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@MasterB89 wrote:
@EA_AljoI know you cant explain in detail why it is the case. These instances were in an game and a half of play today. To me, I'm unsure of how frequent they are actually in a correct position or following the selected strategy.
Also I'm not sure how this is cherry picking? I was driving the puck wide to swing around for a possible pass in the slot or back to the Blueline.
I just mean, it's always easy to focus on the bad things they do when there also are many times they play really well.
@EA_Aljo wrote:
@MasterB89 wrote:@EA_AljoI know you cant explain in detail why it is the case. These instances were in an game and a half of play today. To me, I'm unsure of how frequent they are actually in a correct position or following the selected strategy.
Also I'm not sure how this is cherry picking? I was driving the puck wide to swing around for a possible pass in the slot or back to the Blueline.
I just mean, it's always easy to focus on the bad things they do when there also are many times they play really well.
How do you define "really well" in terms of AI competence. I find the underlying strategies to be rather faulty. I mean, 0/3 strategies result in "net front presence" on a consistent basis. You would think "crash the net" would have 1 player always screening the goalie, yet they usually stand 2-3 feet off the crease which is effectively useless if your main goal on offense is to establish a low-to-high cadence with lots of pucks and traffic on net. The non-negotiable rule of an offense centered around quantity rather than quality is taking the goalies eyes away which does not happen on a consistent basis.
Overload when starting down low always sees the closes sport wing actively leaving the center of the ice to go stand literally on the boards. This not only does nothing offensively, it actually eliminates the puck carrier's option of passing it to the strong side point or skating up the wall to try and attack the tops of the circle as there's literally a teammate in the way forcing you to the middle which is where the defender is which takes time and space away from their own teammate.
Behind the net sees the play start centered behind the net and then has both supporting wings literally stand stationary off the posts of the net and never sees the AI take their handedness or the puck position into account. They actively will not move into the high middle slot even if wide open which is a saving grace because I can almost guarantee no defensive player would adequately track said offensive player to that spot if it did happen.
I actually think it's much more likely that "cherry picking" would be coming from the "AI is actually pretty good" side compared to the "what are the AI doing?" side of the house based on the fact that the in-zone strategies for both offense and defense simply don't align with modern hockey and also that many of the FC and NZ strategies are either fictional or not executed properly. Now, maybe the AI are able to execute these flawed plans correctly at a decent clip, but they're simply not good strategies and they don't produce good hockey results because of it.
- KlariskraysNHL2 years agoHero@Limp_KidzKit I can't remember his name but on NHL 23 he was very into making a lifelike experience and with rosters too. He had the game playing very sim-like and said it required you to play your positioning almost exactly how you would need to be. He also position locked to defense too. So with tuning the AI can play very great it just requires you to play exactly how they want.
- 2 years ago
@KlariskraysNHL wrote:
@Limp_KidzKitI can't remember his name but on NHL 23 he was very into making a lifelike experience and with rosters too. He had the game playing very sim-like and said it required you to play your positioning almost exactly how you would need to be. He also position locked to defense too. So with tuning the AI can play very great it just requires you to play exactly how they want.My entire point is that the current strategies in the game are not "sim-like" even with perfect execution. Sure, I don't doubt their ability to play their programmed strategies to perfection, but the strategies when executed perfectly are fundamentally flawed.
This is very apparent when the puck is in the zone. There is zero AI understanding of assignments and how to keep said assignments. A simple "3 high" look will not see the defensive center taking the "extra" guy. Everything is very obviously a "zone" foundation when high-level hockey is primarily M2M for all intents and purposes.
So no matter the sliders, the game is unable to be even "sim-like" when you see very obvious positional errors in all zones that I believe can be mitigated by a different approach to how the AI execute forechecks and mark assignments in their own end.
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