NeonSkyline21
2 years agoSeasoned Ace
Re: Dzone Coverage Issues
@Limp_KidzKit First off, let me thank you for doing this. As someone who strictly plays online versus, teammate AI is this game's number 1 glaring issue that needs to be remedied for the game to become more fun and satisfying IMO.
Now, as far as the faceoff alignment goes, the white team (which you say is CPU controlled?) seems to be using the "aggressive" faceoff alignment setting and therefore has three defenders all bunched up on the left side of the dot. I hate that alignment for defensive zone faceoffs and I don't see any benefit in using it. The standard alignment would have the RD directly behind the C as normal. That said, I don't see anything wrong with the white team's RW alignment. They are supposed to be there so they can attempt to rush to the point depending on where the puck goes.
It's crazy how incorrectly the defending team's AI played the 2 seconds after the puck drop. Why would the LW go to the guy in the slot when the puck has been won to the point? That is supposed to be the LD's responsibility. As you said, it must be that the AI players are "forced" to play zone coverage and the defensive settings determine those zones. In this case, the CPU team likely has their setting set to "collapsing" so the defending LW refused to go to the point but in such a case, I'd rather see the strong side winger go to the point because the puck is in one of the opposing d-men's possession. You see this in the NHL all the time: a team will be playing a collapsing style D when the puck is low in the zone which allows the offensive team to bank the puck up the boards to the point easily but THEN (and this is key) the defending strong side winger attacks the point quickly while the weak side winger stays a little bit higher than he previously was but not super high.
As far as programming goes, AI pathing in general is very difficult... especially in such a dynamic game like hockey. But as you said, a lot of the work is already done and right now it's more of a philosophy thing rather than a possibility thing. I'm sure they've tested out man-to-man coverage and I'd be curious to hear why they don't allow for us to have it as a coverage option. I think the main problem right now is that the AI gets too confused too easily and just chooses to hang out in "spots" rather than actively engage their mark more often than not. Take cross-crease defense, for example. If you don't take control of the weak side defender and actively do something about the guy on the backdoor, your AI defender will rarely disrupt the play and keep it from connecting. That shouldn't be the case, IMO.
Now, as far as the faceoff alignment goes, the white team (which you say is CPU controlled?) seems to be using the "aggressive" faceoff alignment setting and therefore has three defenders all bunched up on the left side of the dot. I hate that alignment for defensive zone faceoffs and I don't see any benefit in using it. The standard alignment would have the RD directly behind the C as normal. That said, I don't see anything wrong with the white team's RW alignment. They are supposed to be there so they can attempt to rush to the point depending on where the puck goes.
It's crazy how incorrectly the defending team's AI played the 2 seconds after the puck drop. Why would the LW go to the guy in the slot when the puck has been won to the point? That is supposed to be the LD's responsibility. As you said, it must be that the AI players are "forced" to play zone coverage and the defensive settings determine those zones. In this case, the CPU team likely has their setting set to "collapsing" so the defending LW refused to go to the point but in such a case, I'd rather see the strong side winger go to the point because the puck is in one of the opposing d-men's possession. You see this in the NHL all the time: a team will be playing a collapsing style D when the puck is low in the zone which allows the offensive team to bank the puck up the boards to the point easily but THEN (and this is key) the defending strong side winger attacks the point quickly while the weak side winger stays a little bit higher than he previously was but not super high.
As far as programming goes, AI pathing in general is very difficult... especially in such a dynamic game like hockey. But as you said, a lot of the work is already done and right now it's more of a philosophy thing rather than a possibility thing. I'm sure they've tested out man-to-man coverage and I'd be curious to hear why they don't allow for us to have it as a coverage option. I think the main problem right now is that the AI gets too confused too easily and just chooses to hang out in "spots" rather than actively engage their mark more often than not. Take cross-crease defense, for example. If you don't take control of the weak side defender and actively do something about the guy on the backdoor, your AI defender will rarely disrupt the play and keep it from connecting. That shouldn't be the case, IMO.