Re: Help with Cross-crease setup
@DD_Elds wrote:1st rush, my left winger crosses towards me (WHY?) which I read and cross.
Because you sent a leading pass to a winger who was already transitioning to the middle. He's moving to the middle because the centreman is behind the offensive zone entry. So the wingers are adapting to the lack of middle-support.

Because your trajectory looks to continue moving left, the LW swaps with you in an anticipatory action (something people claim the a.i. never does) to get into a scoring position:


The problem is that you end up aiming the pass behind him:

Always keep in mind that backhand passes are less accurate than forehand passes.
@DD_Elds wrote:The 2nd rush: the LW starts to cross again but then cuts back.
Same deal here on the initial setup: the wingers look to cover the lack of middle coverage due to a trailing centre:

Difference this time being that Stamkos doesn't move left and continues on a straight path. The a.i. chooses to abandon the swap and continue in an advantageous scoring position:

@DD_Elds wrote:In the last rush the Left winger just runs right into my right winger (me) I'm not making any sudden movements when I control the right winger ( i dont think )
This is because when you send the pass to Stamkos, his trajectory when receiving that pass is to continue moving straight into the zone. The LW (ai) can see that trajectory behind the scenes and is driving straight-line in order to time crossing the blue line at the same time:

However, the instant Stamkos receives the puck, you instruct him to make a sharp left turn:

This indicates you're holding Left Stick (LS) to the left after you sent this pass, which means your player will attempt to make a hard left turn the moment they receive the puck.
The a.i. then needs to instantly adjust their trajectory and the 'hold the line' animation is triggered in an effort to avoid the offside:

Because Stamkos is still skating into the direction of the oncoming player, combined with the fact that the 'hold the line' animation has to play out with its current trajectory, the two players collide:

Best way to avoid this is to not force your a.i. to make sudden changes to their current path by way of sudden sharp turns at the point of zone entry.