Forum Discussion
There are many improvements to NHL 24.
cpu dmen ai is better, they now shoot the puck.
In zone defense is also slightly better.
Two things need to be fixed outside of everyone's wishes of removing the visible pressure meter on ice:
1) dumping the puck is SEVERELY underpowered, which creates a double whammy.
cpu and human will have much harder tim clearing the puck, which will make pressure situations feel unearned and cheaper.
Also playing the dump and chase style is nearly impossible now, for both you and the cpu. Please bring the old dump mechanic back in a future patch.
2) add a way for us to tune
pressure situations: less often, less nerfed ratings during thise sutuations, etc.
Thanks
So there’s a few glaring issues with gameplay both offline and online. Pressure system in concept is great, it builds a tad too quickly still in my opinion. Which moves to the larger issue, the debuff received is a bit too much especially since it doesn’t end of the defensive team carries the puck out of the zone.
You can manage to go from defensively hemmed in to trying to forecheck in the other zone with puck control, but STILL be experienced the nerf effect until the Pressure timer is done. That’s a bit backwards and just hurts the team finally fighting back. Shouldn’t be that hard to implement a code in the game to register the defensive team clears own blue line, debuff removed.
The other huge issue, it’s far too easy to lose the puck, not pickup the puck, regardless of the stats related to those movements. Often you can be sneezed on and just give the puck to the other team. You could be battling for a rebound and just, not shoot/get the puck despite being on top of it and uninterrupted.
Those two things are super painful so far, another note, can the celebration cutscenes be turned off in offline PLEASE. They’re beyond immersion breaking, online, fine I get having them, offline they’re just bad and break game flow entirely.
Also small things, defensemen are too easily blown past/AI dmen are brainless and go for pokechecks at center ice too much leading to odd men rushes as they can’t adjust. Flip passing for zone clearing on the PK literally doesn’t work.