Forum Discussion
@TheUnusedCrayon wrote:
@Limp_KidzKit wrote:
@TheUnusedCrayon wrote:
@Limp_KidzKitWhat a comparison! LmaoI bring the humor and the thunder lol
on a serious note this balance of ease actually should lean towards defense in terms of 1v1 scenarios while giving the offense more ways to score and more reward for earning a grade A chance. Thats the problem with this game. too many grade A's with no reward (due to goalie balancing) so we nerf the heck ouit of 1v1 defense rather than adding forechecking strats that make sense and the ability to score 1st goals from the "house" regularly and making screens seffective and on and on.
You can add more ways to score...dare I saw "easier" ways to score if you make getting those high danger chances much much harder than they currently are. simple stuff in theory but were always marching the wrong way
100% agree. A shot in the slot should have a 30% chance of going in, but it should be difficult to get to the slot. Screens should have a higher chance of going in or creating rebounds. Tips are actually just a slightly bit OP right now but it's close to balanced there (if we could engage in net battles it'd be perfect).
Especially with the pressure system this change would make people feel rewarded, that they aren't goalie'd etc.
Especially with the skating in this game favoring forwards or the people who possess the puck, I don't think buffing interceptions and poke checks and making goaltenders weaker if deep in their net would be a bad thing at all. Force the goalies to come out to cut down angles, lower one-timer accuracy significantly and you're golden.
Exactly dude! i dont mind back saktign being much slower than forwards but we need the DSS speed nerf removed. then yeah slot shots needs to be much more lethal and screens need to result in at least blocking saves with scrambles if not straight goals. then make the Ai actually properly collapse to the middle-low of the zone so that real scrambles can play out! AI forwards also need to converge on the net with a loose puck rather than starting their super awesomke "1-2-2 whatever" as soon as a shot is taken lol.
everyone says hockey is "random" and they dont understand the sport. you create your own luck. making passing plays and working the puck and shooting smart are all "skill" plays and you should be rewarded for finding a shooting lane from the point or taking a nice shot off of a cut through a screen. the "iso ball" version of "hockey" displayed in this game is not hockey in the slightest. all of the balancing issues stem from this just incorrect appraoch to the sport!
@Limp_KidzKit wrote:
@TheUnusedCrayon wrote:
@Limp_KidzKit wrote:
@TheUnusedCrayon wrote:
@Limp_KidzKitWhat a comparison! LmaoI bring the humor and the thunder lol
on a serious note this balance of ease actually should lean towards defense in terms of 1v1 scenarios while giving the offense more ways to score and more reward for earning a grade A chance. Thats the problem with this game. too many grade A's with no reward (due to goalie balancing) so we nerf the heck ouit of 1v1 defense rather than adding forechecking strats that make sense and the ability to score 1st goals from the "house" regularly and making screens seffective and on and on.
You can add more ways to score...dare I saw "easier" ways to score if you make getting those high danger chances much much harder than they currently are. simple stuff in theory but were always marching the wrong way
100% agree. A shot in the slot should have a 30% chance of going in, but it should be difficult to get to the slot. Screens should have a higher chance of going in or creating rebounds. Tips are actually just a slightly bit OP right now but it's close to balanced there (if we could engage in net battles it'd be perfect).
Especially with the pressure system this change would make people feel rewarded, that they aren't goalie'd etc.
Especially with the skating in this game favoring forwards or the people who possess the puck, I don't think buffing interceptions and poke checks and making goaltenders weaker if deep in their net would be a bad thing at all. Force the goalies to come out to cut down angles, lower one-timer accuracy significantly and you're golden.
Exactly dude! i dont mind back saktign being much slower than forwards but we need the DSS speed nerf removed. then yeah slot shots needs to be much more lethal and screens need to result in at least blocking saves with scrambles if not straight goals. then make the Ai actually properly collapse to the middle-low of the zone so that real scrambles can play out! AI forwards also need to converge on the net with a loose puck rather than starting their super awesomke "1-2-2 whatever" as soon as a shot is taken lol.
everyone says hockey is "random" and they dont understand the sport. you create your own luck. making passing plays and working the puck and shooting smart are all "skill" plays and you should be rewarded for finding a shooting lane from the point or taking a nice shot off of a cut through a screen. the "iso ball" version of "hockey" displayed in this game is not hockey in the slightest. all of the balancing issues stem from this just incorrect appraoch to the sport!
Not to mention that most of hockey's luck and randomness can be excluded from the game for a more consistent and enjoyable experience. You don't have to worry about bad ice, poor bounces off of stanchions, pucks bouncing uncharacteristically, pucks hopping off of sticks, etc. All of that stuff doesn't need to be left out for the sake of a shortened game.