Pressure System is not made for World of Chel
It was trending this way in the technical test but it's confirmed in the final release of the game that EA did not think for one second about World of Chel when implementing this pressure system. It's made for single player modes, Online Vs, HUT, where you can make line changes for fresh players on the ice. Combine this with nerfing the high flip (yes, even an RT/R2 + stick does not go that high), it makes for some poor gameplay. And why should my skater with green energy suddenly lose speed, acceleration, and agility? I'm fine with the loss of stamina, but the hit you take to basic stats that should NOT change is ridiculous.
The fact that even if your goalie freezes the puck during full pressure, you still are under full pressure AND you don't really regain energy is a huge problem in World of Chel. Again, we do not have line changes for fresh players. You didn't think about that at all. There just aren't good ways to recover from full pressure that ARE possible in a 1v1 game. Your skater becomes almost useless.
You're going to have to introduce line changes to WOC if you're planning on keeping this pressure stuff. Simple as that.
Oh, and nerf hip checks while you're at it please. They're absolutely absurd right now.