never happens.
Anyway, I've rambled enough. I'll make my own post.
- KidShowtime18672 years agoHero
@Limp_KidzKit wrote:I'm being told has 100% perfect AI executing 100% real life concepts and the only possible shortcoming is due to human error?
Nobody ever said that.
- KidShowtime18672 years agoHero
@Limp_KidzKit wrote:
@EA_Aljo wrote:
@Limp_KidzKit wrote:So is this the same "just a video game" that I'm being told has 100% perfect AI executing 100% real life concepts and the only possible shortcoming is due to human error?
I don't think anyone is saying the AI is 100% at executing real life concepts. Obviously, they make mistakes. Sometimes those mistakes are also the result of human error. There are plenty of times when AI, without human interaction, aren't behaving as well as the should be.
I guess my point is, how do we know that the AI are "making mistakes" while executing totally fictional strategies and concepts? Does that makes sense?
I have no idea what a "mistake" is while running a "1-2-2 aggressive" but I do know that a "1-2-2 aggressive" is quite simply not a real strategy.
I mean, a 1-2-2 is a rather "conservative" forecheck IRL due to the fact that wings are maintaining depth around the dots/tops of circles and they're not to "crash" into corners on the forecheck because it leaves open opposing forwards behind them #1 and like I stated earlier, it leaves you with a near impossible task of keeping the puck on one side of the ice which is one of the most fundamental goals of applying a forecheck. A 1-2-2 IRL also usually doesn't involve a D pinch as standard practice/expectation, so a 1-2-2 "aggressive" is just kind of not a thing to be honest. Then again, the 1-2-2 passive doesn't cover the strong-side boards so what breakout passes is it defending against? The up the middle stretch lol? I mean, the foundational concept of a 1-2-2 is to take away the breakout side wing. So, a "1-2-2" strategy in the game that sees 0 forecheckers on the boards is silly to be honest. It's just totally fictional #1 and accomplishes literally nothing in terms of a forecheck.
So to reiterate my position, you can't by any normal or hockey objective standards come to the conclusion that the user made an error while executing a completely fictional forecheck because what are the rules/expectations that you're judging these "mistakes" by/on you know lol? I mean, I could say you ran the "loopty loop" wrong, but what in the world is a the loopty loop? So then why when I post breakdowns of these strategies multiple times are we still getting "poor execution" rebuttals? Maybe its just me, but I'd expect someone to be able to breakdown what a "1-2-2 agressive" should look like if we're going to tell users that they did something wrong, you know? Am I being unreasonable? To me, the only way we can see what the true "programming" or "intention" of these strategies are/is, is to watch AI teams execute them....which I've done extensively and have come to the conclusion that evem when "well exectued" that are essentailly useless forechecks that don't offer any real advantage nor accomplish any goals that you'd expect to accomplish in a hockey forecheck.
So, this isn't a "user" issue. It can't be. These forechecks are fundamentally flawed. All of them. A weakside lock does IRL include a D pinch yet it's in the description of the strategy...and to the point, I've never seen the what should be "new" strong-side D pinch 100% of the time like the description says. It never happens. Trust me, I've played 1000's of offline games. Never happens.
Anyway, I've rambled enough. I'll make my own post.
Can you take some videos to show what you're talking about? It's hard to follow the ramblings.
- 2 years ago
@KidShowtime1867 wrote:
@Limp_KidzKit wrote:I'm being told has 100% perfect AI executing 100% real life concepts and the only possible shortcoming is due to human error?
Nobody ever said that.
You're right. It's been heavily implied rather than explicitly stated.
- 2 years ago
Why don't I do one better? I'll whiteboard the difference between a 1-2-2 Aggressive in game and a 1-2-2 IRL execution.
To start, I'll show the fundamental difference between the way the AI are running the 1-2-2 aggressive and how most would expect a standard 1-2-2 to be executed IRL.
In game 1-2-2 Aggressive
Three things to highlight here:
1. F1 not truly forcing the play to the strong-side
2. F2 "crashing" down on puck carrier in support of F1
3. F3 usually found standing still or doing some sort of shuffle while not bothering to cover the opponent's middle-lane forward
IRL 1-2-2
Three things to note here:
1. F1 forcing the play to the strong side by taking an angle on the carrier which mitigates the chances of going behind the net
2. F2 moving to mark the strong-side wing rather than crashing down on the puck carrier
3. F3 moving with the middle-lane opponent as that's their assignment
Now, let's breakdown why these differences are so large. We'll start with a continuation of the in-game 1-2-2 aggressive
Things to note:
1. Due to F2 crashing, one pass from the D to the strong-side boards results in 2 players being "under the puck" or "beat."
2. F3 choosing to be stationary/moonwalking allows opponent middle lane forward free passage through middle, essentially leading to all three forecheckers being "under the puck" now.
3. Due to the lack of F3's pressure, offensive team has free passage to use entire width of the ice on their 3-on-2.
This is the "landing" spots after the movement. Notice the options available to the attackers in terms of puck movement and lane exchanges all without any sort of back pressure on the puck.
Now, here's the same continuation exercise from a IRL 1-2-2
Things to note:
1. F1 attacks with body positioning net-side on the forecheck ensuring the play remains on the strong-side so the FC can execute as expected
2. F2 attacks his mark on the boards rather than crashing which should result in either a pass deflection, a puck battle, or a quick touch pass to the only option which is the middle.
3. F3 covers his mark in the middle ensuring that even if the pass beats F2 that there's pressure on the puck carrier and will use his inside leverage to keep the play to the strong-side
Further showing the "landing" spots after a pass beats F2. You can see that the middle-lane opponent has limited options and is more than likely going to be pushed to the outside. This is going to require either the weakside D or the weakside wing to fill the middle lane to have a remotely threatening rush. The likely best scenario for the black team here is a red-line dump due to their options being exhausted.
- KidShowtime18672 years agoHero
Hypothetical scenarios being conjured up to allegedly demonstrate how bad the a.i. is just isn't going to get us anywhere. I understand you're pitting CPU v CPU and then generating feedback on the forecheck based on that but why would you do that when cpu v cpu means literally nothing?
You're omitting the human element completely.
@Limp_KidzKit wrote:1. F1 not truly forcing the play to the strong-side
2. F2 "crashing" down on puck carrier in support of F1
3. F3 usually found standing still or doing some sort of shuffle while not bothering to cover the opponent's middle-lane forward
.Who's controlling the F's here? What responsibility does the human have? How do attributes affect the positioning?
You're passionate about demonstrating your hockey knowledge, but you're not giving any in-game examples that actually demonstrate the erroneous a.i.
- KidShowtime18672 years agoHero
@Limp_KidzKit wrote:
@KidShowtime1867 wrote:
@Limp_KidzKit wrote:I'm being told has 100% perfect AI executing 100% real life concepts and the only possible shortcoming is due to human error?
Nobody ever said that.
You're right. It's been heavily implied rather than explicitly stated.
No it's not. You're taking criticism of your claims as an implication that the ai is perfect. We might just be implying that you're not taking all factors into consideration when critiquing the forecheck and other a.i. anomalies.
If you could actually provide an in-game example of what you see as egregious ai activity, then maybe we could get somewhere.
- 2 years ago
@KidShowtime1867 wrote:Hypothetical scenarios being conjured up to allegedly demonstrate how bad the a.i. is just isn't going to get us anywhere. I understand you're pitting CPU v CPU and then generating feedback on the forecheck based on that but why would you do that when cpu v cpu means literally nothing?
You're omitting the human element completely.
@Limp_KidzKit wrote:1. F1 not truly forcing the play to the strong-side
2. F2 "crashing" down on puck carrier in support of F1
3. F3 usually found standing still or doing some sort of shuffle while not bothering to cover the opponent's middle-lane forward
.Who's controlling the F's here? What responsibility does the human have? How do attributes affect the positioning?
You're passionate about demonstrating your hockey knowledge, but you're not giving any in-game examples that actually demonstrate the erroneous a.i.
The only reason it won't get us anywhere is because you refuse to accept that the AI quite literally do what I just drew up. The human element is 100% irrelevant to the point being made here. The point is that the forechecks are not real lol. They're quite useless because they dont make any strategic sense. They don't take way time or space, they actually create more holes than not because the fundamental design of the forecheck is flawed.
If executing said forecheck perfectly as the AI wants you to do, you will get beat beacuse the foreheck is flawed! It's really quite simple to understand.
And I don't need to post video about things that happen 1000s of times a game. That's not on me to handhold you through things are are easily observable to the naked eye with bare minimum effort.
- 2 years ago
@KidShowtime1867 wrote:Hypothetical scenarios being conjured up to allegedly demonstrate how bad the a.i. is just isn't going to get us anywhere. I understand you're pitting CPU v CPU and then generating feedback on the forecheck based on that but why would you do that when cpu v cpu means literally nothing?
You're omitting the human element completely.
@Limp_KidzKit wrote:1. F1 not truly forcing the play to the strong-side
2. F2 "crashing" down on puck carrier in support of F1
3. F3 usually found standing still or doing some sort of shuffle while not bothering to cover the opponent's middle-lane forward
.Who's controlling the F's here? What responsibility does the human have? How do attributes affect the positioning?
You're passionate about demonstrating your hockey knowledge, but you're not giving any in-game examples that actually demonstrate the erroneous a.i.
The AI is doing all of these things, you just admitted that you know this to be the case. Why the rhetorical questions?
You're saying the AI are "erroneous" but that's not what I'm saying. I'm saying they are perfectly executing a flawed strategy.
I can tell 100 men to straight on rush a heavily fortified MG emplacement if I want. It will fail, but it won't be due to my men being erroneous. It will be due to my flawed strategy.
- 2 years ago
@KidShowtime1867 wrote:
@Limp_KidzKit wrote:
@KidShowtime1867 wrote:
@Limp_KidzKit wrote:I'm being told has 100% perfect AI executing 100% real life concepts and the only possible shortcoming is due to human error?
Nobody ever said that.
You're right. It's been heavily implied rather than explicitly stated.
No it's not. You're taking criticism of your claims as an implication that the ai is perfect. We might just be implying that you're not taking all factors into consideration when critiquing the forecheck and other a.i. anomalies.
If you could actually provide an in-game example of what you see as egregious ai activity, then maybe we could get somewhere.
No, you're just failing to understand my argument. There isn't a proper FC to execute here. That's been my argument from the start. I don't know why this hasn't been understood yet. I've made this abundantly clear that my issues with the forechecks is that they are for the most part fictional. How do you judge "mistakes" while executing a flawed and fictional forecheck lol?
- 2 years ago
@Limp_KidzKitTheir argument is more it's how the game is designed adapt when you and I are saying the way it is designed is not congruent with hockey.
- 2 years ago
100% which is why I don't get why we have to review this every time someone like us posts. We're not here to discuss skill-based issues with the game. We're here to offer our opinion on how the game is played and why the game is played the way its played.
I don't think many appreciate being told how to play the game or why you're "wrong" for posing a question like "why are my two AI forwards on top of each other on the post during a 3-on-2?" as that's an extremely valid question and is an easy example of the AI failing to execute simple hockey plays that should be corrected for the betterment of the game regardless of skill level.
It's actually one of the bigger fallacies of the "video always helps" mantra because discussions naturally devolve into "skill issue" nitpicking and we lose the focus of the main point of the thread or video. Video SHOULD help us discuss topics, but many times it ends up leading to less than constructive conversations to no fault of anyone really. It's just what happens when you're able to break everything down frame by frame. That's why I always prefer to keep discussions as high-level as possible. If we can agree on high-level approaches to offense vs defense, or implementing correct forechecks, or how (insert feature here), then video might be able to be used to supplement a point but too often it becomes the main point of the video and turns into a "thumb trial" than simply an additional piece of context.
- 2 years ago
@Limp_KidzKit wrote:100% which is why I don't get why we have to review this every time someone like us posts. We're not here to discuss skill-based issues with the game. We're here to offer our opinion on how the game is played and why the game is played the way its played.
I don't think many appreciate being told how to play the game or why you're "wrong" for posing a question like "why are my two AI forwards on top of each other on the post during a 3-on-2?" as that's an extremely valid question and is an easy example of the AI failing to execute simple hockey plays that should be corrected for the betterment of the game regardless of skill level.
It's actually one of the bigger fallacies of the "video always helps" mantra because discussions naturally devolve into "skill issue" nitpicking and we lose the focus of the main point of the thread or video. Video SHOULD help us discuss topics, but many times it ends up leading to less than constructive conversations to no fault of anyone really. It's just what happens when you're able to break everything down frame by frame. That's why I always prefer to keep discussions as high-level as possible. If we can agree on high-level approaches to offense vs defense, or implementing correct forechecks, or how (insert feature here), then video might be able to be used to supplement a point but too often it becomes the main point of the video and turns into a "thumb trial" than simply an additional piece of context.
You are stating it much better than my caveman hockey brain can. A game of sixes doesn't make it any better either. You don't have to adapt to an AI that doesn't get open. However you still have to deal with the terrible way the puck interacts with sticks especially when it is controlled by someone players should not be able to tank pokechecks and stick lifts while standing still which they currently can.
- KidShowtime18672 years agoHero
@Limp_KidzKit wrote:And I don't need to post video about things that happen 1000s of times a game. That's not on me to handhold you through things are are easily observable to the naked eye with bare minimum effort.
It's weird how something that happens so often and you're unable to provide a single clip of the game doing what you claim.
- 2 years ago
Well, showing videos to you doesnt make any sense, you have seen a lot of poke checking and interceptions absoutelly not working and you are still repeating, that its working fine and everything is users fault :D Dont know why, but you are blindly (and very often comically) defending the game and throwing down every proves that the defending in the game is bad.
- KidShowtime18672 years agoHero
@Losoun wrote:you have seen a lot of poke checking and interceptions absoutelly not working
Show me one.
- PlayoffError2 years agoHero
I've posted this one before ( there's two clips in the video, only the first is relevant ). Offensive player exposes the puck and it should be a trivial play to poke the puck away. The puck is both accurate and strong enough to knock his stick away, but somehow completely misses the puck. Couldn't pull that off on-ice if I tried but it's a regular occurrence in this game.
Two for interceptions. First one I've got inside position with my stick on the ice, just somehow miss the puck entirely while the offensive player just inches past my stick picks it up clean and gets a shot off.
Second it a bit more forgivable, but still frustrating. Again, inside position but instead of breaking up the pass while it's in front of me, the game decides I'll try to pick it off on the far side of my body which opens up the opportunity for the offensive player to get the puck and the goal.
- KidShowtime18672 years agoHero
@PlayoffError wrote:I've posted this one before ( there's two clips in the video, only the first is relevant ). Offensive player exposes the puck and it should be a trivial play to poke the puck away. The puck is both accurate and strong enough to knock his stick away, but somehow completely misses the puck. Couldn't pull that off on-ice if I tried but it's a regular occurrence in this game.
Two for interceptions. First one I've got inside position with my stick on the ice, just somehow miss the puck entirely while the offensive player just inches past my stick picks it up clean and gets a shot off.
Second it a bit more forgivable, but still frustrating. Again, inside position but instead of breaking up the pass while it's in front of me, the game decides I'll try to pick it off on the far side of my body which opens up the opportunity for the offensive player to get the puck and the goal.
Finally, someone pulls through. Of course, these are from HUT. As I've said time and time again; realism down to the pixel should not be expected in HUT. No attribute parity, top players are all similarly skilled.. RNG will be more consequential than it should be.
- PlayoffError2 years agoHero@KidShowtime1867 These are from club games. I don't play HUT.
- KidShowtime18672 years agoHero
@PlayoffError wrote:
@KidShowtime1867These are from club games. I don't play HUT.Fair enough.
- recipe872 years agoNew Ace
Is it so hard to see for the team and everyone that this i a very bad hockey game that is just full of bugs ? I have tried 100 Times to play this game but I cant stad play it anymore . It is bad in every single way and there is no action left in the game, even the menus is slow and crappy . I cant understand why i got like this ?
- Jutila222 years agoNew Hotshot
u cant say enough about this game..
Worst gameplay and changes ever. This game was soo good previous years but not anymore. Of course few bugs was previous years but the gameplay was fun to play. Now the gameplay is arcade whit the un realistic speed hitting, AI is so bad and many more. Game rewards players Who just shoot and hit all the time.
And u can do Michigan goal and other fancy stuff whit ONE button? Are u kidding? :D u have to master the skills, moves and how to play and score playing the game and not like this that everyone can do Michigan when ever they want just Pressin one button.
- 2 years ago
@KidShowtime1867 wrote:
@Limp_KidzKit wrote:And I don't need to post video about things that happen 1000s of times a game. That's not on me to handhold you through things are are easily observable to the naked eye with bare minimum effort.
It's weird how something that happens so often and you're unable to provide a single clip of the game doing what you claim.
It's not that I can't, it's that your request is the equivalent of asking me to take a video of the sky to prove that the sun does rise every day. That's just quite simply not worth my time. You clearly need to do more homework on the AI and it's tendencies before engaging with me on this topic. I have provided a plethora of context to make my position clear, the onus to continue discussing the AI and it's competence is very much on your side as you've provided zero context/commentary to outline your position.
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