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Man, when you talk about my setup, at least have the decency to see what the setup is all about….
The problem with @PernellKarl027 sliders is that they just nerf skating ability without making any actual changes to AI (because you CAN'T affect AI tendencies with EA NHL's slider offerings).
- First of all, every players in the NHL have been edited from almost head to toe. This is why, I work on the X version and GetThePuckOut works on the PS5 side of things. The players react and play differently. Again, it’s not just a slider set. And YES you CAN affect AI tendencies a bunch. We’ve tested this through and through in numerous Settings…
At the moment we are still editing ALL forwards just so that they can be a tad more creative and miss the net on occasions when they deflect the puck. Not a SURE thing like the game is setup to be. We are aiming at a 100% ORGANIC gameplay.
That goes to show you that every little details is taken into account. If you only knew how tedious and how long it takes to edit just one player… Imagine 600 or so…
So yeah, your players will skate slower and be much less agile but then you're missing out on the speed of the game.
- Second of all, players have been clocked with having real NHL speed. We’ve done some test with McDavid and a few other players, and they achieve the same speed as in real life. Heck, our skating speed is at 100 and the Puck Carrying speed is at 90% ! That’s the first thing I wanted was to have the speed of the real game to a Tee.
Also, playing "player lock" isn't always fun.
- I suggest playing Player Lock for different reasons, but I sometimes play as the whole team and plenty of guys using the Setup also and the game plays the same… I never forced anyone to play PL…
Having a guy bobble a puck because he tried to skate with it isn't "fun."
- I don’t know what you did or what Settings you used but this statement is so wrong 😑 You can look at all my videos and this is not true at all. Stop making false claims or assumptions… The only times guys will sometimes bobble the puck is when the puck is bouncing, like in real hockey you know…
Peace ✌️
The problem with @PernellKarl027 sliders is that they just nerf skating ability without making any actual changes to AI (because you CAN'T affect AI tendencies with EA NHL's slider offerings).
- First of all, every players in the NHL have been edited from almost head to toe. This is why, I work on the X version and GetThePuckOut works on the PS5 side of things. The players react and play differently. Again, it’s not just a slider set. And YES you CAN affect AI tendencies a bunch. We’ve tested this through and through in numerous Settings…
At the moment we are still editing ALL forwards just so that they can be a tad more creative and miss the net on occasions when they deflect the puck. Not a SURE thing like the game is setup to be. We are aiming at a 100% ORGANIC gameplay.
That goes to show you that every little details is taken into account. If you only knew how tedious and how long it takes to edit just one player… Imagine 600 or so…
Unfortunately, you can’t rely on player edits to make the game play better during franchise mode. Player ratings change during the mode and with new players being introduced every year with the draft, the custom roster makes it very difficult to use.
With almost all changes to the game this year based on the online experience and online gameplay, I wonder how long it will be until we actually see any improvement to the AI.
- 2 years ago
I get what you are saying. In a perfect world, the AI would play perfectly out of the box. And in a perfect world you could edit your players in Franchise down the road when you are in your 8th season and so on….
But unfortunately this is not a perfect world, and I’m sure you kinda run into some of these problems too when you are FAR into Franchise mode. No ?
Heck, Tougie stopped playing 24 Franchise after 2 days !!! And he was invited by EA in Vancouver and stuff… That should tell you how much Franchise is doing great 😏
- Beauts902 years agoSeasoned Ace
Tougies analysis of franchise mode have sounded like 5 star reviews compared to mine the last few years, so I’m actually glad to see he’s finally taking a stand against it. You and him have a lot in common as he puts 100’s of hours into roster editing and can’t justify putting in that time for NHL 24.
I think introducing roster sharing helped satisfy him for a few years, but that along with custom leagues wasn’t something I was ever interested in.
The amount of spreadsheets, data frames and other extra stuff I used to have to do to make the mode fun hasn’t been worth it the last few years, I keep turning it on throughout the year when I get the itch only to remember why I turn it off and end up back here to talk about improvements instead of playing the game. - 2 years ago@Beauts90 It’s really sad when it’s more worth someone’s time to come here and suggest features, fixes, give good examples and explanations of why X isn’t right or working etc etc, than it is to play the game.
Just pathetic on EA’s part tbh.
If they aren’t going to fix AI, or fix any of the numerous bugs that have plagued the offline modes for years and years, just unlock the editing players portion.
Oh wait… they still won’t do that after years of asking.
And still no info as to why it was locked in the first place from @EA_Aljo - 2 years ago
I get that Franchise mode has been left to dry for too long and I feel your pain 😔 So many things they could do to that mode to make it shine…
As far as why I enjoy 23 so much now, is that the gameplay has always been my no.1 priority. I mostly play seasons and play now. Lots of Franchise guys are also using our setup as they like to play many games or many periods during a season. For guys that prefer simming through entire seasons, custom roster are not ideal, but like I said before, even if it’s not custom, the same problems arises… Unfortunately 😫
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